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Audio To Haptics Settings

Audio to Haptics settings
Audio to Haptics settings

To design haptics from an audio track, you just have to import the audio file (WAV type) and hit convert to a melody.
Haptic Composer has the capability to fine-tune the filter extracting the haptic effect.
The Audio-to-Haptics Settings are explained in the following table:


Audio-to-Haptics Settings Table

Transient DetectionAmplitude ThresholdFrequency ThresholdFrequency Range
Allows tuning the trigger amplitude for the extraction of transientsDensity of amplitude keyframesDensity of frequency keyframesChanges the passband filter extracting the haptics characteristics

We usually suggest starting with one device in mind for the haptic experience and tweaking the frequency range toward it.
For example:

  • iPhone: 65-300 Hz
  • DualSense™: 20-500 Hz

You can test how it plays on the different supported devices in the Haptic Composer just by selecting another device from the drop-down menu in the Player Settings panel.

Testing on other peripherals is currently supported at the game engine level.
We suggest designing with DualSense™ in Haptic Composer, as effects usually translate well to other platforms thanks to the Interhaptics transcoding layer.