Haptics Unreal SDK Overview
The Interhaptics Unreal SDK provides a powerful framework for implementing cross-platform haptic feedback in Unreal Engine projects. This SDK allows developers to easily integrate immersive haptic experiences across multiple devices and platforms using Blueprint-based workflows with minimal coding required.
Key Features
- Blueprint Integration: Implement haptics with Unreal's visual scripting system
- Cross-Platform Support: Deploy haptic effects across console, PC controllers and Razer Sensa HD Haptics devices
- Pre-built Effects Library: Access ready-to-use haptic effects or create custom ones
- HD Haptics Support: Leverage advanced haptic capabilities of modern devices
- Audio Middleware Compatibility: Works with major audio systems like Wwise and FMOD
Documentation Sections
Getting Started
Learn how to install and set up the Interhaptics SDK in your Unreal Engine project. This comprehensive guide covers prerequisites, installation steps, plugin configuration, and basic implementation of haptic effects using Blueprints.
Razer Sensa™ HD Haptics Setup
Discover how to integrate high-definition haptic feedback for Razer Sensa devices, including compatible hardware requirements and implementation details. This section provides specific guidance for developers working with Razer's advanced haptic peripherals.
GameInput / XInput Setup
Set up haptic feedback for GameInput and XInput compatible controllers. Learn how to implement controller vibration effects using both standard Blueprints and Enhanced Input systems, with step-by-step instructions and example implementations.
PlayStation®5 Console Game Development
Implement advanced haptic feedback for PlayStation®5 DualSense controllers. This section covers developer requirements, installation steps, configuration settings, and implementation details for both standard vibration and adaptive triggers support.
Nintendo Switch Setup
Configure haptic feedback for Nintendo Switch development. Learn about developer requirements, SDK access, installation steps, and implementation guidance for Nintendo platforms, with specific attention to Joy-Con haptic capabilities.
Implementation Workflow
The typical workflow for implementing haptics with the Interhaptics Unreal SDK involves:
- Installing the SDK: Add the Interhaptics plugin to your Unreal project
- Creating Haptic Sources: Set up Blueprint actors that will emit haptic feedback
- Assigning Effects: Select from pre-built haptic effects or import custom ones
- Setting Targets: Configure which controller or device will receive the haptic feedback
- Triggering Playback: Connect haptic events to gameplay actions through Blueprints
Get started with the Interhaptics Unreal SDK today to enhance your games with immersive haptic feedback that works across all major platforms!