Interhaptics SDK Documentation
The Interhaptics SDK gives developers full access to cross-platform haptics integration with complete control over haptic design. Unlike the WYVRN SDK which focuses on delivering HD haptics specifically designed for Razer Sensa HD Haptics devices with professional design support from the WYVRN team and hosting in Razer Synapse, Interhaptics SDK enables developers to create and manage their own haptic designs across multiple platforms independently.
This is a collection of technical documents describing Interhaptics, to help guide you through Haptic Composer (the haptic design tool), the Interhaptics SDKs for Unity, Unreal, and GameMaker, the testing environments (Interhaptics Player and in-app testing), and supported platforms.
Key Advantages
- Cross-Platform Compatibility: Design once, deploy everywhere with support for all major haptic hardware
- HD Haptics: Create high-definition haptic experiences with precise control over vibration patterns
- Easy Integration: Seamlessly integrate with major game engines (Unity, Unreal, GameMaker)
- Consistent Experience: Ensure your haptic design works consistently across different devices
Documentation Sections
Haptic Composer
The comprehensive haptic design tool that allows you to create, edit, and fine-tune haptic effects for all supported platforms.
Haptic Testing
Learn how to test your haptic effects using the Interhaptics Player and in-app testing environments to ensure quality and consistency.
Haptics Unity SDK
Integration guides and documentation for implementing Interhaptics in Unity projects, with sample code and best practices.
Haptics Unreal SDK
Comprehensive documentation for implementing Interhaptics in Unreal Engine, with blueprints and C++ examples.
Haptics SDK for Game Engines
Overview of Interhaptics support across different game engines and platforms.
Haptics GameMaker SDK
Implementation guides and documentation for GameMaker Studio developers looking to add haptic feedback to their games.
Guides and Tutorials
Step-by-step tutorials and guides for common haptic implementation scenarios and advanced techniques.
Haptic Performance
Information about optimizing haptic feedback for different devices, with performance benchmarks and recommendations.
Troubleshooting
Common issues and their solutions, debugging techniques, and support resources.
Getting Started
To begin implementing haptic feedback in your application:
- Start with Haptic Composer to design your haptic effects
- Test your designs using the Haptic Testing tools
- Integrate with your preferred game engine using the appropriate SDK
- Follow the Guides and Tutorials for implementation best practices