Audio To Haptics Settings

To design haptics from an audio track, you just have to import the audio file (WAV type) and hit convert to a melody.
Haptic Composer has the capability to fine-tune the filter extracting the haptic effect.
The Audio-to-Haptics Settings are explained in the following table:
Audio-to-Haptics Settings Table
Transient Detection | Amplitude Threshold | Frequency Threshold | Frequency Range |
---|---|---|---|
Allows tuning the trigger amplitude for the extraction of transients | Density of amplitude keyframes | Density of frequency keyframes | Changes the passband filter extracting the haptics characteristics |
We usually suggest starting with one device in mind for the haptic experience and tweaking the frequency range toward it.
For example:
- iPhone: 65-300 Hz
- DualSense™: 20-500 Hz
You can test how it plays on the different supported devices in the Haptic Composer just by selecting another device from the drop-down menu in the Player Settings panel.
Testing on other peripherals is currently supported at the game engine level.
We suggest designing with DualSense™ in Haptic Composer, as effects usually translate well to other platforms thanks to the Interhaptics transcoding layer.