Known Issues
These are some known issues which will be addressed in future Interhaptics Engine/SDK updates.
Interhaptics Unity SDK - Platform iOS: no haptics playing on some iPhone models
On some iPhone models, haptics are blocked from playing. This issue appears on a minority of the iPhones tested (~15%), however it is not locked to certain models. So, if a haptic feedback coming from the Interhaptics SDK might play cleanly on a testing model (i.e. iPhone 14), that doesn’t mean that it will play the haptic feedback on all the iPhone 14 models. The issue is independent of the iOS version used.
Interhaptics Unity SDK - Platform OpenXR/Meta Quest: haptic feedback fragmentation
On the Open XR Provider, the continuous haptic feedback might have small pauses in between. The issue will be adressed in the next update of the OpenXR providers.