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WYVRN Effects Library

The WYVRN Effects Library is a premade set of Chroma and haptics effects that can easily be added to any game. The library has a gallery which makes integration as easy as copy and paste. The event names are intended to be used with the SetEventName method to trigger the event.

The interactive gallery is available to view in the browser at the following link: https://tools.wyvrn.com/WyvrnEffectsLibrary/. The gallery displays the available events with Chroma and haptic previews for each of the effects if assets are available. Each event has a name, duration, description, Chroma renderer, haptics renderer, and a copy button to generate sample code. The gallery assets are distributed by Synapse automatically for games. New events added to the library will automatically be distributed to end users.

Gallery_Heal

Tutorial

You can follow this 3 minute tutorial on how to jump start your Chroma and haptics implementation in your game.

In this tutorial, you’ll learn how to:

  • Install and connect the WYVRN SDK to your game engine.
  • Configure Razer Synapse so HD Haptics and Chroma effects run properly.
  • Browse, preview, and search the WYVRN Effects Library to find the right effects.
  • Copy effect commands into your game build and control how they play in gameplay.

By the end, you’ll know exactly how to integrate ready-made haptic and lighting effects into your game in just a few steps.

Chroma Renderer

The Chroma renderer shows a set of Chroma devices that emulates how the event will display on Razer devices. Chroma durations are in frames. Chroma playback on hardware renders at 30 frames per second.

Haptics Renderer

The haptics renderer can be shown two ways if assets are available for the event.

Haptics_Renderer

Haptics Renderer: Chart

Chart view renders as a chart with amplitude as the y-axis and time as the x-axis.

Haptics_Renderer_Chart

Haptics Renderer: Circle

Circle view renders an animated circle with the radius representing the intensity of the haptics. The red vertical line represents time with the left being the start and the right being the end of the animation.

Haptics_Renderer_Circle

Code Generation

The gallery can generate code for the integration to make copy and paste easy. Use the language drop down to set the code generation language.

Code_Generation

Code Generation: Text

The text option copies the text of the event name. Event names represent the Chroma and Haptics pattern that will play when the event happens.

Code_Generation_Copy

Code Generation: C++

The C++ option will generate sample C++ code.


WyvrnAPI::CoreSetEventName(L"@Heal");

Code Generation: Unreal

The Unreal option will generate sample code for Unreal C++. See the following page for the guide to setup the library with Unreal:

[WYVRN SDK Unreal Engine Plugin Integration (External) - Indie Developers] (https://doc.wyvrn.com/docs/wyvrn-sdk/unreal-engine/)

Code_Generation_Unreal


UWyvrnSDKPluginBPLibrary::SetEventName("@Heal");

Blueprints use the text option.

Code Generation: C#/Unity

The C# option will generate sample code for C#.


WyvrnAPI.CoreSetEventName("@Heal");

Event Naming Conventions

Event names in the library use two sets of suffixes. _Haptic and _Chroma select which channel plays. _ON and _OFF start and stop a looping effect.

SuffixMeaning
(none)Plays the Chroma animation and the haptic effect together
_HapticPlays only the haptic effect
_ChromaPlays only the Chroma animation
_ONStarts a looping effect, which plays until you stop it
_OFFStops the matching _ON effect

The two sets combine. @Slowed_ON_Haptic starts the looping haptic half of @Slowed_ON without the Chroma animation.

Event names are matched exactly, so use the capitalisation shown in the gallery. @Heal_Haptic will play, @Heal_haptic will not. An event name that does not match plays nothing and reports no error.

Event Names: Haptics or Chroma Only

By default an event name triggers both the Chroma animation and the haptic effect. To trigger only one channel, use the _Haptic or _Chroma variant of the event name.

CallPlays
SetEventName("@Heal")Chroma and haptics
SetEventName("@Heal_Haptic")Haptics only
SetEventName("@Heal_Chroma")Chroma only

This is useful when the two channels are driven by different game logic. A weapon can fire haptics on every shot while a single Chroma animation covers the whole burst.


WyvrnAPI::CoreSetEventName(L"@Heal_Haptic");


UWyvrnSDKPluginBPLibrary::SetEventName("@Heal_Chroma");


WyvrnAPI.CoreSetEventName("@Heal_Haptic");

Every event that has both a Chroma animation and a haptic effect provides these two variants. Events with a single channel do not have variants, because there would be nothing to separate. The @Idle_* colours and @Engine_Stop are Chroma only. @Drift_Left_ON and @Drift_Right_ON are haptics only. The gallery shows which channels each event has.

Event Names: Looping Effects

Most events are one-shots that play out on their own. Events ending in _ON describe a state rather than a moment, such as being slowed, poisoned, in water, or sliding down a wall. These effects loop.

A looping effect plays until you stop it. Calling @Slowed_ON and never calling @Slowed_OFF leaves the effect playing for the rest of the session. Every _ON event has a matching _OFF event. Pair them with the game state that started them.


WyvrnAPI.CoreSetEventName("@Slowed_ON");

WyvrnAPI.CoreSetEventName("@Slowed_OFF");

An _OFF event stops every variant of its _ON event at once. @Slowed_OFF interrupts @Slowed_ON, @Slowed_ON_Haptic, and @Slowed_ON_Chroma, so you do not need to track which variant you started.

_OFF events only stop an effect and never play one. This is why they have no _Haptic or _Chroma variants of their own.

The library has 17 looping events: @Drift_Left_ON, @Drift_Right_ON, @Encroached_ON, @Focus_ON, @InWater_ON, @OverDrive_ON, @PoisonDamage_ON, @Rain_ON, @Scanning_ON, @Slowed_ON, @Start_GlideLeft_ON, @Start_GlideOnTheWind_ON, @Start_GlideRight_ON, @Start_Slide_ON, @Start_WallSlideLeft_ON, @Start_WallSlideRight_ON, and @Struggle_ON.

@Rain_ON is stopped by @InRain_OFF rather than @Rain_OFF.

Filters: Text

Events can be filtered by text search which matches on event names.

Filters

Filters: Folders

Events can be filtered by folder categories to make options easier to find.

Filters_Folders

Event Reference

Every event in the library with its generated call for each engine. The gallery copy button produces the same code, and the gallery assets are distributed by Synapse automatically, so no assets need to be added to your game.

Event Reference: CharacterStatus

EventPlaysC++UnrealC#/Unity
@AnxiousChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Anxious");UWyvrnSDKPluginBPLibrary::SetEventName("@Anxious");WyvrnAPI.CoreSetEventName("@Anxious");
@Anxious_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Anxious_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Anxious_Haptic");WyvrnAPI.CoreSetEventName("@Anxious_Haptic");
@Anxious_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Anxious_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Anxious_Chroma");WyvrnAPI.CoreSetEventName("@Anxious_Chroma");
@DieChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Die");UWyvrnSDKPluginBPLibrary::SetEventName("@Die");WyvrnAPI.CoreSetEventName("@Die");
@Die_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Die_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Die_Haptic");WyvrnAPI.CoreSetEventName("@Die_Haptic");
@Die_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Die_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Die_Chroma");WyvrnAPI.CoreSetEventName("@Die_Chroma");
@Focus_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Focus_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Focus_OFF");WyvrnAPI.CoreSetEventName("@Focus_OFF");
@Focus_OFF_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Focus_OFF_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Focus_OFF_Haptic");WyvrnAPI.CoreSetEventName("@Focus_OFF_Haptic");
@Focus_OFF_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Focus_OFF_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Focus_OFF_Chroma");WyvrnAPI.CoreSetEventName("@Focus_OFF_Chroma");
@Focus_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Focus_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Focus_ON");WyvrnAPI.CoreSetEventName("@Focus_ON");
@Focus_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Focus_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Focus_ON_Haptic");WyvrnAPI.CoreSetEventName("@Focus_ON_Haptic");
@Focus_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Focus_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Focus_ON_Chroma");WyvrnAPI.CoreSetEventName("@Focus_ON_Chroma");
@HealChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Heal");UWyvrnSDKPluginBPLibrary::SetEventName("@Heal");WyvrnAPI.CoreSetEventName("@Heal");
@Heal_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Heal_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Heal_Haptic");WyvrnAPI.CoreSetEventName("@Heal_Haptic");
@Heal_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Heal_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Heal_Chroma");WyvrnAPI.CoreSetEventName("@Heal_Chroma");
@NoMoreStaminaChroma and hapticsWyvrnAPI::CoreSetEventName(L"@NoMoreStamina");UWyvrnSDKPluginBPLibrary::SetEventName("@NoMoreStamina");WyvrnAPI.CoreSetEventName("@NoMoreStamina");
@NoMoreStamina_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@NoMoreStamina_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@NoMoreStamina_Haptic");WyvrnAPI.CoreSetEventName("@NoMoreStamina_Haptic");
@NoMoreStamina_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@NoMoreStamina_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@NoMoreStamina_Chroma");WyvrnAPI.CoreSetEventName("@NoMoreStamina_Chroma");
@Struggle_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Struggle_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Struggle_OFF");WyvrnAPI.CoreSetEventName("@Struggle_OFF");
@Struggle_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Struggle_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Struggle_ON");WyvrnAPI.CoreSetEventName("@Struggle_ON");
@Struggle_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Struggle_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Struggle_ON_Haptic");WyvrnAPI.CoreSetEventName("@Struggle_ON_Haptic");
@Struggle_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Struggle_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Struggle_ON_Chroma");WyvrnAPI.CoreSetEventName("@Struggle_ON_Chroma");
@WoundedChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Wounded");UWyvrnSDKPluginBPLibrary::SetEventName("@Wounded");WyvrnAPI.CoreSetEventName("@Wounded");
@Wounded_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Wounded_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Wounded_Haptic");WyvrnAPI.CoreSetEventName("@Wounded_Haptic");
@Wounded_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Wounded_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Wounded_Chroma");WyvrnAPI.CoreSetEventName("@Wounded_Chroma");

Event Reference: Environment

EventPlaysC++UnrealC#/Unity
@InRain_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@InRain_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@InRain_OFF");WyvrnAPI.CoreSetEventName("@InRain_OFF");
@InWater_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@InWater_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@InWater_OFF");WyvrnAPI.CoreSetEventName("@InWater_OFF");
@InWater_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@InWater_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@InWater_ON");WyvrnAPI.CoreSetEventName("@InWater_ON");
@InWater_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@InWater_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@InWater_ON_Haptic");WyvrnAPI.CoreSetEventName("@InWater_ON_Haptic");
@InWater_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@InWater_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@InWater_ON_Chroma");WyvrnAPI.CoreSetEventName("@InWater_ON_Chroma");
@Rain_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Rain_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Rain_ON");WyvrnAPI.CoreSetEventName("@Rain_ON");
@Rain_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Rain_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Rain_ON_Haptic");WyvrnAPI.CoreSetEventName("@Rain_ON_Haptic");
@Rain_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Rain_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Rain_ON_Chroma");WyvrnAPI.CoreSetEventName("@Rain_ON_Chroma");

Event Reference: Fighting

EventPlaysC++UnrealC#/Unity
@BlockChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Block");UWyvrnSDKPluginBPLibrary::SetEventName("@Block");WyvrnAPI.CoreSetEventName("@Block");
@Block_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Block_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Block_Haptic");WyvrnAPI.CoreSetEventName("@Block_Haptic");
@Block_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Block_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Block_Chroma");WyvrnAPI.CoreSetEventName("@Block_Chroma");
@JumpAttackChroma and hapticsWyvrnAPI::CoreSetEventName(L"@JumpAttack");UWyvrnSDKPluginBPLibrary::SetEventName("@JumpAttack");WyvrnAPI.CoreSetEventName("@JumpAttack");
@JumpAttack_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@JumpAttack_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@JumpAttack_Haptic");WyvrnAPI.CoreSetEventName("@JumpAttack_Haptic");
@JumpAttack_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@JumpAttack_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@JumpAttack_Chroma");WyvrnAPI.CoreSetEventName("@JumpAttack_Chroma");
@KickChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Kick");UWyvrnSDKPluginBPLibrary::SetEventName("@Kick");WyvrnAPI.CoreSetEventName("@Kick");
@Kick_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Kick_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Kick_Haptic");WyvrnAPI.CoreSetEventName("@Kick_Haptic");
@Kick_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Kick_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Kick_Chroma");WyvrnAPI.CoreSetEventName("@Kick_Chroma");
@LandHugeChroma and hapticsWyvrnAPI::CoreSetEventName(L"@LandHuge");UWyvrnSDKPluginBPLibrary::SetEventName("@LandHuge");WyvrnAPI.CoreSetEventName("@LandHuge");
@LandHuge_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LandHuge_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LandHuge_Haptic");WyvrnAPI.CoreSetEventName("@LandHuge_Haptic");
@LandHuge_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LandHuge_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LandHuge_Chroma");WyvrnAPI.CoreSetEventName("@LandHuge_Chroma");
@LandLiteChroma and hapticsWyvrnAPI::CoreSetEventName(L"@LandLite");UWyvrnSDKPluginBPLibrary::SetEventName("@LandLite");WyvrnAPI.CoreSetEventName("@LandLite");
@LandLite_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LandLite_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LandLite_Haptic");WyvrnAPI.CoreSetEventName("@LandLite_Haptic");
@LandLite_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LandLite_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LandLite_Chroma");WyvrnAPI.CoreSetEventName("@LandLite_Chroma");
@LandMediumChroma and hapticsWyvrnAPI::CoreSetEventName(L"@LandMedium");UWyvrnSDKPluginBPLibrary::SetEventName("@LandMedium");WyvrnAPI.CoreSetEventName("@LandMedium");
@LandMedium_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LandMedium_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LandMedium_Haptic");WyvrnAPI.CoreSetEventName("@LandMedium_Haptic");
@LandMedium_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LandMedium_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LandMedium_Chroma");WyvrnAPI.CoreSetEventName("@LandMedium_Chroma");
@PerfectBlockChroma and hapticsWyvrnAPI::CoreSetEventName(L"@PerfectBlock");UWyvrnSDKPluginBPLibrary::SetEventName("@PerfectBlock");WyvrnAPI.CoreSetEventName("@PerfectBlock");
@PerfectBlock_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@PerfectBlock_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@PerfectBlock_Haptic");WyvrnAPI.CoreSetEventName("@PerfectBlock_Haptic");
@PerfectBlock_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@PerfectBlock_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@PerfectBlock_Chroma");WyvrnAPI.CoreSetEventName("@PerfectBlock_Chroma");
@PunchChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Punch");UWyvrnSDKPluginBPLibrary::SetEventName("@Punch");WyvrnAPI.CoreSetEventName("@Punch");
@Punch_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Punch_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Punch_Haptic");WyvrnAPI.CoreSetEventName("@Punch_Haptic");
@Punch_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Punch_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Punch_Chroma");WyvrnAPI.CoreSetEventName("@Punch_Chroma");
@ThrowChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Throw");UWyvrnSDKPluginBPLibrary::SetEventName("@Throw");WyvrnAPI.CoreSetEventName("@Throw");
@Throw_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Throw_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Throw_Haptic");WyvrnAPI.CoreSetEventName("@Throw_Haptic");
@Throw_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Throw_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Throw_Chroma");WyvrnAPI.CoreSetEventName("@Throw_Chroma");
@UppercutChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Uppercut");UWyvrnSDKPluginBPLibrary::SetEventName("@Uppercut");WyvrnAPI.CoreSetEventName("@Uppercut");
@Uppercut_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Uppercut_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Uppercut_Haptic");WyvrnAPI.CoreSetEventName("@Uppercut_Haptic");
@Uppercut_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Uppercut_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Uppercut_Chroma");WyvrnAPI.CoreSetEventName("@Uppercut_Chroma");

Event Reference: Grenades

EventPlaysC++UnrealC#/Unity
@FlashGrenadeChroma and hapticsWyvrnAPI::CoreSetEventName(L"@FlashGrenade");UWyvrnSDKPluginBPLibrary::SetEventName("@FlashGrenade");WyvrnAPI.CoreSetEventName("@FlashGrenade");
@FlashGrenade_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@FlashGrenade_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@FlashGrenade_Haptic");WyvrnAPI.CoreSetEventName("@FlashGrenade_Haptic");
@FlashGrenade_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@FlashGrenade_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@FlashGrenade_Chroma");WyvrnAPI.CoreSetEventName("@FlashGrenade_Chroma");
@FragGrenadeChroma and hapticsWyvrnAPI::CoreSetEventName(L"@FragGrenade");UWyvrnSDKPluginBPLibrary::SetEventName("@FragGrenade");WyvrnAPI.CoreSetEventName("@FragGrenade");
@FragGrenade_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@FragGrenade_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@FragGrenade_Haptic");WyvrnAPI.CoreSetEventName("@FragGrenade_Haptic");
@FragGrenade_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@FragGrenade_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@FragGrenade_Chroma");WyvrnAPI.CoreSetEventName("@FragGrenade_Chroma");
@GasGrenadeChroma and hapticsWyvrnAPI::CoreSetEventName(L"@GasGrenade");UWyvrnSDKPluginBPLibrary::SetEventName("@GasGrenade");WyvrnAPI.CoreSetEventName("@GasGrenade");
@GasGrenade_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@GasGrenade_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@GasGrenade_Haptic");WyvrnAPI.CoreSetEventName("@GasGrenade_Haptic");
@GasGrenade_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@GasGrenade_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@GasGrenade_Chroma");WyvrnAPI.CoreSetEventName("@GasGrenade_Chroma");
@ShockGrenadeChroma and hapticsWyvrnAPI::CoreSetEventName(L"@ShockGrenade");UWyvrnSDKPluginBPLibrary::SetEventName("@ShockGrenade");WyvrnAPI.CoreSetEventName("@ShockGrenade");
@ShockGrenade_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@ShockGrenade_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@ShockGrenade_Haptic");WyvrnAPI.CoreSetEventName("@ShockGrenade_Haptic");
@ShockGrenade_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@ShockGrenade_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@ShockGrenade_Chroma");WyvrnAPI.CoreSetEventName("@ShockGrenade_Chroma");
@SmokeGrenadeChroma and hapticsWyvrnAPI::CoreSetEventName(L"@SmokeGrenade");UWyvrnSDKPluginBPLibrary::SetEventName("@SmokeGrenade");WyvrnAPI.CoreSetEventName("@SmokeGrenade");
@SmokeGrenade_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@SmokeGrenade_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@SmokeGrenade_Haptic");WyvrnAPI.CoreSetEventName("@SmokeGrenade_Haptic");
@SmokeGrenade_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@SmokeGrenade_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@SmokeGrenade_Chroma");WyvrnAPI.CoreSetEventName("@SmokeGrenade_Chroma");
@ThrowingKnifeChroma and hapticsWyvrnAPI::CoreSetEventName(L"@ThrowingKnife");UWyvrnSDKPluginBPLibrary::SetEventName("@ThrowingKnife");WyvrnAPI.CoreSetEventName("@ThrowingKnife");
@ThrowingKnife_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@ThrowingKnife_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@ThrowingKnife_Haptic");WyvrnAPI.CoreSetEventName("@ThrowingKnife_Haptic");
@ThrowingKnife_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@ThrowingKnife_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@ThrowingKnife_Chroma");WyvrnAPI.CoreSetEventName("@ThrowingKnife_Chroma");

Event Reference: Idle

EventPlaysC++UnrealC#/Unity
@Idle_BlueChroma onlyWyvrnAPI::CoreSetEventName(L"@Idle_Blue");UWyvrnSDKPluginBPLibrary::SetEventName("@Idle_Blue");WyvrnAPI.CoreSetEventName("@Idle_Blue");
@Idle_GreenChroma onlyWyvrnAPI::CoreSetEventName(L"@Idle_Green");UWyvrnSDKPluginBPLibrary::SetEventName("@Idle_Green");WyvrnAPI.CoreSetEventName("@Idle_Green");
@Idle_GreenBlueChroma onlyWyvrnAPI::CoreSetEventName(L"@Idle_GreenBlue");UWyvrnSDKPluginBPLibrary::SetEventName("@Idle_GreenBlue");WyvrnAPI.CoreSetEventName("@Idle_GreenBlue");
@Idle_PurpleChroma onlyWyvrnAPI::CoreSetEventName(L"@Idle_Purple");UWyvrnSDKPluginBPLibrary::SetEventName("@Idle_Purple");WyvrnAPI.CoreSetEventName("@Idle_Purple");
@Idle_RainbowChroma onlyWyvrnAPI::CoreSetEventName(L"@Idle_Rainbow");UWyvrnSDKPluginBPLibrary::SetEventName("@Idle_Rainbow");WyvrnAPI.CoreSetEventName("@Idle_Rainbow");
@Idle_RedChroma onlyWyvrnAPI::CoreSetEventName(L"@Idle_Red");UWyvrnSDKPluginBPLibrary::SetEventName("@Idle_Red");WyvrnAPI.CoreSetEventName("@Idle_Red");
@Idle_YellowChroma onlyWyvrnAPI::CoreSetEventName(L"@Idle_Yellow");UWyvrnSDKPluginBPLibrary::SetEventName("@Idle_Yellow");WyvrnAPI.CoreSetEventName("@Idle_Yellow");
@Idle_YellowRedChroma onlyWyvrnAPI::CoreSetEventName(L"@Idle_YellowRed");UWyvrnSDKPluginBPLibrary::SetEventName("@Idle_YellowRed");WyvrnAPI.CoreSetEventName("@Idle_YellowRed");

Event Reference: Interaction

EventPlaysC++UnrealC#/Unity
@BluffChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Bluff");UWyvrnSDKPluginBPLibrary::SetEventName("@Bluff");WyvrnAPI.CoreSetEventName("@Bluff");
@Bluff_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Bluff_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Bluff_Haptic");WyvrnAPI.CoreSetEventName("@Bluff_Haptic");
@Bluff_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Bluff_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Bluff_Chroma");WyvrnAPI.CoreSetEventName("@Bluff_Chroma");
@BuyChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Buy");UWyvrnSDKPluginBPLibrary::SetEventName("@Buy");WyvrnAPI.CoreSetEventName("@Buy");
@Buy_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Buy_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Buy_Haptic");WyvrnAPI.CoreSetEventName("@Buy_Haptic");
@Buy_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Buy_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Buy_Chroma");WyvrnAPI.CoreSetEventName("@Buy_Chroma");
@ItemCollectedChroma and hapticsWyvrnAPI::CoreSetEventName(L"@ItemCollected");UWyvrnSDKPluginBPLibrary::SetEventName("@ItemCollected");WyvrnAPI.CoreSetEventName("@ItemCollected");
@ItemCollected_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@ItemCollected_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@ItemCollected_Haptic");WyvrnAPI.CoreSetEventName("@ItemCollected_Haptic");
@ItemCollected_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@ItemCollected_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@ItemCollected_Chroma");WyvrnAPI.CoreSetEventName("@ItemCollected_Chroma");
@LockpickFailureStops looping effectWyvrnAPI::CoreSetEventName(L"@LockpickFailure");UWyvrnSDKPluginBPLibrary::SetEventName("@LockpickFailure");WyvrnAPI.CoreSetEventName("@LockpickFailure");
@LockpickFailure_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LockpickFailure_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LockpickFailure_Haptic");WyvrnAPI.CoreSetEventName("@LockpickFailure_Haptic");
@LockpickFailure_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LockpickFailure_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LockpickFailure_Chroma");WyvrnAPI.CoreSetEventName("@LockpickFailure_Chroma");
@LockpickPickedStops looping effectWyvrnAPI::CoreSetEventName(L"@LockpickPicked");UWyvrnSDKPluginBPLibrary::SetEventName("@LockpickPicked");WyvrnAPI.CoreSetEventName("@LockpickPicked");
@LockpickPicked_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LockpickPicked_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LockpickPicked_Haptic");WyvrnAPI.CoreSetEventName("@LockpickPicked_Haptic");
@LockpickPicked_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LockpickPicked_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LockpickPicked_Chroma");WyvrnAPI.CoreSetEventName("@LockpickPicked_Chroma");
@LockpickStartChroma and hapticsWyvrnAPI::CoreSetEventName(L"@LockpickStart");UWyvrnSDKPluginBPLibrary::SetEventName("@LockpickStart");WyvrnAPI.CoreSetEventName("@LockpickStart");
@LockpickStart_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LockpickStart_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LockpickStart_Haptic");WyvrnAPI.CoreSetEventName("@LockpickStart_Haptic");
@LockpickStart_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LockpickStart_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LockpickStart_Chroma");WyvrnAPI.CoreSetEventName("@LockpickStart_Chroma");
@LockPickSuccessStops looping effectWyvrnAPI::CoreSetEventName(L"@LockPickSuccess");UWyvrnSDKPluginBPLibrary::SetEventName("@LockPickSuccess");WyvrnAPI.CoreSetEventName("@LockPickSuccess");
@LockPickSuccess_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LockPickSuccess_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LockPickSuccess_Haptic");WyvrnAPI.CoreSetEventName("@LockPickSuccess_Haptic");
@LockPickSuccess_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LockPickSuccess_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LockPickSuccess_Chroma");WyvrnAPI.CoreSetEventName("@LockPickSuccess_Chroma");
@LongInteractionChroma and hapticsWyvrnAPI::CoreSetEventName(L"@LongInteraction");UWyvrnSDKPluginBPLibrary::SetEventName("@LongInteraction");WyvrnAPI.CoreSetEventName("@LongInteraction");
@LongInteraction_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LongInteraction_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LongInteraction_Haptic");WyvrnAPI.CoreSetEventName("@LongInteraction_Haptic");
@LongInteraction_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LongInteraction_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LongInteraction_Chroma");WyvrnAPI.CoreSetEventName("@LongInteraction_Chroma");
@LootItemChroma and hapticsWyvrnAPI::CoreSetEventName(L"@LootItem");UWyvrnSDKPluginBPLibrary::SetEventName("@LootItem");WyvrnAPI.CoreSetEventName("@LootItem");
@LootItem_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LootItem_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LootItem_Haptic");WyvrnAPI.CoreSetEventName("@LootItem_Haptic");
@LootItem_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LootItem_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LootItem_Chroma");WyvrnAPI.CoreSetEventName("@LootItem_Chroma");
@PickChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Pick");UWyvrnSDKPluginBPLibrary::SetEventName("@Pick");WyvrnAPI.CoreSetEventName("@Pick");
@Pick_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Pick_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Pick_Haptic");WyvrnAPI.CoreSetEventName("@Pick_Haptic");
@Pick_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Pick_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Pick_Chroma");WyvrnAPI.CoreSetEventName("@Pick_Chroma");
@PullChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Pull");UWyvrnSDKPluginBPLibrary::SetEventName("@Pull");WyvrnAPI.CoreSetEventName("@Pull");
@Pull_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Pull_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Pull_Haptic");WyvrnAPI.CoreSetEventName("@Pull_Haptic");
@Pull_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Pull_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Pull_Chroma");WyvrnAPI.CoreSetEventName("@Pull_Chroma");
@Sabotage_DoorChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Sabotage_Door");UWyvrnSDKPluginBPLibrary::SetEventName("@Sabotage_Door");WyvrnAPI.CoreSetEventName("@Sabotage_Door");
@Sabotage_Door_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Sabotage_Door_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Sabotage_Door_Haptic");WyvrnAPI.CoreSetEventName("@Sabotage_Door_Haptic");
@Sabotage_Door_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Sabotage_Door_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Sabotage_Door_Chroma");WyvrnAPI.CoreSetEventName("@Sabotage_Door_Chroma");
@SafecrackCloseChroma and hapticsWyvrnAPI::CoreSetEventName(L"@SafecrackClose");UWyvrnSDKPluginBPLibrary::SetEventName("@SafecrackClose");WyvrnAPI.CoreSetEventName("@SafecrackClose");
@SafecrackClose_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@SafecrackClose_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@SafecrackClose_Haptic");WyvrnAPI.CoreSetEventName("@SafecrackClose_Haptic");
@SafecrackClose_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@SafecrackClose_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@SafecrackClose_Chroma");WyvrnAPI.CoreSetEventName("@SafecrackClose_Chroma");
@SafecrackDefaultChroma and hapticsWyvrnAPI::CoreSetEventName(L"@SafecrackDefault");UWyvrnSDKPluginBPLibrary::SetEventName("@SafecrackDefault");WyvrnAPI.CoreSetEventName("@SafecrackDefault");
@SafecrackDefault_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@SafecrackDefault_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@SafecrackDefault_Haptic");WyvrnAPI.CoreSetEventName("@SafecrackDefault_Haptic");
@SafecrackDefault_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@SafecrackDefault_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@SafecrackDefault_Chroma");WyvrnAPI.CoreSetEventName("@SafecrackDefault_Chroma");
@SafecrackVerycloseChroma and hapticsWyvrnAPI::CoreSetEventName(L"@SafecrackVeryclose");UWyvrnSDKPluginBPLibrary::SetEventName("@SafecrackVeryclose");WyvrnAPI.CoreSetEventName("@SafecrackVeryclose");
@SafecrackVeryclose_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@SafecrackVeryclose_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@SafecrackVeryclose_Haptic");WyvrnAPI.CoreSetEventName("@SafecrackVeryclose_Haptic");
@SafecrackVeryclose_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@SafecrackVeryclose_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@SafecrackVeryclose_Chroma");WyvrnAPI.CoreSetEventName("@SafecrackVeryclose_Chroma");
@Scanning_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Scanning_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Scanning_OFF");WyvrnAPI.CoreSetEventName("@Scanning_OFF");
@Scanning_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Scanning_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Scanning_ON");WyvrnAPI.CoreSetEventName("@Scanning_ON");
@Scanning_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Scanning_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Scanning_ON_Haptic");WyvrnAPI.CoreSetEventName("@Scanning_ON_Haptic");
@Scanning_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Scanning_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Scanning_ON_Chroma");WyvrnAPI.CoreSetEventName("@Scanning_ON_Chroma");
@UseDoorChroma and hapticsWyvrnAPI::CoreSetEventName(L"@UseDoor");UWyvrnSDKPluginBPLibrary::SetEventName("@UseDoor");WyvrnAPI.CoreSetEventName("@UseDoor");
@UseDoor_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@UseDoor_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@UseDoor_Haptic");WyvrnAPI.CoreSetEventName("@UseDoor_Haptic");
@UseDoor_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@UseDoor_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@UseDoor_Chroma");WyvrnAPI.CoreSetEventName("@UseDoor_Chroma");

Event Reference: PlayerMovement

EventPlaysC++UnrealC#/Unity
@BounceChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Bounce");UWyvrnSDKPluginBPLibrary::SetEventName("@Bounce");WyvrnAPI.CoreSetEventName("@Bounce");
@Bounce_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Bounce_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Bounce_Haptic");WyvrnAPI.CoreSetEventName("@Bounce_Haptic");
@Bounce_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Bounce_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Bounce_Chroma");WyvrnAPI.CoreSetEventName("@Bounce_Chroma");
@JumpChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Jump");UWyvrnSDKPluginBPLibrary::SetEventName("@Jump");WyvrnAPI.CoreSetEventName("@Jump");
@Jump_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Jump_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Jump_Haptic");WyvrnAPI.CoreSetEventName("@Jump_Haptic");
@Jump_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Jump_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Jump_Chroma");WyvrnAPI.CoreSetEventName("@Jump_Chroma");
@MantleChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Mantle");UWyvrnSDKPluginBPLibrary::SetEventName("@Mantle");WyvrnAPI.CoreSetEventName("@Mantle");
@Mantle_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Mantle_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Mantle_Haptic");WyvrnAPI.CoreSetEventName("@Mantle_Haptic");
@Mantle_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Mantle_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Mantle_Chroma");WyvrnAPI.CoreSetEventName("@Mantle_Chroma");
@Start_GlideLeft_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Start_GlideLeft_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideLeft_OFF");WyvrnAPI.CoreSetEventName("@Start_GlideLeft_OFF");
@Start_GlideLeft_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Start_GlideLeft_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideLeft_ON");WyvrnAPI.CoreSetEventName("@Start_GlideLeft_ON");
@Start_GlideLeft_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Start_GlideLeft_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideLeft_ON_Haptic");WyvrnAPI.CoreSetEventName("@Start_GlideLeft_ON_Haptic");
@Start_GlideLeft_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Start_GlideLeft_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideLeft_ON_Chroma");WyvrnAPI.CoreSetEventName("@Start_GlideLeft_ON_Chroma");
@Start_GlideOnTheWind_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Start_GlideOnTheWind_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideOnTheWind_OFF");WyvrnAPI.CoreSetEventName("@Start_GlideOnTheWind_OFF");
@Start_GlideOnTheWind_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Start_GlideOnTheWind_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideOnTheWind_ON");WyvrnAPI.CoreSetEventName("@Start_GlideOnTheWind_ON");
@Start_GlideOnTheWind_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Start_GlideOnTheWind_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideOnTheWind_ON_Haptic");WyvrnAPI.CoreSetEventName("@Start_GlideOnTheWind_ON_Haptic");
@Start_GlideOnTheWind_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Start_GlideOnTheWind_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideOnTheWind_ON_Chroma");WyvrnAPI.CoreSetEventName("@Start_GlideOnTheWind_ON_Chroma");
@Start_GlideRight_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Start_GlideRight_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideRight_OFF");WyvrnAPI.CoreSetEventName("@Start_GlideRight_OFF");
@Start_GlideRight_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Start_GlideRight_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideRight_ON");WyvrnAPI.CoreSetEventName("@Start_GlideRight_ON");
@Start_GlideRight_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Start_GlideRight_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideRight_ON_Haptic");WyvrnAPI.CoreSetEventName("@Start_GlideRight_ON_Haptic");
@Start_GlideRight_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Start_GlideRight_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_GlideRight_ON_Chroma");WyvrnAPI.CoreSetEventName("@Start_GlideRight_ON_Chroma");
@Start_Slide_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Start_Slide_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_Slide_OFF");WyvrnAPI.CoreSetEventName("@Start_Slide_OFF");
@Start_Slide_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Start_Slide_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_Slide_ON");WyvrnAPI.CoreSetEventName("@Start_Slide_ON");
@Start_Slide_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Start_Slide_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_Slide_ON_Haptic");WyvrnAPI.CoreSetEventName("@Start_Slide_ON_Haptic");
@Start_Slide_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Start_Slide_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_Slide_ON_Chroma");WyvrnAPI.CoreSetEventName("@Start_Slide_ON_Chroma");
@Start_StickingChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Start_Sticking");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_Sticking");WyvrnAPI.CoreSetEventName("@Start_Sticking");
@Start_Sticking_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Start_Sticking_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_Sticking_Haptic");WyvrnAPI.CoreSetEventName("@Start_Sticking_Haptic");
@Start_Sticking_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Start_Sticking_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_Sticking_Chroma");WyvrnAPI.CoreSetEventName("@Start_Sticking_Chroma");
@Start_WallSlideLeft_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Start_WallSlideLeft_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_WallSlideLeft_OFF");WyvrnAPI.CoreSetEventName("@Start_WallSlideLeft_OFF");
@Start_WallSlideLeft_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Start_WallSlideLeft_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_WallSlideLeft_ON");WyvrnAPI.CoreSetEventName("@Start_WallSlideLeft_ON");
@Start_WallSlideLeft_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Start_WallSlideLeft_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_WallSlideLeft_ON_Haptic");WyvrnAPI.CoreSetEventName("@Start_WallSlideLeft_ON_Haptic");
@Start_WallSlideLeft_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Start_WallSlideLeft_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_WallSlideLeft_ON_Chroma");WyvrnAPI.CoreSetEventName("@Start_WallSlideLeft_ON_Chroma");
@Start_WallSlideRight_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Start_WallSlideRight_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_WallSlideRight_OFF");WyvrnAPI.CoreSetEventName("@Start_WallSlideRight_OFF");
@Start_WallSlideRight_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Start_WallSlideRight_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_WallSlideRight_ON");WyvrnAPI.CoreSetEventName("@Start_WallSlideRight_ON");
@Start_WallSlideRight_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Start_WallSlideRight_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_WallSlideRight_ON_Haptic");WyvrnAPI.CoreSetEventName("@Start_WallSlideRight_ON_Haptic");
@Start_WallSlideRight_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Start_WallSlideRight_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Start_WallSlideRight_ON_Chroma");WyvrnAPI.CoreSetEventName("@Start_WallSlideRight_ON_Chroma");

Event Reference: TakeDamage

EventPlaysC++UnrealC#/Unity
@AnomalyDamageChroma and hapticsWyvrnAPI::CoreSetEventName(L"@AnomalyDamage");UWyvrnSDKPluginBPLibrary::SetEventName("@AnomalyDamage");WyvrnAPI.CoreSetEventName("@AnomalyDamage");
@AnomalyDamage_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@AnomalyDamage_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@AnomalyDamage_Haptic");WyvrnAPI.CoreSetEventName("@AnomalyDamage_Haptic");
@AnomalyDamage_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@AnomalyDamage_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@AnomalyDamage_Chroma");WyvrnAPI.CoreSetEventName("@AnomalyDamage_Chroma");
@BulletHitChroma and hapticsWyvrnAPI::CoreSetEventName(L"@BulletHit");UWyvrnSDKPluginBPLibrary::SetEventName("@BulletHit");WyvrnAPI.CoreSetEventName("@BulletHit");
@BulletHit_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@BulletHit_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@BulletHit_Haptic");WyvrnAPI.CoreSetEventName("@BulletHit_Haptic");
@BulletHit_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@BulletHit_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@BulletHit_Chroma");WyvrnAPI.CoreSetEventName("@BulletHit_Chroma");
@ChemicalDamageChroma and hapticsWyvrnAPI::CoreSetEventName(L"@ChemicalDamage");UWyvrnSDKPluginBPLibrary::SetEventName("@ChemicalDamage");WyvrnAPI.CoreSetEventName("@ChemicalDamage");
@ChemicalDamage_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@ChemicalDamage_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@ChemicalDamage_Haptic");WyvrnAPI.CoreSetEventName("@ChemicalDamage_Haptic");
@ChemicalDamage_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@ChemicalDamage_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@ChemicalDamage_Chroma");WyvrnAPI.CoreSetEventName("@ChemicalDamage_Chroma");
@ContinuousDamageChroma and hapticsWyvrnAPI::CoreSetEventName(L"@ContinuousDamage");UWyvrnSDKPluginBPLibrary::SetEventName("@ContinuousDamage");WyvrnAPI.CoreSetEventName("@ContinuousDamage");
@ContinuousDamage_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@ContinuousDamage_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@ContinuousDamage_Haptic");WyvrnAPI.CoreSetEventName("@ContinuousDamage_Haptic");
@ContinuousDamage_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@ContinuousDamage_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@ContinuousDamage_Chroma");WyvrnAPI.CoreSetEventName("@ContinuousDamage_Chroma");
@DamageNormalChroma and hapticsWyvrnAPI::CoreSetEventName(L"@DamageNormal");UWyvrnSDKPluginBPLibrary::SetEventName("@DamageNormal");WyvrnAPI.CoreSetEventName("@DamageNormal");
@DamageNormal_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@DamageNormal_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@DamageNormal_Haptic");WyvrnAPI.CoreSetEventName("@DamageNormal_Haptic");
@DamageNormal_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@DamageNormal_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@DamageNormal_Chroma");WyvrnAPI.CoreSetEventName("@DamageNormal_Chroma");
@Encroached_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Encroached_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Encroached_OFF");WyvrnAPI.CoreSetEventName("@Encroached_OFF");
@Encroached_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Encroached_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Encroached_ON");WyvrnAPI.CoreSetEventName("@Encroached_ON");
@Encroached_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Encroached_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Encroached_ON_Haptic");WyvrnAPI.CoreSetEventName("@Encroached_ON_Haptic");
@Encroached_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Encroached_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Encroached_ON_Chroma");WyvrnAPI.CoreSetEventName("@Encroached_ON_Chroma");
@KnockdownChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Knockdown");UWyvrnSDKPluginBPLibrary::SetEventName("@Knockdown");WyvrnAPI.CoreSetEventName("@Knockdown");
@Knockdown_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Knockdown_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Knockdown_Haptic");WyvrnAPI.CoreSetEventName("@Knockdown_Haptic");
@Knockdown_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Knockdown_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Knockdown_Chroma");WyvrnAPI.CoreSetEventName("@Knockdown_Chroma");
@LethalDamageChroma and hapticsWyvrnAPI::CoreSetEventName(L"@LethalDamage");UWyvrnSDKPluginBPLibrary::SetEventName("@LethalDamage");WyvrnAPI.CoreSetEventName("@LethalDamage");
@LethalDamage_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LethalDamage_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LethalDamage_Haptic");WyvrnAPI.CoreSetEventName("@LethalDamage_Haptic");
@LethalDamage_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LethalDamage_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LethalDamage_Chroma");WyvrnAPI.CoreSetEventName("@LethalDamage_Chroma");
@PhysicalDamageChroma and hapticsWyvrnAPI::CoreSetEventName(L"@PhysicalDamage");UWyvrnSDKPluginBPLibrary::SetEventName("@PhysicalDamage");WyvrnAPI.CoreSetEventName("@PhysicalDamage");
@PhysicalDamage_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@PhysicalDamage_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@PhysicalDamage_Haptic");WyvrnAPI.CoreSetEventName("@PhysicalDamage_Haptic");
@PhysicalDamage_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@PhysicalDamage_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@PhysicalDamage_Chroma");WyvrnAPI.CoreSetEventName("@PhysicalDamage_Chroma");
@PoisonDamage_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@PoisonDamage_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@PoisonDamage_OFF");WyvrnAPI.CoreSetEventName("@PoisonDamage_OFF");
@PoisonDamage_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@PoisonDamage_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@PoisonDamage_ON");WyvrnAPI.CoreSetEventName("@PoisonDamage_ON");
@PoisonDamage_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@PoisonDamage_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@PoisonDamage_ON_Haptic");WyvrnAPI.CoreSetEventName("@PoisonDamage_ON_Haptic");
@PoisonDamage_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@PoisonDamage_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@PoisonDamage_ON_Chroma");WyvrnAPI.CoreSetEventName("@PoisonDamage_ON_Chroma");
@Slowed_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Slowed_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Slowed_OFF");WyvrnAPI.CoreSetEventName("@Slowed_OFF");
@Slowed_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Slowed_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Slowed_ON");WyvrnAPI.CoreSetEventName("@Slowed_ON");
@Slowed_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Slowed_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Slowed_ON_Haptic");WyvrnAPI.CoreSetEventName("@Slowed_ON_Haptic");
@Slowed_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Slowed_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Slowed_ON_Chroma");WyvrnAPI.CoreSetEventName("@Slowed_ON_Chroma");
@SoftDamageChroma and hapticsWyvrnAPI::CoreSetEventName(L"@SoftDamage");UWyvrnSDKPluginBPLibrary::SetEventName("@SoftDamage");WyvrnAPI.CoreSetEventName("@SoftDamage");
@SoftDamage_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@SoftDamage_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@SoftDamage_Haptic");WyvrnAPI.CoreSetEventName("@SoftDamage_Haptic");
@SoftDamage_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@SoftDamage_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@SoftDamage_Chroma");WyvrnAPI.CoreSetEventName("@SoftDamage_Chroma");
@StunDamageChroma and hapticsWyvrnAPI::CoreSetEventName(L"@StunDamage");UWyvrnSDKPluginBPLibrary::SetEventName("@StunDamage");WyvrnAPI.CoreSetEventName("@StunDamage");
@StunDamage_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@StunDamage_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@StunDamage_Haptic");WyvrnAPI.CoreSetEventName("@StunDamage_Haptic");
@StunDamage_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@StunDamage_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@StunDamage_Chroma");WyvrnAPI.CoreSetEventName("@StunDamage_Chroma");
@WaterDamageChroma and hapticsWyvrnAPI::CoreSetEventName(L"@WaterDamage");UWyvrnSDKPluginBPLibrary::SetEventName("@WaterDamage");WyvrnAPI.CoreSetEventName("@WaterDamage");
@WaterDamage_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@WaterDamage_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@WaterDamage_Haptic");WyvrnAPI.CoreSetEventName("@WaterDamage_Haptic");
@WaterDamage_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@WaterDamage_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@WaterDamage_Chroma");WyvrnAPI.CoreSetEventName("@WaterDamage_Chroma");

Event Reference: UI

EventPlaysC++UnrealC#/Unity
@Ui_InteractionChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Ui_Interaction");UWyvrnSDKPluginBPLibrary::SetEventName("@Ui_Interaction");WyvrnAPI.CoreSetEventName("@Ui_Interaction");
@Ui_Interaction_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Ui_Interaction_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Ui_Interaction_Haptic");WyvrnAPI.CoreSetEventName("@Ui_Interaction_Haptic");
@Ui_Interaction_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Ui_Interaction_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Ui_Interaction_Chroma");WyvrnAPI.CoreSetEventName("@Ui_Interaction_Chroma");

Event Reference: Vehicles

EventPlaysC++UnrealC#/Unity
@BoostChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Boost");UWyvrnSDKPluginBPLibrary::SetEventName("@Boost");WyvrnAPI.CoreSetEventName("@Boost");
@Boost_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Boost_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Boost_Haptic");WyvrnAPI.CoreSetEventName("@Boost_Haptic");
@Boost_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Boost_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Boost_Chroma");WyvrnAPI.CoreSetEventName("@Boost_Chroma");
@CrashLeft_LowChroma and hapticsWyvrnAPI::CoreSetEventName(L"@CrashLeft_Low");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashLeft_Low");WyvrnAPI.CoreSetEventName("@CrashLeft_Low");
@CrashLeft_Low_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@CrashLeft_Low_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashLeft_Low_Haptic");WyvrnAPI.CoreSetEventName("@CrashLeft_Low_Haptic");
@CrashLeft_Low_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@CrashLeft_Low_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashLeft_Low_Chroma");WyvrnAPI.CoreSetEventName("@CrashLeft_Low_Chroma");
@CrashLeft_MediumChroma and hapticsWyvrnAPI::CoreSetEventName(L"@CrashLeft_Medium");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashLeft_Medium");WyvrnAPI.CoreSetEventName("@CrashLeft_Medium");
@CrashLeft_Medium_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@CrashLeft_Medium_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashLeft_Medium_Haptic");WyvrnAPI.CoreSetEventName("@CrashLeft_Medium_Haptic");
@CrashLeft_Medium_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@CrashLeft_Medium_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashLeft_Medium_Chroma");WyvrnAPI.CoreSetEventName("@CrashLeft_Medium_Chroma");
@CrashLeft_StrongChroma and hapticsWyvrnAPI::CoreSetEventName(L"@CrashLeft_Strong");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashLeft_Strong");WyvrnAPI.CoreSetEventName("@CrashLeft_Strong");
@CrashLeft_Strong_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@CrashLeft_Strong_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashLeft_Strong_Haptic");WyvrnAPI.CoreSetEventName("@CrashLeft_Strong_Haptic");
@CrashLeft_Strong_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@CrashLeft_Strong_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashLeft_Strong_Chroma");WyvrnAPI.CoreSetEventName("@CrashLeft_Strong_Chroma");
@CrashRight_LowChroma and hapticsWyvrnAPI::CoreSetEventName(L"@CrashRight_Low");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashRight_Low");WyvrnAPI.CoreSetEventName("@CrashRight_Low");
@CrashRight_Low_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@CrashRight_Low_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashRight_Low_Haptic");WyvrnAPI.CoreSetEventName("@CrashRight_Low_Haptic");
@CrashRight_Low_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@CrashRight_Low_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashRight_Low_Chroma");WyvrnAPI.CoreSetEventName("@CrashRight_Low_Chroma");
@CrashRight_MediumChroma and hapticsWyvrnAPI::CoreSetEventName(L"@CrashRight_Medium");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashRight_Medium");WyvrnAPI.CoreSetEventName("@CrashRight_Medium");
@CrashRight_Medium_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@CrashRight_Medium_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashRight_Medium_Haptic");WyvrnAPI.CoreSetEventName("@CrashRight_Medium_Haptic");
@CrashRight_Medium_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@CrashRight_Medium_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashRight_Medium_Chroma");WyvrnAPI.CoreSetEventName("@CrashRight_Medium_Chroma");
@CrashRight_StrongChroma and hapticsWyvrnAPI::CoreSetEventName(L"@CrashRight_Strong");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashRight_Strong");WyvrnAPI.CoreSetEventName("@CrashRight_Strong");
@CrashRight_Strong_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@CrashRight_Strong_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashRight_Strong_Haptic");WyvrnAPI.CoreSetEventName("@CrashRight_Strong_Haptic");
@CrashRight_Strong_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@CrashRight_Strong_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@CrashRight_Strong_Chroma");WyvrnAPI.CoreSetEventName("@CrashRight_Strong_Chroma");
@Drift_Left_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Drift_Left_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Drift_Left_OFF");WyvrnAPI.CoreSetEventName("@Drift_Left_OFF");
@Drift_Left_ONHaptics onlyWyvrnAPI::CoreSetEventName(L"@Drift_Left_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Drift_Left_ON");WyvrnAPI.CoreSetEventName("@Drift_Left_ON");
@Drift_Right_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@Drift_Right_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@Drift_Right_OFF");WyvrnAPI.CoreSetEventName("@Drift_Right_OFF");
@Drift_Right_ONHaptics onlyWyvrnAPI::CoreSetEventName(L"@Drift_Right_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@Drift_Right_ON");WyvrnAPI.CoreSetEventName("@Drift_Right_ON");
@Engine_StartChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Engine_Start");UWyvrnSDKPluginBPLibrary::SetEventName("@Engine_Start");WyvrnAPI.CoreSetEventName("@Engine_Start");
@Engine_Start_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Engine_Start_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Engine_Start_Haptic");WyvrnAPI.CoreSetEventName("@Engine_Start_Haptic");
@Engine_Start_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Engine_Start_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Engine_Start_Chroma");WyvrnAPI.CoreSetEventName("@Engine_Start_Chroma");
@Engine_StopStops looping effectWyvrnAPI::CoreSetEventName(L"@Engine_Stop");UWyvrnSDKPluginBPLibrary::SetEventName("@Engine_Stop");WyvrnAPI.CoreSetEventName("@Engine_Stop");
@GearChangeChroma and hapticsWyvrnAPI::CoreSetEventName(L"@GearChange");UWyvrnSDKPluginBPLibrary::SetEventName("@GearChange");WyvrnAPI.CoreSetEventName("@GearChange");
@GearChange_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@GearChange_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@GearChange_Haptic");WyvrnAPI.CoreSetEventName("@GearChange_Haptic");
@GearChange_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@GearChange_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@GearChange_Chroma");WyvrnAPI.CoreSetEventName("@GearChange_Chroma");
@LeftWheel_AsphaltStops looping effectWyvrnAPI::CoreSetEventName(L"@LeftWheel_Asphalt");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Asphalt");WyvrnAPI.CoreSetEventName("@LeftWheel_Asphalt");
@LeftWheel_Asphalt_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Asphalt_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Asphalt_Haptic");WyvrnAPI.CoreSetEventName("@LeftWheel_Asphalt_Haptic");
@LeftWheel_Asphalt_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Asphalt_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Asphalt_Chroma");WyvrnAPI.CoreSetEventName("@LeftWheel_Asphalt_Chroma");
@LeftWheel_GrassStops looping effectWyvrnAPI::CoreSetEventName(L"@LeftWheel_Grass");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Grass");WyvrnAPI.CoreSetEventName("@LeftWheel_Grass");
@LeftWheel_Grass_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Grass_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Grass_Haptic");WyvrnAPI.CoreSetEventName("@LeftWheel_Grass_Haptic");
@LeftWheel_Grass_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Grass_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Grass_Chroma");WyvrnAPI.CoreSetEventName("@LeftWheel_Grass_Chroma");
@LeftWheel_GravelStops looping effectWyvrnAPI::CoreSetEventName(L"@LeftWheel_Gravel");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Gravel");WyvrnAPI.CoreSetEventName("@LeftWheel_Gravel");
@LeftWheel_Gravel_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Gravel_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Gravel_Haptic");WyvrnAPI.CoreSetEventName("@LeftWheel_Gravel_Haptic");
@LeftWheel_Gravel_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Gravel_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Gravel_Chroma");WyvrnAPI.CoreSetEventName("@LeftWheel_Gravel_Chroma");
@LeftWheel_IceStops looping effectWyvrnAPI::CoreSetEventName(L"@LeftWheel_Ice");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Ice");WyvrnAPI.CoreSetEventName("@LeftWheel_Ice");
@LeftWheel_Ice_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Ice_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Ice_Haptic");WyvrnAPI.CoreSetEventName("@LeftWheel_Ice_Haptic");
@LeftWheel_Ice_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Ice_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Ice_Chroma");WyvrnAPI.CoreSetEventName("@LeftWheel_Ice_Chroma");
@LeftWheel_MudChroma and hapticsWyvrnAPI::CoreSetEventName(L"@LeftWheel_Mud");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Mud");WyvrnAPI.CoreSetEventName("@LeftWheel_Mud");
@LeftWheel_Mud_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Mud_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Mud_Haptic");WyvrnAPI.CoreSetEventName("@LeftWheel_Mud_Haptic");
@LeftWheel_Mud_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Mud_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Mud_Chroma");WyvrnAPI.CoreSetEventName("@LeftWheel_Mud_Chroma");
@LeftWheel_SandStops looping effectWyvrnAPI::CoreSetEventName(L"@LeftWheel_Sand");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Sand");WyvrnAPI.CoreSetEventName("@LeftWheel_Sand");
@LeftWheel_Sand_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Sand_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Sand_Haptic");WyvrnAPI.CoreSetEventName("@LeftWheel_Sand_Haptic");
@LeftWheel_Sand_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Sand_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Sand_Chroma");WyvrnAPI.CoreSetEventName("@LeftWheel_Sand_Chroma");
@LeftWheel_SnowStops looping effectWyvrnAPI::CoreSetEventName(L"@LeftWheel_Snow");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Snow");WyvrnAPI.CoreSetEventName("@LeftWheel_Snow");
@LeftWheel_Snow_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Snow_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Snow_Haptic");WyvrnAPI.CoreSetEventName("@LeftWheel_Snow_Haptic");
@LeftWheel_Snow_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Snow_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Snow_Chroma");WyvrnAPI.CoreSetEventName("@LeftWheel_Snow_Chroma");
@LeftWheel_WaterStops looping effectWyvrnAPI::CoreSetEventName(L"@LeftWheel_Water");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Water");WyvrnAPI.CoreSetEventName("@LeftWheel_Water");
@LeftWheel_Water_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Water_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Water_Haptic");WyvrnAPI.CoreSetEventName("@LeftWheel_Water_Haptic");
@LeftWheel_Water_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@LeftWheel_Water_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@LeftWheel_Water_Chroma");WyvrnAPI.CoreSetEventName("@LeftWheel_Water_Chroma");
@MotorChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Motor");UWyvrnSDKPluginBPLibrary::SetEventName("@Motor");WyvrnAPI.CoreSetEventName("@Motor");
@Motor_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Motor_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Motor_Haptic");WyvrnAPI.CoreSetEventName("@Motor_Haptic");
@Motor_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Motor_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Motor_Chroma");WyvrnAPI.CoreSetEventName("@Motor_Chroma");
@NoMoreGasChroma and hapticsWyvrnAPI::CoreSetEventName(L"@NoMoreGas");UWyvrnSDKPluginBPLibrary::SetEventName("@NoMoreGas");WyvrnAPI.CoreSetEventName("@NoMoreGas");
@NoMoreGas_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@NoMoreGas_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@NoMoreGas_Haptic");WyvrnAPI.CoreSetEventName("@NoMoreGas_Haptic");
@NoMoreGas_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@NoMoreGas_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@NoMoreGas_Chroma");WyvrnAPI.CoreSetEventName("@NoMoreGas_Chroma");
@OverDrive_OFFStops looping effectWyvrnAPI::CoreSetEventName(L"@OverDrive_OFF");UWyvrnSDKPluginBPLibrary::SetEventName("@OverDrive_OFF");WyvrnAPI.CoreSetEventName("@OverDrive_OFF");
@OverDrive_ONChroma and hapticsWyvrnAPI::CoreSetEventName(L"@OverDrive_ON");UWyvrnSDKPluginBPLibrary::SetEventName("@OverDrive_ON");WyvrnAPI.CoreSetEventName("@OverDrive_ON");
@OverDrive_ON_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@OverDrive_ON_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@OverDrive_ON_Haptic");WyvrnAPI.CoreSetEventName("@OverDrive_ON_Haptic");
@OverDrive_ON_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@OverDrive_ON_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@OverDrive_ON_Chroma");WyvrnAPI.CoreSetEventName("@OverDrive_ON_Chroma");
@PutGasChroma and hapticsWyvrnAPI::CoreSetEventName(L"@PutGas");UWyvrnSDKPluginBPLibrary::SetEventName("@PutGas");WyvrnAPI.CoreSetEventName("@PutGas");
@PutGas_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@PutGas_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@PutGas_Haptic");WyvrnAPI.CoreSetEventName("@PutGas_Haptic");
@PutGas_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@PutGas_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@PutGas_Chroma");WyvrnAPI.CoreSetEventName("@PutGas_Chroma");
@RightWheel_AsphaltStops looping effectWyvrnAPI::CoreSetEventName(L"@RightWheel_Asphalt");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Asphalt");WyvrnAPI.CoreSetEventName("@RightWheel_Asphalt");
@RightWheel_Asphalt_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Asphalt_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Asphalt_Haptic");WyvrnAPI.CoreSetEventName("@RightWheel_Asphalt_Haptic");
@RightWheel_Asphalt_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Asphalt_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Asphalt_Chroma");WyvrnAPI.CoreSetEventName("@RightWheel_Asphalt_Chroma");
@RightWheel_GrassStops looping effectWyvrnAPI::CoreSetEventName(L"@RightWheel_Grass");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Grass");WyvrnAPI.CoreSetEventName("@RightWheel_Grass");
@RightWheel_Grass_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Grass_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Grass_Haptic");WyvrnAPI.CoreSetEventName("@RightWheel_Grass_Haptic");
@RightWheel_Grass_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Grass_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Grass_Chroma");WyvrnAPI.CoreSetEventName("@RightWheel_Grass_Chroma");
@RightWheel_GravelStops looping effectWyvrnAPI::CoreSetEventName(L"@RightWheel_Gravel");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Gravel");WyvrnAPI.CoreSetEventName("@RightWheel_Gravel");
@RightWheel_Gravel_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Gravel_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Gravel_Haptic");WyvrnAPI.CoreSetEventName("@RightWheel_Gravel_Haptic");
@RightWheel_Gravel_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Gravel_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Gravel_Chroma");WyvrnAPI.CoreSetEventName("@RightWheel_Gravel_Chroma");
@RightWheel_IceStops looping effectWyvrnAPI::CoreSetEventName(L"@RightWheel_Ice");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Ice");WyvrnAPI.CoreSetEventName("@RightWheel_Ice");
@RightWheel_Ice_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Ice_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Ice_Haptic");WyvrnAPI.CoreSetEventName("@RightWheel_Ice_Haptic");
@RightWheel_Ice_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Ice_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Ice_Chroma");WyvrnAPI.CoreSetEventName("@RightWheel_Ice_Chroma");
@RightWheel_MudChroma and hapticsWyvrnAPI::CoreSetEventName(L"@RightWheel_Mud");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Mud");WyvrnAPI.CoreSetEventName("@RightWheel_Mud");
@RightWheel_Mud_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Mud_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Mud_Haptic");WyvrnAPI.CoreSetEventName("@RightWheel_Mud_Haptic");
@RightWheel_Mud_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Mud_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Mud_Chroma");WyvrnAPI.CoreSetEventName("@RightWheel_Mud_Chroma");
@RightWheel_SandStops looping effectWyvrnAPI::CoreSetEventName(L"@RightWheel_Sand");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Sand");WyvrnAPI.CoreSetEventName("@RightWheel_Sand");
@RightWheel_Sand_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Sand_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Sand_Haptic");WyvrnAPI.CoreSetEventName("@RightWheel_Sand_Haptic");
@RightWheel_Sand_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Sand_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Sand_Chroma");WyvrnAPI.CoreSetEventName("@RightWheel_Sand_Chroma");
@RightWheel_SnowStops looping effectWyvrnAPI::CoreSetEventName(L"@RightWheel_Snow");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Snow");WyvrnAPI.CoreSetEventName("@RightWheel_Snow");
@RightWheel_Snow_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Snow_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Snow_Haptic");WyvrnAPI.CoreSetEventName("@RightWheel_Snow_Haptic");
@RightWheel_Snow_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Snow_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Snow_Chroma");WyvrnAPI.CoreSetEventName("@RightWheel_Snow_Chroma");
@RightWheel_WaterStops looping effectWyvrnAPI::CoreSetEventName(L"@RightWheel_Water");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Water");WyvrnAPI.CoreSetEventName("@RightWheel_Water");
@RightWheel_Water_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Water_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Water_Haptic");WyvrnAPI.CoreSetEventName("@RightWheel_Water_Haptic");
@RightWheel_Water_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@RightWheel_Water_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@RightWheel_Water_Chroma");WyvrnAPI.CoreSetEventName("@RightWheel_Water_Chroma");

Event Reference: Weapons

EventPlaysC++UnrealC#/Unity
@AssaultRifleChroma and hapticsWyvrnAPI::CoreSetEventName(L"@AssaultRifle");UWyvrnSDKPluginBPLibrary::SetEventName("@AssaultRifle");WyvrnAPI.CoreSetEventName("@AssaultRifle");
@AssaultRifle_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@AssaultRifle_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@AssaultRifle_Haptic");WyvrnAPI.CoreSetEventName("@AssaultRifle_Haptic");
@AssaultRifle_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@AssaultRifle_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@AssaultRifle_Chroma");WyvrnAPI.CoreSetEventName("@AssaultRifle_Chroma");
@DartPhoneChroma and hapticsWyvrnAPI::CoreSetEventName(L"@DartPhone");UWyvrnSDKPluginBPLibrary::SetEventName("@DartPhone");WyvrnAPI.CoreSetEventName("@DartPhone");
@DartPhone_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@DartPhone_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@DartPhone_Haptic");WyvrnAPI.CoreSetEventName("@DartPhone_Haptic");
@DartPhone_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@DartPhone_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@DartPhone_Chroma");WyvrnAPI.CoreSetEventName("@DartPhone_Chroma");
@FlameThrowerChroma and hapticsWyvrnAPI::CoreSetEventName(L"@FlameThrower");UWyvrnSDKPluginBPLibrary::SetEventName("@FlameThrower");WyvrnAPI.CoreSetEventName("@FlameThrower");
@FlameThrower_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@FlameThrower_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@FlameThrower_Haptic");WyvrnAPI.CoreSetEventName("@FlameThrower_Haptic");
@FlameThrower_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@FlameThrower_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@FlameThrower_Chroma");WyvrnAPI.CoreSetEventName("@FlameThrower_Chroma");
@HackWatchChroma and hapticsWyvrnAPI::CoreSetEventName(L"@HackWatch");UWyvrnSDKPluginBPLibrary::SetEventName("@HackWatch");WyvrnAPI.CoreSetEventName("@HackWatch");
@HackWatch_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@HackWatch_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@HackWatch_Haptic");WyvrnAPI.CoreSetEventName("@HackWatch_Haptic");
@HackWatch_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@HackWatch_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@HackWatch_Chroma");WyvrnAPI.CoreSetEventName("@HackWatch_Chroma");
@PistolChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Pistol");UWyvrnSDKPluginBPLibrary::SetEventName("@Pistol");WyvrnAPI.CoreSetEventName("@Pistol");
@Pistol_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Pistol_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Pistol_Haptic");WyvrnAPI.CoreSetEventName("@Pistol_Haptic");
@Pistol_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Pistol_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Pistol_Chroma");WyvrnAPI.CoreSetEventName("@Pistol_Chroma");
@RevolverChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Revolver");UWyvrnSDKPluginBPLibrary::SetEventName("@Revolver");WyvrnAPI.CoreSetEventName("@Revolver");
@Revolver_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Revolver_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Revolver_Haptic");WyvrnAPI.CoreSetEventName("@Revolver_Haptic");
@Revolver_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Revolver_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Revolver_Chroma");WyvrnAPI.CoreSetEventName("@Revolver_Chroma");
@RocketLauncherChroma and hapticsWyvrnAPI::CoreSetEventName(L"@RocketLauncher");UWyvrnSDKPluginBPLibrary::SetEventName("@RocketLauncher");WyvrnAPI.CoreSetEventName("@RocketLauncher");
@RocketLauncher_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@RocketLauncher_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@RocketLauncher_Haptic");WyvrnAPI.CoreSetEventName("@RocketLauncher_Haptic");
@RocketLauncher_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@RocketLauncher_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@RocketLauncher_Chroma");WyvrnAPI.CoreSetEventName("@RocketLauncher_Chroma");
@SemiAutomaticRifleChroma and hapticsWyvrnAPI::CoreSetEventName(L"@SemiAutomaticRifle");UWyvrnSDKPluginBPLibrary::SetEventName("@SemiAutomaticRifle");WyvrnAPI.CoreSetEventName("@SemiAutomaticRifle");
@SemiAutomaticRifle_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@SemiAutomaticRifle_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@SemiAutomaticRifle_Haptic");WyvrnAPI.CoreSetEventName("@SemiAutomaticRifle_Haptic");
@SemiAutomaticRifle_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@SemiAutomaticRifle_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@SemiAutomaticRifle_Chroma");WyvrnAPI.CoreSetEventName("@SemiAutomaticRifle_Chroma");
@ShockWaveCameraChroma and hapticsWyvrnAPI::CoreSetEventName(L"@ShockWaveCamera");UWyvrnSDKPluginBPLibrary::SetEventName("@ShockWaveCamera");WyvrnAPI.CoreSetEventName("@ShockWaveCamera");
@ShockWaveCamera_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@ShockWaveCamera_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@ShockWaveCamera_Haptic");WyvrnAPI.CoreSetEventName("@ShockWaveCamera_Haptic");
@ShockWaveCamera_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@ShockWaveCamera_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@ShockWaveCamera_Chroma");WyvrnAPI.CoreSetEventName("@ShockWaveCamera_Chroma");
@ShotgunChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Shotgun");UWyvrnSDKPluginBPLibrary::SetEventName("@Shotgun");WyvrnAPI.CoreSetEventName("@Shotgun");
@Shotgun_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Shotgun_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Shotgun_Haptic");WyvrnAPI.CoreSetEventName("@Shotgun_Haptic");
@Shotgun_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Shotgun_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Shotgun_Chroma");WyvrnAPI.CoreSetEventName("@Shotgun_Chroma");
@SMGChroma and hapticsWyvrnAPI::CoreSetEventName(L"@SMG");UWyvrnSDKPluginBPLibrary::SetEventName("@SMG");WyvrnAPI.CoreSetEventName("@SMG");
@SMG_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@SMG_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@SMG_Haptic");WyvrnAPI.CoreSetEventName("@SMG_Haptic");
@SMG_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@SMG_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@SMG_Chroma");WyvrnAPI.CoreSetEventName("@SMG_Chroma");
@SmockPodsChroma and hapticsWyvrnAPI::CoreSetEventName(L"@SmockPods");UWyvrnSDKPluginBPLibrary::SetEventName("@SmockPods");WyvrnAPI.CoreSetEventName("@SmockPods");
@SmockPods_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@SmockPods_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@SmockPods_Haptic");WyvrnAPI.CoreSetEventName("@SmockPods_Haptic");
@SmockPods_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@SmockPods_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@SmockPods_Chroma");WyvrnAPI.CoreSetEventName("@SmockPods_Chroma");
@SniperChroma and hapticsWyvrnAPI::CoreSetEventName(L"@Sniper");UWyvrnSDKPluginBPLibrary::SetEventName("@Sniper");WyvrnAPI.CoreSetEventName("@Sniper");
@Sniper_HapticHaptics onlyWyvrnAPI::CoreSetEventName(L"@Sniper_Haptic");UWyvrnSDKPluginBPLibrary::SetEventName("@Sniper_Haptic");WyvrnAPI.CoreSetEventName("@Sniper_Haptic");
@Sniper_ChromaChroma onlyWyvrnAPI::CoreSetEventName(L"@Sniper_Chroma");UWyvrnSDKPluginBPLibrary::SetEventName("@Sniper_Chroma");WyvrnAPI.CoreSetEventName("@Sniper_Chroma");