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PlayStation DualSense™ Controller

Haptic Composer solves the testing problem by including an audio player along the Interhaptics engine for playing synchronously the haptics and audio track on the peripheral of choice.

To test haptics effects directly on the controller, set the PlayStation DualSense™ controller as audio playback device in your Windows PC settings as in the image below.

PlayStation Controller set as default Windows speakers
PlayStation Controller set as default Windows speakers

Afterwards select the PlayStation DualSense™ from the drop-down menu in the Player Settings panel on the top-right side of Haptic Composer as in the image below.

Note: Pay attention when using the PlayStation DualSense™ in the drop-down menu. If no controller was connected before, when you select another device, the app can crash.

You can control the haptic effect with the Play and Stop buttons and the effect will always be play from start to the end of the track. Haptic Composer includes latency controls and audio volume controls to compensate for some system-specific behaviors. The player can be used to test haptics with or without an audio track.

Haptic Composer Player Settings for the PlayStation DualSense controller
Haptic Composer Player Settings for the PlayStation DualSense controller

PlayStation DualSense™ adaptive triggers

Haptic Composer supports the PlayStation DualSense™ adaptive triggers and they will render the stiffness perception. This can be easily made by creating a haptic effect and adding Stiffness from the Perceptions panel situated on the right side.

Designing and testing for adaptive triggers requires defining your force profile curve and pressing SET LEFT and/or SET RIGHT on the top right menu.

You can quickly iterate the effect you want to achieve by updating the effect directly on the device and comparing left and right experiences.

PlayStation DualSense adaptive triggers configuration
PlayStation DualSense adaptive triggers configuration