Chroma Unity SDK
Getting Started With Unity SDK
- This Chroma SDK plugin requires
Unity 2021.3.15f1
or higher.
Requirements and Setup
To import the Chroma SDK into Unity using the Unity Package Manager, follow these steps:
- Open the Unity Package Manager, then click the
+
button in the toolbar.
Add the Chroma SDK package from disk or by URL
Option 1) Add package from disk
- Select
Add package from disk...
from the menu.
- Download this repository and browse to
package.json
file of the local copy.
Option 2) Add package from git URL
- Select
Add package from git URL
from the menu.
- In the text box that appears, enter the URL https://github.com/WyvrnOfficial/Unity_ChromaSDK.git and click Add.
If either installation option is successful, the Razer Chroma SDK
package will appear in the package list.
The package includes samples scenes that download to the Packages\RazerChromaSDK\Tests\Scenes folder. Unfortunately, opening scenes in this folder causes a readonly error.
The Packages\RazerChromaSDK\Editor\RazerChromaSDKMenu.cs editor script adds a menuitem to setup the sample scenes and StreamingAssets
sample Chroma animations. The Assets->Razer ChromaSDK - Setup Sample Scenes
menu item will prepare assets automatically. This avoids the issue with packaged scenes showing the readonly package error.
After the menu item prepares assets, scenes will be added to Assets/Scenes and Chroma animations will be added to Assets/StreamingAssets/Animations.
Example scenes use TextMesh Pro
so you may need to import TMP Essentials
after opening a sample scene.
General
- The Chroma SDK allows an application or game to set the details in the Chroma Apps list within the
Chroma App
.
This document provides a guide to integrating Chroma RGB using the Chroma Unity SDK. Chroma can be included through premade Chroma animations or APIs. Here is the list of available methods:
-
Initialize SDK: Initialize the Chroma SDK to use the library.
-
Is Active: Check if the app/game has Chroma focus.
-
Is Connected: Check if Chroma hardware is connected.
-
Play Chroma Animation: Playback a Chroma animation asset.
Downloads
SDKs
- CHROMA SDK
Engine | Git Repo | Download Link | Git Repo | Download Link | Git Repo | Download Link | |
---|---|---|---|---|---|---|---|
Encoding | UNICODE | ASCII | MULTI-BYTE | ||||
CHROMA C++ SDK | Git | Download | Git | Download | Git | Download | |
Chroma Unreal SDK | Git | Download | |||||
Chroma Unity SDK | Git | Download |
Chromatic Scene
- The following APIs are demonstrated in the Assets\Scenes\Scene_Chromatic.unity sample scene.
Namespace
Add the Chroma SDK namespace to use the API.
using ChromaSDK;
Initialize SDK
Initialize the Chroma SDK in order to utilize the API. The InitSDK
method takes an AppInfo
parameter which defines the application or game details that will appear in the Chroma App
within the Chroma Apps
tab. The expected return result should be RazerErrors.RZRESULT_SUCCESS
which indicates the API is ready for use. If a non-success result is returned, the Chroma implementation should be disabled until the next time the application or game is launched. Reasons for failure are likely to be the user does not have the Synapse
or the Chroma App
installed. After successfully initializing the Chroma SDK, wait approximately 100 ms before playing Chroma animations.
APPINFOTYPE appInfo = new APPINFOTYPE();
appInfo.Title = "Unity Sample Scene - Chromatic";
appInfo.Description = "A sample application using Razer Chroma SDK";
appInfo.Author_Name = "Razer";
appInfo.Author_Contact = "https://developer.razer.com/chroma";
//appInfo.SupportedDevice =
// 0x01 | // Keyboards
// 0x02 | // Mice
// 0x04 | // Headset
// 0x08 | // Mousepads
// 0x10 | // Keypads
// 0x20 // ChromaLink devices
appInfo.SupportedDevice = (0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20);
// 0x01 | // Utility. (To specifiy this is an utility application)
// 0x02 // Game. (To specifiy this is a game);
appInfo.Category = 1;
int result = ChromaAnimationAPI.InitSDK(ref appInfo);
if (result == RazerErrors.RZRESULT_SUCCESS)
{
// Init Success! Ready to use the Chroma SDK!
}
else
{
// Init Failed! Stop using the Chroma SDK until the next game launch!";
}
Applications should uninitialize the Chroma SDK with Uninit() for a clean exit. Uninitialization is only needed if the Chroma SDK was successfully initialized.
int result = ChromaAnimationAPI::Uninit();
if (result == RazerErrors.RZRESULT_SUCCESS)
{
// Chroma has been uninitialized!
}
else
{
// Uninitialization was unsuccessful!
}
Is Active
Many applications and games can use the Chroma SDK at the same time, yet only one can have the Chroma focus. The APP PRIORITY LIST
defines the priority order and the highest on the list receives the Chroma focus when more than one are actively using the Chroma SDK. Users can adjust the priority order by dragging and dropping or toggling the app completely off. The IsActive() method allows an application or game to check if it has Chroma focus. This allows the title to free up overhead when Chroma is not in use. If a title uses this to check for focus, the state should be periodically checked to turn Chroma back on when focus is returned. When active returns false, the title can stop playing Chroma animations, disable idle animations, and inactivate dynamic Chroma to free up some overhead. Keep in mind that some apps use Chroma notifications so they will only briefly take Chroma focus and then return it typically over a 5 second period.
bool isActive;
int result = ChromaAnimationAPI.CoreIsActive(out isActive);
if (result == RazerErrors.RZRESULT_SUCCESS)
{
if (isActive)
{
// The game currently has the Chroma focus!
}
else
{
// The game does not currently have the Chroma focus!"
}
}
else
{
// Unable to check for Chroma focus. Unexpected result!
}
Is Connected
To further reduce overhead, a title can check if supported devices are connected before showing Chroma effects. The IsConnected() method can indicate if supported devices are in use to help determine if Chroma should be active. Games often will include a menu settings option to toggle Chroma RGB support, with being on by default as an additional way that users can minimize overhead.
DEVICE_INFO_TYPE deviceInfo = new DEVICE_INFO_TYPE();
deviceInfo.DeviceType = 255; // all devices
int result = ChromaAnimationAPI.CoreIsConnected(ref deviceInfo);
if (result == RazerErrors.RZRESULT_SUCCESS)
{
if (deviceInfo.Connected > 0)
{
// Chroma devices are connected!
}
else
{
// "No Chroma devices are connected!";
}
}
else
{
// "Unable to check for Chroma devices. Unexpected result!";
}
Play Chroma Animation
The Chroma SDK supports playing premade Chroma animations which are placed in the StreamingAssets
folder or subfolders within. Chroma animations can be created in the web authoring tools, or dynamically created and modified using the API. Call PlayAnimation() to play Chroma animations with or without looping. Animations have a device category, and playing an animation will stop an existing animation from playing before playing the new animation for the given device category. The animation name is file path of the Chroma animation relative to the StreamingAssets
folder.
bool loop = false;
string[] devices =
{
"ChromaLink",
"Headset",
"Keyboard",
"Keypad",
"Mouse",
"Mousepad"
};
foreach (string device in devices)
{
// The Chroma animation files are located in the subfolder at:
// Assets/StreamingAssets/Animations/
string animationName = string.Format("Animations/Spiral_{0}.chroma", device);
ChromaAnimationAPI.PlayAnimationName(animationName, loop);
}
About
The Assets/Scenes/Scene_SampleApp.unity
scene shows the sample animations from the Chroma Animation Guide. The referenced sample script can be found at Packages\RazerChromaSDK\Tests\Scripts\SampleApp.cs.
Screenshot:
The Assets/Scenes/Scene_SampleGameLoop.unity
scene shows how to dynamically set color effects directly through the API and while also playing several animations at the same time using various blending operations. This sample shows how to do Chroma effects without using premade Chroma animations. Chroma animations can be used as source color information when doing dynamic blending. The referenced sample script can be found at Packages\RazerChromaSDK\Tests\Scripts\SampleGameLoop.cs.
Screenshot:
The Assets/Scenes/Scene_GameSample.unity
scene is a template intended to work with the automated Chroma Design Converter for quickly porting sample effects from HTML5 to Unity. The referenced sample script can be found at Packages\RazerChromaSDK\Tests\Scripts\GameSample.cs. Chroma Design samples are commonly created with 15 sample effects which is why the template has that many buttons to play the sample effects from the ported code. The Chroma Design Converter is not limited to just 15 sample effects and can generate more effect code from the input HTML5 script.
Screenshot:
API Class
The ChromaAnimationAPI
class provides a wrapper for the RzChromatic
Library. The wrapper for the API can be found at Packages\RazerChromaSDK\Runtime\ChromaAnimationAPI.cs.
Full API
- AddColor
- AddFrame
- AddNonZeroAllKeys
- AddNonZeroAllKeysAllFrames
- AddNonZeroAllKeysAllFramesName
- AddNonZeroAllKeysAllFramesNameD
- AddNonZeroAllKeysAllFramesOffset
- AddNonZeroAllKeysAllFramesOffsetName
- AddNonZeroAllKeysAllFramesOffsetNameD
- AddNonZeroAllKeysName
- AddNonZeroAllKeysOffset
- AddNonZeroAllKeysOffsetName
- AddNonZeroAllKeysOffsetNameD
- AddNonZeroTargetAllKeysAllFrames
- AddNonZeroTargetAllKeysAllFramesName
- AddNonZeroTargetAllKeysAllFramesNameD
- AddNonZeroTargetAllKeysAllFramesOffset
- AddNonZeroTargetAllKeysAllFramesOffsetName
- AddNonZeroTargetAllKeysAllFramesOffsetNameD
- AddNonZeroTargetAllKeysOffset
- AddNonZeroTargetAllKeysOffsetName
- AddNonZeroTargetAllKeysOffsetNameD
- AppendAllFrames
- AppendAllFramesName
- AppendAllFramesNameD
- ClearAll
- ClearAnimationType
- CloseAll
- CloseAnimation
- CloseAnimationD
- CloseAnimationName
- CloseAnimationNameD
- CloseComposite
- CloseCompositeD
- CopyAllKeys
- CopyAllKeysName
- CopyAnimation
- CopyAnimationName
- CopyAnimationNameD
- CopyBlueChannelAllFrames
- CopyBlueChannelAllFramesName
- CopyBlueChannelAllFramesNameD
- CopyGreenChannelAllFrames
- CopyGreenChannelAllFramesName
- CopyGreenChannelAllFramesNameD
- CopyKeyColor
- CopyKeyColorAllFrames
- CopyKeyColorAllFramesName
- CopyKeyColorAllFramesNameD
- CopyKeyColorAllFramesOffset
- CopyKeyColorAllFramesOffsetName
- CopyKeyColorAllFramesOffsetNameD
- CopyKeyColorName
- CopyKeyColorNameD
- CopyKeysColor
- CopyKeysColorAllFrames
- CopyKeysColorAllFramesName
- CopyKeysColorName
- CopyKeysColorOffset
- CopyKeysColorOffsetName
- CopyNonZeroAllKeys
- CopyNonZeroAllKeysAllFrames
- CopyNonZeroAllKeysAllFramesName
- CopyNonZeroAllKeysAllFramesNameD
- CopyNonZeroAllKeysAllFramesOffset
- CopyNonZeroAllKeysAllFramesOffsetName
- CopyNonZeroAllKeysAllFramesOffsetNameD
- CopyNonZeroAllKeysName
- CopyNonZeroAllKeysNameD
- CopyNonZeroAllKeysOffset
- CopyNonZeroAllKeysOffsetName
- CopyNonZeroAllKeysOffsetNameD
- CopyNonZeroKeyColor
- CopyNonZeroKeyColorName
- CopyNonZeroKeyColorNameD
- CopyNonZeroTargetAllKeys
- CopyNonZeroTargetAllKeysAllFrames
- CopyNonZeroTargetAllKeysAllFramesName
- CopyNonZeroTargetAllKeysAllFramesNameD
- CopyNonZeroTargetAllKeysAllFramesOffset
- CopyNonZeroTargetAllKeysAllFramesOffsetName
- CopyNonZeroTargetAllKeysAllFramesOffsetNameD
- CopyNonZeroTargetAllKeysName
- CopyNonZeroTargetAllKeysNameD
- CopyNonZeroTargetAllKeysOffset
- CopyNonZeroTargetAllKeysOffsetName
- CopyNonZeroTargetAllKeysOffsetNameD
- CopyNonZeroTargetZeroAllKeysAllFrames
- CopyNonZeroTargetZeroAllKeysAllFramesName
- CopyNonZeroTargetZeroAllKeysAllFramesNameD
- CopyRedChannelAllFrames
- CopyRedChannelAllFramesName
- CopyRedChannelAllFramesNameD
- CopyZeroAllKeys
- CopyZeroAllKeysAllFrames
- CopyZeroAllKeysAllFramesName
- CopyZeroAllKeysAllFramesNameD
- CopyZeroAllKeysAllFramesOffset
- CopyZeroAllKeysAllFramesOffsetName
- CopyZeroAllKeysAllFramesOffsetNameD
- CopyZeroAllKeysName
- CopyZeroAllKeysOffset
- CopyZeroAllKeysOffsetName
- CopyZeroKeyColor
- CopyZeroKeyColorName
- CopyZeroKeyColorNameD
- CopyZeroTargetAllKeys
- CopyZeroTargetAllKeysAllFrames
- CopyZeroTargetAllKeysAllFramesName
- CopyZeroTargetAllKeysAllFramesNameD
- CopyZeroTargetAllKeysName
- CoreCreateChromaLinkEffect
- CoreCreateEffect
- CoreCreateHeadsetEffect
- CoreCreateKeyboardEffect
- CoreCreateKeypadEffect
- CoreCreateMouseEffect
- CoreCreateMousepadEffect
- CoreDeleteEffect
- CoreInit
- CoreInitSDK
- CoreIsActive
- CoreIsConnected
- CoreQueryDevice
- CoreSetEffect
- CoreSetEventName
- CoreStreamBroadcast
- CoreStreamBroadcastEnd
- CoreStreamGetAuthShortcode
- CoreStreamGetFocus
- CoreStreamGetId
- CoreStreamGetKey
- CoreStreamGetStatus
- CoreStreamGetStatusString
- CoreStreamReleaseShortcode
- CoreStreamSetFocus
- CoreStreamSupportsStreaming
- CoreStreamWatch
- CoreStreamWatchEnd
- CoreUnInit
- CreateAnimation
- CreateAnimationInMemory
- CreateEffect
- DeleteEffect
- DuplicateFirstFrame
- DuplicateFirstFrameName
- DuplicateFirstFrameNameD
- DuplicateFrames
- DuplicateFramesName
- DuplicateFramesNameD
- DuplicateMirrorFrames
- DuplicateMirrorFramesName
- DuplicateMirrorFramesNameD
- FadeEndFrames
- FadeEndFramesName
- FadeEndFramesNameD
- FadeStartFrames
- FadeStartFramesName
- FadeStartFramesNameD
- FillColor
- FillColorAllFrames
- FillColorAllFramesName
- FillColorAllFramesNameD
- FillColorAllFramesRGB
- FillColorAllFramesRGBName
- FillColorAllFramesRGBNameD
- FillColorName
- FillColorNameD
- FillColorRGB
- FillColorRGBName
- FillColorRGBNameD
- FillNonZeroColor
- FillNonZeroColorAllFrames
- FillNonZeroColorAllFramesName
- FillNonZeroColorAllFramesNameD
- FillNonZeroColorAllFramesRGB
- FillNonZeroColorAllFramesRGBName
- FillNonZeroColorAllFramesRGBNameD
- FillNonZeroColorName
- FillNonZeroColorNameD
- FillNonZeroColorRGB
- FillNonZeroColorRGBName
- FillNonZeroColorRGBNameD
- FillRandomColors
- FillRandomColorsAllFrames
- FillRandomColorsAllFramesName
- FillRandomColorsAllFramesNameD
- FillRandomColorsBlackAndWhite
- FillRandomColorsBlackAndWhiteAllFrames
- FillRandomColorsBlackAndWhiteAllFramesName
- FillRandomColorsBlackAndWhiteAllFramesNameD
- FillRandomColorsBlackAndWhiteName
- FillRandomColorsBlackAndWhiteNameD
- FillRandomColorsName
- FillRandomColorsNameD
- FillThresholdColors
- FillThresholdColorsAllFrames
- FillThresholdColorsAllFramesName
- FillThresholdColorsAllFramesNameD
- FillThresholdColorsAllFramesRGB
- FillThresholdColorsAllFramesRGBName
- FillThresholdColorsAllFramesRGBNameD
- FillThresholdColorsMinMaxAllFramesRGB
- FillThresholdColorsMinMaxAllFramesRGBName
- FillThresholdColorsMinMaxAllFramesRGBNameD
- FillThresholdColorsMinMaxRGB
- FillThresholdColorsMinMaxRGBName
- FillThresholdColorsMinMaxRGBNameD
- FillThresholdColorsName
- FillThresholdColorsNameD
- FillThresholdColorsRGB
- FillThresholdColorsRGBName
- FillThresholdColorsRGBNameD
- FillThresholdRGBColorsAllFramesRGB
- FillThresholdRGBColorsAllFramesRGBName
- FillThresholdRGBColorsAllFramesRGBNameD
- FillThresholdRGBColorsRGB
- FillThresholdRGBColorsRGBName
- FillThresholdRGBColorsRGBNameD
- FillZeroColor
- FillZeroColorAllFrames
- FillZeroColorAllFramesName
- FillZeroColorAllFramesNameD
- FillZeroColorAllFramesRGB
- FillZeroColorAllFramesRGBName
- FillZeroColorAllFramesRGBNameD
- FillZeroColorName
- FillZeroColorNameD
- FillZeroColorRGB
- FillZeroColorRGBName
- FillZeroColorRGBNameD
- Get1DColor
- Get1DColorName
- Get1DColorNameD
- Get2DColor
- Get2DColorName
- Get2DColorNameD
- GetAnimation
- GetAnimationCount
- GetAnimationD
- GetAnimationId
- GetAnimationName
- GetCurrentFrame
- GetCurrentFrameName
- GetCurrentFrameNameD
- GetDevice
- GetDeviceName
- GetDeviceNameD
- GetDeviceType
- GetDeviceTypeName
- GetDeviceTypeNameD
- GetFrame
- GetFrameCount
- GetFrameCountName
- GetFrameCountNameD
- GetFrameDuration
- GetFrameDurationName
- GetFrameName
- GetKeyColor
- GetKeyColorD
- GetKeyColorName
- GetLibraryLoadedState
- GetLibraryLoadedStateD
- GetMaxColumn
- GetMaxColumnD
- GetMaxLeds
- GetMaxLedsD
- GetMaxRow
- GetMaxRowD
- GetPlayingAnimationCount
- GetPlayingAnimationId
- GetRGB
- GetRGBD
- GetTotalDuration
- GetTotalDurationName
- HasAnimationLoop
- HasAnimationLoopName
- HasAnimationLoopNameD
- Init
- InitD
- InitSDK
- InsertDelay
- InsertDelayName
- InsertDelayNameD
- InsertFrame
- InsertFrameName
- InsertFrameNameD
- InvertColors
- InvertColorsAllFrames
- InvertColorsAllFramesName
- InvertColorsAllFramesNameD
- InvertColorsName
- InvertColorsNameD
- IsAnimationPaused
- IsAnimationPausedName
- IsAnimationPausedNameD
- IsDialogOpen
- IsDialogOpenD
- IsInitialized
- IsInitializedD
- IsPlatformSupported
- IsPlatformSupportedD
- IsPlaying
- IsPlayingD
- IsPlayingName
- IsPlayingNameD
- IsPlayingType
- IsPlayingTypeD
- Lerp
- LerpColor
- LoadAnimation
- LoadAnimationD
- LoadAnimationName
- LoadComposite
- MakeBlankFrames
- MakeBlankFramesName
- MakeBlankFramesNameD
- MakeBlankFramesRandom
- MakeBlankFramesRandomBlackAndWhite
- MakeBlankFramesRandomBlackAndWhiteName
- MakeBlankFramesRandomBlackAndWhiteNameD
- MakeBlankFramesRandomName
- MakeBlankFramesRandomNameD
- MakeBlankFramesRGB
- MakeBlankFramesRGBName
- MakeBlankFramesRGBNameD
- MirrorHorizontally
- MirrorVertically
- MultiplyColorLerpAllFrames
- MultiplyColorLerpAllFramesName
- MultiplyColorLerpAllFramesNameD
- MultiplyIntensity
- MultiplyIntensityAllFrames
- MultiplyIntensityAllFramesName
- MultiplyIntensityAllFramesNameD
- MultiplyIntensityAllFramesRGB
- MultiplyIntensityAllFramesRGBName
- MultiplyIntensityAllFramesRGBNameD
- MultiplyIntensityColor
- MultiplyIntensityColorAllFrames
- MultiplyIntensityColorAllFramesName
- MultiplyIntensityColorAllFramesNameD
- MultiplyIntensityColorName
- MultiplyIntensityColorNameD
- MultiplyIntensityName
- MultiplyIntensityNameD
- MultiplyIntensityRGB
- MultiplyIntensityRGBName
- MultiplyIntensityRGBNameD
- MultiplyNonZeroTargetColorLerp
- MultiplyNonZeroTargetColorLerpAllFrames
- MultiplyNonZeroTargetColorLerpAllFramesName
- MultiplyNonZeroTargetColorLerpAllFramesNameD
- MultiplyNonZeroTargetColorLerpAllFramesRGB
- MultiplyNonZeroTargetColorLerpAllFramesRGBName
- MultiplyNonZeroTargetColorLerpAllFramesRGBNameD
- MultiplyTargetColorLerp
- MultiplyTargetColorLerpAllFrames
- MultiplyTargetColorLerpAllFramesName
- MultiplyTargetColorLerpAllFramesNameD
- MultiplyTargetColorLerpAllFramesRGB
- MultiplyTargetColorLerpAllFramesRGBName
- MultiplyTargetColorLerpAllFramesRGBNameD
- MultiplyTargetColorLerpName
- OffsetColors
- OffsetColorsAllFrames
- OffsetColorsAllFramesName
- OffsetColorsAllFramesNameD
- OffsetColorsName
- OffsetColorsNameD
- OffsetNonZeroColors
- OffsetNonZeroColorsAllFrames
- OffsetNonZeroColorsAllFramesName
- OffsetNonZeroColorsAllFramesNameD
- OffsetNonZeroColorsName
- OffsetNonZeroColorsNameD
- OpenAnimation
- OpenAnimationD
- OpenAnimationFromMemory
- OpenEditorDialog
- OpenEditorDialogAndPlay
- OpenEditorDialogAndPlayD
- OpenEditorDialogD
- OverrideFrameDuration
- OverrideFrameDurationD
- OverrideFrameDurationName
- PauseAnimation
- PauseAnimationName
- PauseAnimationNameD
- PlayAnimation
- PlayAnimationD
- PlayAnimationFrame
- PlayAnimationFrameName
- PlayAnimationFrameNameD
- PlayAnimationLoop
- PlayAnimationName
- PlayAnimationNameD
- PlayComposite
- PlayCompositeD
- PreviewFrame
- PreviewFrameD
- PreviewFrameName
- ReduceFrames
- ReduceFramesName
- ReduceFramesNameD
- ResetAnimation
- ResumeAnimation
- ResumeAnimationName
- ResumeAnimationNameD
- Reverse
- ReverseAllFrames
- ReverseAllFramesName
- ReverseAllFramesNameD
- SaveAnimation
- SaveAnimationName
- Set1DColor
- Set1DColorName
- Set1DColorNameD
- Set2DColor
- Set2DColorName
- Set2DColorNameD
- SetChromaCustomColorAllFrames
- SetChromaCustomColorAllFramesName
- SetChromaCustomColorAllFramesNameD
- SetChromaCustomFlag
- SetChromaCustomFlagName
- SetChromaCustomFlagNameD
- SetCurrentFrame
- SetCurrentFrameName
- SetCurrentFrameNameD
- SetCustomColorFlag2D
- SetDevice
- SetEffect
- SetEffectCustom1D
- SetEffectCustom2D
- SetEffectKeyboardCustom2D
- SetIdleAnimation
- SetIdleAnimationName
- SetKeyColor
- SetKeyColorAllFrames
- SetKeyColorAllFramesName
- SetKeyColorAllFramesNameD
- SetKeyColorAllFramesRGB
- SetKeyColorAllFramesRGBName
- SetKeyColorAllFramesRGBNameD
- SetKeyColorName
- SetKeyColorNameD
- SetKeyColorRGB
- SetKeyColorRGBName
- SetKeyColorRGBNameD
- SetKeyNonZeroColor
- SetKeyNonZeroColorName
- SetKeyNonZeroColorNameD
- SetKeyNonZeroColorRGB
- SetKeyNonZeroColorRGBName
- SetKeyNonZeroColorRGBNameD
- SetKeyRowColumnColorName
- SetKeysColor
- SetKeysColorAllFrames
- SetKeysColorAllFramesName
- SetKeysColorAllFramesRGB
- SetKeysColorAllFramesRGBName
- SetKeysColorName
- SetKeysColorRGB
- SetKeysColorRGBName
- SetKeysNonZeroColor
- SetKeysNonZeroColorAllFrames
- SetKeysNonZeroColorAllFramesName
- SetKeysNonZeroColorName
- SetKeysNonZeroColorRGB
- SetKeysNonZeroColorRGBName
- SetKeysZeroColor
- SetKeysZeroColorAllFrames
- SetKeysZeroColorAllFramesName
- SetKeysZeroColorAllFramesRGB
- SetKeysZeroColorAllFramesRGBName
- SetKeysZeroColorName
- SetKeysZeroColorRGB
- SetKeysZeroColorRGBName
- SetKeyZeroColor
- SetKeyZeroColorName
- SetKeyZeroColorNameD
- SetKeyZeroColorRGB
- SetKeyZeroColorRGBName
- SetKeyZeroColorRGBNameD
- SetLogDelegate
- SetStaticColor
- SetStaticColorAll
- StaticColor
- StaticColorAll
- StaticColorD
- StopAll
- StopAnimation
- StopAnimationD
- StopAnimationName
- StopAnimationNameD
- StopAnimationType
- StopAnimationTypeD
- StopComposite
- StopCompositeD
- SubtractColor
- SubtractNonZeroAllKeys
- SubtractNonZeroAllKeysAllFrames
- SubtractNonZeroAllKeysAllFramesName
- SubtractNonZeroAllKeysAllFramesNameD
- SubtractNonZeroAllKeysAllFramesOffset
- SubtractNonZeroAllKeysAllFramesOffsetName
- SubtractNonZeroAllKeysAllFramesOffsetNameD
- SubtractNonZeroAllKeysName
- SubtractNonZeroAllKeysOffset
- SubtractNonZeroAllKeysOffsetName
- SubtractNonZeroAllKeysOffsetNameD
- SubtractNonZeroTargetAllKeysAllFrames
- SubtractNonZeroTargetAllKeysAllFramesName
- SubtractNonZeroTargetAllKeysAllFramesNameD
- SubtractNonZeroTargetAllKeysAllFramesOffset
- SubtractNonZeroTargetAllKeysAllFramesOffsetName
- SubtractNonZeroTargetAllKeysAllFramesOffsetNameD
- SubtractNonZeroTargetAllKeysOffset
- SubtractNonZeroTargetAllKeysOffsetName
- SubtractNonZeroTargetAllKeysOffsetNameD
- SubtractThresholdColorsMinMaxAllFramesRGB
- SubtractThresholdColorsMinMaxAllFramesRGBName
- SubtractThresholdColorsMinMaxAllFramesRGBNameD
- SubtractThresholdColorsMinMaxRGB
- SubtractThresholdColorsMinMaxRGBName
- SubtractThresholdColorsMinMaxRGBNameD
- TrimEndFrames
- TrimEndFramesName
- TrimEndFramesNameD
- TrimFrame
- TrimFrameName
- TrimFrameNameD
- TrimStartFrames
- TrimStartFramesName
- TrimStartFramesNameD
- Uninit
- UninitD
- UnloadAnimation
- UnloadAnimationD
- UnloadAnimationName
- UnloadComposite
- UnloadLibrarySDK
- UnloadLibraryStreamingPlugin
- UpdateFrame
- UpdateFrameName
- UseForwardChromaEvents
- UseIdleAnimation
- UseIdleAnimations
- UsePreloading
- UsePreloadingName
AddColor
Return the sum of colors
int result = ChromaAnimationAPI.AddColor(int color1, int color2);
AddFrame
Adds a frame to the Chroma
animation and sets the duration
(in seconds).
The color
is expected to be an array of the dimensions for the deviceType/device
.
The length
parameter is the size of the color
array. For EChromaSDKDevice1DEnum
the array size should be MAX LEDS
. For EChromaSDKDevice2DEnum
the array
size should be MAX ROW
times MAX COLUMN
. Returns the animation id upon
success. Returns negative one upon failure.
int result = ChromaAnimationAPI.AddFrame(int animationId, float duration, int[] colors, int length);
AddNonZeroAllKeys
Add source color to target where color is not black for frame id, reference source and target by id.
ChromaAnimationAPI.AddNonZeroAllKeys(int sourceAnimationId, int targetAnimationId, int frameId);
AddNonZeroAllKeysAllFrames
Add source color to target where color is not black for all frames, reference source and target by id.
ChromaAnimationAPI.AddNonZeroAllKeysAllFrames(int sourceAnimationId, int targetAnimationId);
AddNonZeroAllKeysAllFramesName
Add source color to target where color is not black for all frames, reference source and target by name.
ChromaAnimationAPI.AddNonZeroAllKeysAllFramesName(string sourceAnimation, string targetAnimation);
AddNonZeroAllKeysAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.AddNonZeroAllKeysAllFramesNameD(string sourceAnimation, string targetAnimation);
AddNonZeroAllKeysAllFramesOffset
Add source color to target where color is not black for all frames starting at offset for the length of the source, reference source and target by id.
ChromaAnimationAPI.AddNonZeroAllKeysAllFramesOffset(int sourceAnimationId, int targetAnimationId, int offset);
AddNonZeroAllKeysAllFramesOffsetName
Add source color to target where color is not black for all frames starting at offset for the length of the source, reference source and target by name.
ChromaAnimationAPI.AddNonZeroAllKeysAllFramesOffsetName(string sourceAnimation, string targetAnimation, int offset);
AddNonZeroAllKeysAllFramesOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.AddNonZeroAllKeysAllFramesOffsetNameD(string sourceAnimation, string targetAnimation, double offset);
AddNonZeroAllKeysName
Add source color to target where color is not black for frame id, reference source and target by name.
ChromaAnimationAPI.AddNonZeroAllKeysName(string sourceAnimation, string targetAnimation, int frameId);
AddNonZeroAllKeysOffset
Add source color to target where color is not black for the source frame and target offset frame, reference source and target by id.
ChromaAnimationAPI.AddNonZeroAllKeysOffset(int sourceAnimationId, int targetAnimationId, int frameId, int offset);
AddNonZeroAllKeysOffsetName
Add source color to target where color is not black for the source frame and target offset frame, reference source and target by name.
ChromaAnimationAPI.AddNonZeroAllKeysOffsetName(string sourceAnimation, string targetAnimation, int frameId, int offset);
AddNonZeroAllKeysOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.AddNonZeroAllKeysOffsetNameD(string sourceAnimation, string targetAnimation, double frameId, double offset);
AddNonZeroTargetAllKeysAllFrames
Add source color to target where the target color is not black for all frames, reference source and target by id.
ChromaAnimationAPI.AddNonZeroTargetAllKeysAllFrames(int sourceAnimationId, int targetAnimationId);
AddNonZeroTargetAllKeysAllFramesName
Add source color to target where the target color is not black for all frames, reference source and target by name.
ChromaAnimationAPI.AddNonZeroTargetAllKeysAllFramesName(string sourceAnimation, string targetAnimation);
AddNonZeroTargetAllKeysAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.AddNonZeroTargetAllKeysAllFramesNameD(string sourceAnimation, string targetAnimation);
AddNonZeroTargetAllKeysAllFramesOffset
Add source color to target where the target color is not black for all frames starting at offset for the length of the source, reference source and target by id.
ChromaAnimationAPI.AddNonZeroTargetAllKeysAllFramesOffset(int sourceAnimationId, int targetAnimationId, int offset);
AddNonZeroTargetAllKeysAllFramesOffsetName
Add source color to target where the target color is not black for all frames starting at offset for the length of the source, reference source and target by name.
ChromaAnimationAPI.AddNonZeroTargetAllKeysAllFramesOffsetName(string sourceAnimation, string targetAnimation, int offset);
AddNonZeroTargetAllKeysAllFramesOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.AddNonZeroTargetAllKeysAllFramesOffsetNameD(string sourceAnimation, string targetAnimation, double offset);
AddNonZeroTargetAllKeysOffset
Add source color to target where target color is not blank from the source frame to the target offset frame, reference source and target by id.
ChromaAnimationAPI.AddNonZeroTargetAllKeysOffset(int sourceAnimationId, int targetAnimationId, int frameId, int offset);
AddNonZeroTargetAllKeysOffsetName
Add source color to target where target color is not blank from the source frame to the target offset frame, reference source and target by name.
ChromaAnimationAPI.AddNonZeroTargetAllKeysOffsetName(string sourceAnimation, string targetAnimation, int frameId, int offset);
AddNonZeroTargetAllKeysOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.AddNonZeroTargetAllKeysOffsetNameD(string sourceAnimation, string targetAnimation, double frameId, double offset);
AppendAllFrames
Append all source frames to the target animation, reference source and target by id.
ChromaAnimationAPI.AppendAllFrames(int sourceAnimationId, int targetAnimationId);
AppendAllFramesName
Append all source frames to the target animation, reference source and target by name.
ChromaAnimationAPI.AppendAllFramesName(string sourceAnimation, string targetAnimation);
AppendAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.AppendAllFramesNameD(string sourceAnimation, string targetAnimation);
ClearAll
PluginClearAll
will issue a CLEAR
effect for all devices.
ChromaAnimationAPI.ClearAll();
ClearAnimationType
PluginClearAnimationType
will issue a CLEAR
effect for the given device.
ChromaAnimationAPI.ClearAnimationType(int deviceType, int device);
CloseAll
PluginCloseAll
closes all open animations so they can be reloaded from
disk. The set of animations will be stopped if playing.
ChromaAnimationAPI.CloseAll();
CloseAnimation
Closes the Chroma
animation to free up resources referenced by id. Returns
the animation id upon success. Returns negative one upon failure. This
might be used while authoring effects if there was a change necessitating
re-opening the animation. The animation id can no longer be used once closed.
int result = ChromaAnimationAPI.CloseAnimation(int animationId);
CloseAnimationD
D suffix for limited data types.
double result = ChromaAnimationAPI.CloseAnimationD(double animationId);
CloseAnimationName
Closes the Chroma
animation referenced by name so that the animation can
be reloaded from disk.
ChromaAnimationAPI.CloseAnimationName(string path);
CloseAnimationNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CloseAnimationNameD(string path);
CloseComposite
PluginCloseComposite
closes a set of animations so they can be reloaded
from disk. The set of animations will be stopped if playing.
ChromaAnimationAPI.CloseComposite(string name);
CloseCompositeD
D suffix for limited data types.
double result = ChromaAnimationAPI.CloseCompositeD(string name);
CopyAllKeys
Copy source animation to target animation for the given frame. Source and target are referenced by id.
ChromaAnimationAPI.CopyAllKeys(int sourceAnimationId, int targetAnimationId, int frameId);
CopyAllKeysName
Copy source animation to target animation for the given frame. Source and target are referenced by id.
ChromaAnimationAPI.CopyAllKeysName(string sourceAnimation, string targetAnimation, int frameId);
CopyAnimation
Copy animation to named target animation in memory. If target animation exists, close first. Source is referenced by id.
int result = ChromaAnimationAPI.CopyAnimation(int sourceAnimationId, string targetAnimation);
CopyAnimationName
Copy animation to named target animation in memory. If target animation exists, close first. Source is referenced by name.
ChromaAnimationAPI.CopyAnimationName(string sourceAnimation, string targetAnimation);
CopyAnimationNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyAnimationNameD(string sourceAnimation, string targetAnimation);
CopyBlueChannelAllFrames
Copy blue channel to other channels for all frames. Intensity range is 0.0 to 1.0. Reference the animation by id.
ChromaAnimationAPI.CopyBlueChannelAllFrames(int animationId, float redIntensity, float greenIntensity);
CopyBlueChannelAllFramesName
Copy blue channel to other channels for all frames. Intensity range is 0.0 to 1.0. Reference the animation by name.
ChromaAnimationAPI.CopyBlueChannelAllFramesName(string path, float redIntensity, float greenIntensity);
CopyBlueChannelAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyBlueChannelAllFramesNameD(string path, double redIntensity, double greenIntensity);
CopyGreenChannelAllFrames
Copy green channel to other channels for all frames. Intensity range is 0.0 to 1.0. Reference the animation by id.
ChromaAnimationAPI.CopyGreenChannelAllFrames(int animationId, float redIntensity, float blueIntensity);
CopyGreenChannelAllFramesName
Copy green channel to other channels for all frames. Intensity range is 0.0 to 1.0. Reference the animation by name.
ChromaAnimationAPI.CopyGreenChannelAllFramesName(string path, float redIntensity, float blueIntensity);
CopyGreenChannelAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyGreenChannelAllFramesNameD(string path, double redIntensity, double blueIntensity);
CopyKeyColor
Copy animation key color from the source animation to the target animation for the given frame. Reference the source and target by id.
ChromaAnimationAPI.CopyKeyColor(int sourceAnimationId, int targetAnimationId, int frameId, int rzkey);
CopyKeyColorAllFrames
Copy animation key color from the source animation to the target animation for all frames. Reference the source and target by id.
ChromaAnimationAPI.CopyKeyColorAllFrames(int sourceAnimationId, int targetAnimationId, int rzkey);
CopyKeyColorAllFramesName
Copy animation key color from the source animation to the target animation for all frames. Reference the source and target by name.
ChromaAnimationAPI.CopyKeyColorAllFramesName(string sourceAnimation, string targetAnimation, int rzkey);
CopyKeyColorAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyKeyColorAllFramesNameD(string sourceAnimation, string targetAnimation, double rzkey);
CopyKeyColorAllFramesOffset
Copy animation key color from the source animation to the target animation for all frames, starting at the offset for the length of the source animation. Source and target are referenced by id.
ChromaAnimationAPI.CopyKeyColorAllFramesOffset(int sourceAnimationId, int targetAnimationId, int rzkey, int offset);
CopyKeyColorAllFramesOffsetName
Copy animation key color from the source animation to the target animation for all frames, starting at the offset for the length of the source animation. Source and target are referenced by name.
ChromaAnimationAPI.CopyKeyColorAllFramesOffsetName(string sourceAnimation, string targetAnimation, int rzkey, int offset);
CopyKeyColorAllFramesOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyKeyColorAllFramesOffsetNameD(string sourceAnimation, string targetAnimation, double rzkey, double offset);
CopyKeyColorName
Copy animation key color from the source animation to the target animation for the given frame.
ChromaAnimationAPI.CopyKeyColorName(string sourceAnimation, string targetAnimation, int frameId, int rzkey);
CopyKeyColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyKeyColorNameD(string sourceAnimation, string targetAnimation, double frameId, double rzkey);
CopyKeysColor
Copy animation color for a set of keys from the source animation to the target animation for the given frame. Reference the source and target by id.
ChromaAnimationAPI.CopyKeysColor(int sourceAnimationId, int targetAnimationId, int frameId, int[] keys, int size);
CopyKeysColorAllFrames
Copy animation color for a set of keys from the source animation to the target animation for all frames. Reference the source and target by id.
ChromaAnimationAPI.CopyKeysColorAllFrames(int sourceAnimationId, int targetAnimationId, int[] keys, int size);
CopyKeysColorAllFramesName
Copy animation color for a set of keys from the source animation to the target animation for all frames. Reference the source and target by name.
ChromaAnimationAPI.CopyKeysColorAllFramesName(string sourceAnimation, string targetAnimation, int[] keys, int size);
CopyKeysColorName
Copy animation color for a set of keys from the source animation to the target animation for the given frame. Reference the source and target by name.
ChromaAnimationAPI.CopyKeysColorName(string sourceAnimation, string targetAnimation, int frameId, int[] keys, int size);
CopyKeysColorOffset
Copy animation color for a set of keys from the source animation to the target animation from the source frame to the target frame. Reference the source and target by id.
ChromaAnimationAPI.CopyKeysColorOffset(int sourceAnimationId, int targetAnimationId, int sourceFrameId, int targetFrameId, int[] keys, int size);
CopyKeysColorOffsetName
Copy animation color for a set of keys from the source animation to the target animation from the source frame to the target frame. Reference the source and target by name.
ChromaAnimationAPI.CopyKeysColorOffsetName(string sourceAnimation, string targetAnimation, int sourceFrameId, int targetFrameId, int[] keys, int size);
CopyNonZeroAllKeys
Copy source animation to target animation for the given frame. Source and target are referenced by id.
ChromaAnimationAPI.CopyNonZeroAllKeys(int sourceAnimationId, int targetAnimationId, int frameId);
CopyNonZeroAllKeysAllFrames
Copy nonzero colors from a source animation to a target animation for all frames. Reference source and target by id.
ChromaAnimationAPI.CopyNonZeroAllKeysAllFrames(int sourceAnimationId, int targetAnimationId);
CopyNonZeroAllKeysAllFramesName
Copy nonzero colors from a source animation to a target animation for all frames. Reference source and target by name.
ChromaAnimationAPI.CopyNonZeroAllKeysAllFramesName(string sourceAnimation, string targetAnimation);
CopyNonZeroAllKeysAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroAllKeysAllFramesNameD(string sourceAnimation, string targetAnimation);
CopyNonZeroAllKeysAllFramesOffset
Copy nonzero colors from a source animation to a target animation for all frames starting at the offset for the length of the source animation. The source and target are referenced by id.
ChromaAnimationAPI.CopyNonZeroAllKeysAllFramesOffset(int sourceAnimationId, int targetAnimationId, int offset);
CopyNonZeroAllKeysAllFramesOffsetName
Copy nonzero colors from a source animation to a target animation for all frames starting at the offset for the length of the source animation. The source and target are referenced by name.
ChromaAnimationAPI.CopyNonZeroAllKeysAllFramesOffsetName(string sourceAnimation, string targetAnimation, int offset);
CopyNonZeroAllKeysAllFramesOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroAllKeysAllFramesOffsetNameD(string sourceAnimation, string targetAnimation, double offset);
CopyNonZeroAllKeysName
Copy nonzero colors from source animation to target animation for the specified frame. Source and target are referenced by id.
ChromaAnimationAPI.CopyNonZeroAllKeysName(string sourceAnimation, string targetAnimation, int frameId);
CopyNonZeroAllKeysNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroAllKeysNameD(string sourceAnimation, string targetAnimation, double frameId);
CopyNonZeroAllKeysOffset
Copy nonzero colors from the source animation to the target animation from the source frame to the target offset frame. Source and target are referenced by id.
ChromaAnimationAPI.CopyNonZeroAllKeysOffset(int sourceAnimationId, int targetAnimationId, int frameId, int offset);
CopyNonZeroAllKeysOffsetName
Copy nonzero colors from the source animation to the target animation from the source frame to the target offset frame. Source and target are referenced by name.
ChromaAnimationAPI.CopyNonZeroAllKeysOffsetName(string sourceAnimation, string targetAnimation, int frameId, int offset);
CopyNonZeroAllKeysOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroAllKeysOffsetNameD(string sourceAnimation, string targetAnimation, double frameId, double offset);
CopyNonZeroKeyColor
Copy animation key color from the source animation to the target animation for the given frame where color is not zero.
ChromaAnimationAPI.CopyNonZeroKeyColor(int sourceAnimationId, int targetAnimationId, int frameId, int rzkey);
CopyNonZeroKeyColorName
Copy animation key color from the source animation to the target animation for the given frame where color is not zero.
ChromaAnimationAPI.CopyNonZeroKeyColorName(string sourceAnimation, string targetAnimation, int frameId, int rzkey);
CopyNonZeroKeyColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroKeyColorNameD(string sourceAnimation, string targetAnimation, double frameId, double rzkey);
CopyNonZeroTargetAllKeys
Copy nonzero colors from the source animation to the target animation where the target color is nonzero for the specified frame. Source and target are referenced by id.
ChromaAnimationAPI.CopyNonZeroTargetAllKeys(int sourceAnimationId, int targetAnimationId, int frameId);
CopyNonZeroTargetAllKeysAllFrames
Copy nonzero colors from the source animation to the target animation where the target color is nonzero for all frames. Source and target are referenced by id.
ChromaAnimationAPI.CopyNonZeroTargetAllKeysAllFrames(int sourceAnimationId, int targetAnimationId);
CopyNonZeroTargetAllKeysAllFramesName
Copy nonzero colors from the source animation to the target animation where the target color is nonzero for all frames. Source and target are referenced by name.
ChromaAnimationAPI.CopyNonZeroTargetAllKeysAllFramesName(string sourceAnimation, string targetAnimation);
CopyNonZeroTargetAllKeysAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroTargetAllKeysAllFramesNameD(string sourceAnimation, string targetAnimation);
CopyNonZeroTargetAllKeysAllFramesOffset
Copy nonzero colors from the source animation to the target animation where the target color is nonzero for all frames. Source and target are referenced by name.
ChromaAnimationAPI.CopyNonZeroTargetAllKeysAllFramesOffset(int sourceAnimationId, int targetAnimationId, int offset);
CopyNonZeroTargetAllKeysAllFramesOffsetName
Copy nonzero colors from the source animation to the target animation where the target color is nonzero for all frames starting at the target offset for the length of the source animation. Source and target animations are referenced by name.
ChromaAnimationAPI.CopyNonZeroTargetAllKeysAllFramesOffsetName(string sourceAnimation, string targetAnimation, int offset);
CopyNonZeroTargetAllKeysAllFramesOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroTargetAllKeysAllFramesOffsetNameD(string sourceAnimation, string targetAnimation, double offset);
CopyNonZeroTargetAllKeysName
Copy nonzero colors from the source animation to the target animation where the target color is nonzero for the specified frame. The source and target are referenced by name.
ChromaAnimationAPI.CopyNonZeroTargetAllKeysName(string sourceAnimation, string targetAnimation, int frameId);
CopyNonZeroTargetAllKeysNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroTargetAllKeysNameD(string sourceAnimation, string targetAnimation, double frameId);
CopyNonZeroTargetAllKeysOffset
Copy nonzero colors from the source animation to the target animation where the target color is nonzero for the specified source frame and target offset frame. The source and target are referenced by id.
ChromaAnimationAPI.CopyNonZeroTargetAllKeysOffset(int sourceAnimationId, int targetAnimationId, int frameId, int offset);
CopyNonZeroTargetAllKeysOffsetName
Copy nonzero colors from the source animation to the target animation where the target color is nonzero for the specified source frame and target offset frame. The source and target are referenced by name.
ChromaAnimationAPI.CopyNonZeroTargetAllKeysOffsetName(string sourceAnimation, string targetAnimation, int frameId, int offset);
CopyNonZeroTargetAllKeysOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroTargetAllKeysOffsetNameD(string sourceAnimation, string targetAnimation, double frameId, double offset);
CopyNonZeroTargetZeroAllKeysAllFrames
Copy nonzero colors from the source animation to the target animation where the target color is zero for all frames. Source and target are referenced by id.
ChromaAnimationAPI.CopyNonZeroTargetZeroAllKeysAllFrames(int sourceAnimationId, int targetAnimationId);
CopyNonZeroTargetZeroAllKeysAllFramesName
Copy nonzero colors from the source animation to the target animation where the target color is zero for all frames. Source and target are referenced by name.
ChromaAnimationAPI.CopyNonZeroTargetZeroAllKeysAllFramesName(string sourceAnimation, string targetAnimation);
CopyNonZeroTargetZeroAllKeysAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyNonZeroTargetZeroAllKeysAllFramesNameD(string sourceAnimation, string targetAnimation);
CopyRedChannelAllFrames
Copy red channel to other channels for all frames. Intensity range is 0.0 to 1.0. Reference the animation by id.
ChromaAnimationAPI.CopyRedChannelAllFrames(int animationId, float greenIntensity, float blueIntensity);
CopyRedChannelAllFramesName
Copy green channel to other channels for all frames. Intensity range is 0.0 to 1.0. Reference the animation by name.
ChromaAnimationAPI.CopyRedChannelAllFramesName(string path, float greenIntensity, float blueIntensity);
CopyRedChannelAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyRedChannelAllFramesNameD(string path, double greenIntensity, double blueIntensity);
CopyZeroAllKeys
Copy zero colors from source animation to target animation for the frame. Source and target are referenced by id.
ChromaAnimationAPI.CopyZeroAllKeys(int sourceAnimationId, int targetAnimationId, int frameId);
CopyZeroAllKeysAllFrames
Copy zero colors from source animation to target animation for all frames. Source and target are referenced by id.
ChromaAnimationAPI.CopyZeroAllKeysAllFrames(int sourceAnimationId, int targetAnimationId);
CopyZeroAllKeysAllFramesName
Copy zero colors from source animation to target animation for all frames. Source and target are referenced by name.
ChromaAnimationAPI.CopyZeroAllKeysAllFramesName(string sourceAnimation, string targetAnimation);
CopyZeroAllKeysAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyZeroAllKeysAllFramesNameD(string sourceAnimation, string targetAnimation);
CopyZeroAllKeysAllFramesOffset
Copy zero colors from source animation to target animation for all frames starting at the target offset for the length of the source animation. Source and target are referenced by id.
ChromaAnimationAPI.CopyZeroAllKeysAllFramesOffset(int sourceAnimationId, int targetAnimationId, int offset);
CopyZeroAllKeysAllFramesOffsetName
Copy zero colors from source animation to target animation for all frames starting at the target offset for the length of the source animation. Source and target are referenced by name.
ChromaAnimationAPI.CopyZeroAllKeysAllFramesOffsetName(string sourceAnimation, string targetAnimation, int offset);
CopyZeroAllKeysAllFramesOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyZeroAllKeysAllFramesOffsetNameD(string sourceAnimation, string targetAnimation, double offset);
CopyZeroAllKeysName
Copy zero colors from source animation to target animation for the frame. Source and target are referenced by name.
ChromaAnimationAPI.CopyZeroAllKeysName(string sourceAnimation, string targetAnimation, int frameId);
CopyZeroAllKeysOffset
Copy zero colors from source animation to target animation for the frame id starting at the target offset for the length of the source animation. Source and target are referenced by id.
ChromaAnimationAPI.CopyZeroAllKeysOffset(int sourceAnimationId, int targetAnimationId, int frameId, int offset);
CopyZeroAllKeysOffsetName
Copy zero colors from source animation to target animation for the frame id starting at the target offset for the length of the source animation. Source and target are referenced by name.
ChromaAnimationAPI.CopyZeroAllKeysOffsetName(string sourceAnimation, string targetAnimation, int frameId, int offset);
CopyZeroKeyColor
Copy zero key color from source animation to target animation for the specified frame. Source and target are referenced by id.
ChromaAnimationAPI.CopyZeroKeyColor(int sourceAnimationId, int targetAnimationId, int frameId, int rzkey);
CopyZeroKeyColorName
Copy zero key color from source animation to target animation for the specified frame. Source and target are referenced by name.
ChromaAnimationAPI.CopyZeroKeyColorName(string sourceAnimation, string targetAnimation, int frameId, int rzkey);
CopyZeroKeyColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyZeroKeyColorNameD(string sourceAnimation, string targetAnimation, double frameId, double rzkey);
CopyZeroTargetAllKeys
Copy nonzero color from source animation to target animation where target is zero for the frame. Source and target are referenced by id.
ChromaAnimationAPI.CopyZeroTargetAllKeys(int sourceAnimationId, int targetAnimationId, int frameId);
CopyZeroTargetAllKeysAllFrames
Copy nonzero color from source animation to target animation where target is zero for all frames. Source and target are referenced by id.
ChromaAnimationAPI.CopyZeroTargetAllKeysAllFrames(int sourceAnimationId, int targetAnimationId);
CopyZeroTargetAllKeysAllFramesName
Copy nonzero color from source animation to target animation where target is zero for all frames. Source and target are referenced by name.
ChromaAnimationAPI.CopyZeroTargetAllKeysAllFramesName(string sourceAnimation, string targetAnimation);
CopyZeroTargetAllKeysAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.CopyZeroTargetAllKeysAllFramesNameD(string sourceAnimation, string targetAnimation);
CopyZeroTargetAllKeysName
Copy nonzero color from source animation to target animation where target is zero for the frame. Source and target are referenced by name.
ChromaAnimationAPI.CopyZeroTargetAllKeysName(string sourceAnimation, string targetAnimation, int frameId);
CoreCreateChromaLinkEffect
Direct access to low level API.
int result = ChromaAnimationAPI.CoreCreateChromaLinkEffect(int effect, IntPtr pParam, out Guid pEffectId);
CoreCreateEffect
Direct access to low level API.
int result = ChromaAnimationAPI.CoreCreateEffect(Guid deviceId, EFFECT_TYPE effect, IntPtr pParam, out Guid pEffectId);
CoreCreateHeadsetEffect
Direct access to low level API.
int result = ChromaAnimationAPI.CoreCreateHeadsetEffect(int effect, IntPtr pParam, out Guid pEffectId);
CoreCreateKeyboardEffect
Direct access to low level API.
int result = ChromaAnimationAPI.CoreCreateKeyboardEffect(int effect, IntPtr pParam, out Guid pEffectId);
CoreCreateKeypadEffect
Direct access to low level API.
int result = ChromaAnimationAPI.CoreCreateKeypadEffect(int effect, IntPtr pParam, out Guid pEffectId);
CoreCreateMouseEffect
Direct access to low level API.
int result = ChromaAnimationAPI.CoreCreateMouseEffect(int effect, IntPtr pParam, out Guid pEffectId);
CoreCreateMousepadEffect
Direct access to low level API.
int result = ChromaAnimationAPI.CoreCreateMousepadEffect(int effect, IntPtr pParam, out Guid pEffectId);
CoreDeleteEffect
Direct access to low level API.
int result = ChromaAnimationAPI.CoreDeleteEffect(Guid effectId);
CoreInit
Direct access to low level API.
int result = ChromaAnimationAPI.CoreInit();
CoreInitSDK
Direct access to low level API.
int result = ChromaAnimationAPI.CoreInitSDK(ref ChromaSDK.APPINFOTYPE appInfo);
CoreIsActive
Direct access to low level API.
int result = ChromaAnimationAPI.CoreIsActive(BOOL& active);
CoreIsConnected
Direct access to low level API.
int result = ChromaAnimationAPI.CoreIsConnected(ChromaSDK::DEVICE_INFO_TYPE& deviceInfo);
CoreQueryDevice
Direct access to low level API.
int result = ChromaAnimationAPI.CoreQueryDevice(Guid deviceId, out DEVICE_INFO_TYPE deviceInfo);
CoreSetEffect
Direct access to low level API.
int result = ChromaAnimationAPI.CoreSetEffect(Guid effectId);
CoreSetEventName
Direct access to low level API.
int result = ChromaAnimationAPI.CoreSetEventName(LPCTSTR name);
CoreStreamBroadcast
Begin broadcasting Chroma RGB data using the stored stream key as the endpoint. Intended for Cloud Gaming Platforms, restore the streaming key when the game instance is launched to continue streaming. streamId is a null terminated string streamKey is a null terminated string StreamGetStatus() should return the READY status to use this method.
bool result = ChromaAnimationAPI.CoreStreamBroadcast(string streamId, string streamKey);
CoreStreamBroadcastEnd
End broadcasting Chroma RGB data. StreamGetStatus() should return the BROADCASTING status to use this method.
bool result = ChromaAnimationAPI.CoreStreamBroadcastEnd();
CoreStreamGetAuthShortcode
shortcode: Pass the address of a preallocated character buffer to get the streaming auth code. The buffer should have a minimum length of 6. length: Length will return as zero if the streaming auth code could not be obtained. If length is greater than zero, it will be the length of the returned streaming auth code. Once you have the shortcode, it should be shown to the user so they can associate the stream with their Razer ID StreamGetStatus() should return the READY status before invoking this method. platform: is the null terminated string that identifies the source of the stream: ( GEFORCE_NOW, LUNA, STADIA, GAME_PASS ) title: is the null terminated string that identifies the application or game.
ChromaAnimationAPI.CoreStreamGetAuthShortcode(ref string shortcode, out byte length, string platform, string title);
CoreStreamGetFocus
focus: Pass the address of a preallocated character buffer to get the stream focus. The buffer should have a length of 48 length: Length will return as zero if the stream focus could not be obtained. If length is greater than zero, it will be the length of the returned stream focus.
bool result = ChromaAnimationAPI.CoreStreamGetFocus(ref string focus, out byte length);
CoreStreamGetId
Intended for Cloud Gaming Platforms, store the stream id to persist in user preferences to continue streaming if the game is suspended or closed. shortcode: The shortcode is a null terminated string. Use the shortcode that authorized the stream to obtain the stream id. streamId should be a preallocated buffer to get the stream key. The buffer should have a length of 48. length: Length will return zero if the key could not be obtained. If the length is greater than zero, it will be the length of the returned streaming id. Retrieve the stream id after authorizing the shortcode. The authorization window will expire in 5 minutes. Be sure to save the stream key before the window expires. StreamGetStatus() should return the READY status to use this method.
ChromaAnimationAPI.CoreStreamGetId(string shortcode, ref string streamId, out byte length);
CoreStreamGetKey
Intended for Cloud Gaming Platforms, store the streaming key to persist in user preferences to continue streaming if the game is suspended or closed. shortcode: The shortcode is a null terminated string. Use the shortcode that authorized the stream to obtain the stream key. If the status is in the BROADCASTING or WATCHING state, passing a NULL shortcode will return the active streamId. streamKey should be a preallocated buffer to get the stream key. The buffer should have a length of 48. length: Length will return zero if the key could not be obtained. If the length is greater than zero, it will be the length of the returned streaming key. Retrieve the stream key after authorizing the shortcode. The authorization window will expire in 5 minutes. Be sure to save the stream key before the window expires. StreamGetStatus() should return the READY status to use this method.
ChromaAnimationAPI.CoreStreamGetKey(string shortcode, ref string streamKey, out byte length);
CoreStreamGetStatus
Returns StreamStatus, the current status of the service
ChromaSDK.Stream.StreamStatusType result = ChromaAnimationAPI.CoreStreamGetStatus();
CoreStreamGetStatusString
Convert StreamStatusType to a printable string
string result = ChromaAnimationAPI.CoreStreamGetStatusString(ChromaSDK.Stream.StreamStatusType status);
CoreStreamReleaseShortcode
This prevents the stream id and stream key from being obtained through the shortcode. This closes the auth window. shortcode is a null terminated string. StreamGetStatus() should return the READY status to use this method. returns success when shortcode has been released
bool result = ChromaAnimationAPI.CoreStreamReleaseShortcode(string shortcode);
CoreStreamSetFocus
The focus is a null terminated string. Set the focus identifer for the application designated to automatically change the streaming state. Returns true on success.
bool result = ChromaAnimationAPI.CoreStreamSetFocus(string focus);
CoreStreamSupportsStreaming
Returns true if the Chroma streaming is supported. If false is returned, avoid calling stream methods.
bool result = ChromaAnimationAPI.CoreStreamSupportsStreaming();
CoreStreamWatch
Begin watching the Chroma RGB data using streamID parameter. streamId is a null terminated string. StreamGetStatus() should return the READY status to use this method.
bool result = ChromaAnimationAPI.CoreStreamWatch(string streamId, ulong timestamp);
CoreStreamWatchEnd
End watching Chroma RGB data stream. StreamGetStatus() should return the WATCHING status to use this method.
bool result = ChromaAnimationAPI.CoreStreamWatchEnd();
CoreUnInit
Direct access to low level API.
int result = ChromaAnimationAPI.CoreUnInit();
CreateAnimation
Creates a Chroma
animation at the given path. The deviceType
parameter
uses EChromaSDKDeviceTypeEnum
as an integer. The device
parameter uses
EChromaSDKDevice1DEnum
or EChromaSDKDevice2DEnum
as an integer, respective
to the deviceType
. Returns the animation id upon success. Returns negative
one upon failure. Saves a Chroma
animation file with the .chroma
extension
at the given path. Returns the animation id upon success. Returns negative
one upon failure.
int result = ChromaAnimationAPI.CreateAnimation(string path, int deviceType, int device);
CreateAnimationInMemory
Creates a Chroma
animation in memory without creating a file. The deviceType
parameter uses EChromaSDKDeviceTypeEnum
as an integer. The device
parameter
uses EChromaSDKDevice1DEnum
or EChromaSDKDevice2DEnum
as an integer,
respective to the deviceType
. Returns the animation id upon success.
Returns negative one upon failure. Returns the animation id upon success.
Returns negative one upon failure.
int result = ChromaAnimationAPI.CreateAnimationInMemory(int deviceType, int device);
CreateEffect
Create a device specific effect.
int result = ChromaAnimationAPI.CreateEffect(Guid deviceId, EFFECT_TYPE effect, int[] colors, int size, out FChromaSDKGuid effectId);
DeleteEffect
Delete an effect given the effect id.
int result = ChromaAnimationAPI.DeleteEffect(Guid effectId);
DuplicateFirstFrame
Duplicate the first animation frame so that the animation length matches the frame count. Animation is referenced by id.
ChromaAnimationAPI.DuplicateFirstFrame(int animationId, int frameCount);
DuplicateFirstFrameName
Duplicate the first animation frame so that the animation length matches the frame count. Animation is referenced by name.
ChromaAnimationAPI.DuplicateFirstFrameName(string path, int frameCount);
DuplicateFirstFrameNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.DuplicateFirstFrameNameD(string path, double frameCount);
DuplicateFrames
Duplicate all the frames of the animation to double the animation length. Frame 1 becomes frame 1 and 2. Frame 2 becomes frame 3 and 4. And so on. The animation is referenced by id.
ChromaAnimationAPI.DuplicateFrames(int animationId);
DuplicateFramesName
Duplicate all the frames of the animation to double the animation length. Frame 1 becomes frame 1 and 2. Frame 2 becomes frame 3 and 4. And so on. The animation is referenced by name.
ChromaAnimationAPI.DuplicateFramesName(string path);
DuplicateFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.DuplicateFramesNameD(string path);
DuplicateMirrorFrames
Duplicate all the animation frames in reverse so that the animation plays forwards and backwards. Animation is referenced by id.
ChromaAnimationAPI.DuplicateMirrorFrames(int animationId);
DuplicateMirrorFramesName
Duplicate all the animation frames in reverse so that the animation plays forwards and backwards. Animation is referenced by name.
ChromaAnimationAPI.DuplicateMirrorFramesName(string path);
DuplicateMirrorFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.DuplicateMirrorFramesNameD(string path);
FadeEndFrames
Fade the animation to black starting at the fade frame index to the end of the animation. Animation is referenced by id.
ChromaAnimationAPI.FadeEndFrames(int animationId, int fade);
FadeEndFramesName
Fade the animation to black starting at the fade frame index to the end of the animation. Animation is referenced by name.
ChromaAnimationAPI.FadeEndFramesName(string path, int fade);
FadeEndFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FadeEndFramesNameD(string path, double fade);
FadeStartFrames
Fade the animation from black to full color starting at 0 to the fade frame index. Animation is referenced by id.
ChromaAnimationAPI.FadeStartFrames(int animationId, int fade);
FadeStartFramesName
Fade the animation from black to full color starting at 0 to the fade frame index. Animation is referenced by name.
ChromaAnimationAPI.FadeStartFramesName(string path, int fade);
FadeStartFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FadeStartFramesNameD(string path, double fade);
FillColor
Set the RGB value for all colors in the specified frame. Animation is referenced by id.
ChromaAnimationAPI.FillColor(int animationId, int frameId, int color);
FillColorAllFrames
Set the RGB value for all colors for all frames. Animation is referenced by id.
ChromaAnimationAPI.FillColorAllFrames(int animationId, int color);
FillColorAllFramesName
Set the RGB value for all colors for all frames. Animation is referenced by name.
ChromaAnimationAPI.FillColorAllFramesName(string path, int color);
FillColorAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillColorAllFramesNameD(string path, double color);
FillColorAllFramesRGB
Set the RGB value for all colors for all frames. Use the range of 0 to 255 for red, green, and blue parameters. Animation is referenced by id.
ChromaAnimationAPI.FillColorAllFramesRGB(int animationId, int red, int green, int blue);
FillColorAllFramesRGBName
Set the RGB value for all colors for all frames. Use the range of 0 to 255 for red, green, and blue parameters. Animation is referenced by name.
ChromaAnimationAPI.FillColorAllFramesRGBName(string path, int red, int green, int blue);
FillColorAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillColorAllFramesRGBNameD(string path, double red, double green, double blue);
FillColorName
Set the RGB value for all colors in the specified frame. Animation is referenced by name.
ChromaAnimationAPI.FillColorName(string path, int frameId, int color);
FillColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillColorNameD(string path, double frameId, double color);
FillColorRGB
Set the RGB value for all colors in the specified frame. Animation is referenced by id.
ChromaAnimationAPI.FillColorRGB(int animationId, int frameId, int red, int green, int blue);
FillColorRGBName
Set the RGB value for all colors in the specified frame. Animation is referenced by name.
ChromaAnimationAPI.FillColorRGBName(string path, int frameId, int red, int green, int blue);
FillColorRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillColorRGBNameD(string path, double frameId, double red, double green, double blue);
FillNonZeroColor
This method will only update colors in the animation that are not already set to black. Set the RGB value for a subset of colors in the specified frame. Animation is referenced by id.
ChromaAnimationAPI.FillNonZeroColor(int animationId, int frameId, int color);
FillNonZeroColorAllFrames
This method will only update colors in the animation that are not already set to black. Set the RGB value for a subset of colors for all frames. Animation is referenced by id.
ChromaAnimationAPI.FillNonZeroColorAllFrames(int animationId, int color);
FillNonZeroColorAllFramesName
This method will only update colors in the animation that are not already set to black. Set the RGB value for a subset of colors for all frames. Animation is referenced by name.
ChromaAnimationAPI.FillNonZeroColorAllFramesName(string path, int color);
FillNonZeroColorAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillNonZeroColorAllFramesNameD(string path, double color);
FillNonZeroColorAllFramesRGB
This method will only update colors in the animation that are not already set to black. Set the RGB value for a subset of colors for all frames. Use the range of 0 to 255 for red, green, and blue parameters. Animation is referenced by id.
ChromaAnimationAPI.FillNonZeroColorAllFramesRGB(int animationId, int red, int green, int blue);
FillNonZeroColorAllFramesRGBName
This method will only update colors in the animation that are not already set to black. Set the RGB value for a subset of colors for all frames. Use the range of 0 to 255 for red, green, and blue parameters. Animation is referenced by name.
ChromaAnimationAPI.FillNonZeroColorAllFramesRGBName(string path, int red, int green, int blue);
FillNonZeroColorAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillNonZeroColorAllFramesRGBNameD(string path, double red, double green, double blue);
FillNonZeroColorName
This method will only update colors in the animation that are not already set to black. Set the RGB value for a subset of colors in the specified frame. Animation is referenced by name.
ChromaAnimationAPI.FillNonZeroColorName(string path, int frameId, int color);
FillNonZeroColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillNonZeroColorNameD(string path, double frameId, double color);
FillNonZeroColorRGB
This method will only update colors in the animation that are not already set to black. Set the RGB value for a subset of colors in the specified frame. Use the range of 0 to 255 for red, green, and blue parameters. Animation is referenced by id.
ChromaAnimationAPI.FillNonZeroColorRGB(int animationId, int frameId, int red, int green, int blue);
FillNonZeroColorRGBName
This method will only update colors in the animation that are not already set to black. Set the RGB value for a subset of colors in the specified frame. Use the range of 0 to 255 for red, green, and blue parameters. Animation is referenced by name.
ChromaAnimationAPI.FillNonZeroColorRGBName(string path, int frameId, int red, int green, int blue);
FillNonZeroColorRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillNonZeroColorRGBNameD(string path, double frameId, double red, double green, double blue);
FillRandomColors
Fill the frame with random RGB values for the given frame. Animation is referenced by id.
ChromaAnimationAPI.FillRandomColors(int animationId, int frameId);
FillRandomColorsAllFrames
Fill the frame with random RGB values for all frames. Animation is referenced by id.
ChromaAnimationAPI.FillRandomColorsAllFrames(int animationId);
FillRandomColorsAllFramesName
Fill the frame with random RGB values for all frames. Animation is referenced by name.
ChromaAnimationAPI.FillRandomColorsAllFramesName(string path);
FillRandomColorsAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillRandomColorsAllFramesNameD(string path);
FillRandomColorsBlackAndWhite
Fill the frame with random black and white values for the specified frame. Animation is referenced by id.
ChromaAnimationAPI.FillRandomColorsBlackAndWhite(int animationId, int frameId);
FillRandomColorsBlackAndWhiteAllFrames
Fill the frame with random black and white values for all frames. Animation is referenced by id.
ChromaAnimationAPI.FillRandomColorsBlackAndWhiteAllFrames(int animationId);
FillRandomColorsBlackAndWhiteAllFramesName
Fill the frame with random black and white values for all frames. Animation is referenced by name.
ChromaAnimationAPI.FillRandomColorsBlackAndWhiteAllFramesName(string path);
FillRandomColorsBlackAndWhiteAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillRandomColorsBlackAndWhiteAllFramesNameD(string path);
FillRandomColorsBlackAndWhiteName
Fill the frame with random black and white values for the specified frame. Animation is referenced by name.
ChromaAnimationAPI.FillRandomColorsBlackAndWhiteName(string path, int frameId);
FillRandomColorsBlackAndWhiteNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillRandomColorsBlackAndWhiteNameD(string path, double frameId);
FillRandomColorsName
Fill the frame with random RGB values for the given frame. Animation is referenced by name.
ChromaAnimationAPI.FillRandomColorsName(string path, int frameId);
FillRandomColorsNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillRandomColorsNameD(string path, double frameId);
FillThresholdColors
Fill the specified frame with RGB color where the animation color is less than the RGB threshold. Animation is referenced by id.
ChromaAnimationAPI.FillThresholdColors(int animationId, int frameId, int threshold, int color);
FillThresholdColorsAllFrames
Fill all frames with RGB color where the animation color is less than the RGB threshold. Animation is referenced by id.
ChromaAnimationAPI.FillThresholdColorsAllFrames(int animationId, int threshold, int color);
FillThresholdColorsAllFramesName
Fill all frames with RGB color where the animation color is less than the RGB threshold. Animation is referenced by name.
ChromaAnimationAPI.FillThresholdColorsAllFramesName(string path, int threshold, int color);
FillThresholdColorsAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillThresholdColorsAllFramesNameD(string path, double threshold, double color);
FillThresholdColorsAllFramesRGB
Fill all frames with RGB color where the animation color is less than the threshold. Animation is referenced by id.
ChromaAnimationAPI.FillThresholdColorsAllFramesRGB(int animationId, int threshold, int red, int green, int blue);
FillThresholdColorsAllFramesRGBName
Fill all frames with RGB color where the animation color is less than the threshold. Animation is referenced by name.
ChromaAnimationAPI.FillThresholdColorsAllFramesRGBName(string path, int threshold, int red, int green, int blue);
FillThresholdColorsAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillThresholdColorsAllFramesRGBNameD(string path, double threshold, double red, double green, double blue);
FillThresholdColorsMinMaxAllFramesRGB
Fill all frames with the min RGB color where the animation color is less than the min threshold AND with the max RGB color where the animation is more than the max threshold. Animation is referenced by id.
ChromaAnimationAPI.FillThresholdColorsMinMaxAllFramesRGB(int animationId, int minThreshold, int minRed, int minGreen, int minBlue, int maxThreshold, int maxRed, int maxGreen, int maxBlue);
FillThresholdColorsMinMaxAllFramesRGBName
Fill all frames with the min RGB color where the animation color is less than the min threshold AND with the max RGB color where the animation is more than the max threshold. Animation is referenced by name.
ChromaAnimationAPI.FillThresholdColorsMinMaxAllFramesRGBName(string path, int minThreshold, int minRed, int minGreen, int minBlue, int maxThreshold, int maxRed, int maxGreen, int maxBlue);
FillThresholdColorsMinMaxAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillThresholdColorsMinMaxAllFramesRGBNameD(string path, double minThreshold, double minRed, double minGreen, double minBlue, double maxThreshold, double maxRed, double maxGreen, double maxBlue);
FillThresholdColorsMinMaxRGB
Fill the specified frame with the min RGB color where the animation color is less than the min threshold AND with the max RGB color where the animation is more than the max threshold. Animation is referenced by id.
ChromaAnimationAPI.FillThresholdColorsMinMaxRGB(int animationId, int frameId, int minThreshold, int minRed, int minGreen, int minBlue, int maxThreshold, int maxRed, int maxGreen, int maxBlue);
FillThresholdColorsMinMaxRGBName
Fill the specified frame with the min RGB color where the animation color is less than the min threshold AND with the max RGB color where the animation is more than the max threshold. Animation is referenced by name.
ChromaAnimationAPI.FillThresholdColorsMinMaxRGBName(string path, int frameId, int minThreshold, int minRed, int minGreen, int minBlue, int maxThreshold, int maxRed, int maxGreen, int maxBlue);
FillThresholdColorsMinMaxRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillThresholdColorsMinMaxRGBNameD(string path, double frameId, double minThreshold, double minRed, double minGreen, double minBlue, double maxThreshold, double maxRed, double maxGreen, double maxBlue);
FillThresholdColorsName
Fill the specified frame with RGB color where the animation color is less than the RGB threshold. Animation is referenced by name.
ChromaAnimationAPI.FillThresholdColorsName(string path, int frameId, int threshold, int color);
FillThresholdColorsNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillThresholdColorsNameD(string path, double frameId, double threshold, double color);
FillThresholdColorsRGB
Fill the specified frame with RGB color where the animation color is less than the RGB threshold. Animation is referenced by id.
ChromaAnimationAPI.FillThresholdColorsRGB(int animationId, int frameId, int threshold, int red, int green, int blue);
FillThresholdColorsRGBName
Fill the specified frame with RGB color where the animation color is less than the RGB threshold. Animation is referenced by name.
ChromaAnimationAPI.FillThresholdColorsRGBName(string path, int frameId, int threshold, int red, int green, int blue);
FillThresholdColorsRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillThresholdColorsRGBNameD(string path, double frameId, double threshold, double red, double green, double blue);
FillThresholdRGBColorsAllFramesRGB
Fill all frames with RGB color where the animation color is less than the RGB threshold. Animation is referenced by id.
ChromaAnimationAPI.FillThresholdRGBColorsAllFramesRGB(int animationId, int redThreshold, int greenThreshold, int blueThreshold, int red, int green, int blue);
FillThresholdRGBColorsAllFramesRGBName
Fill all frames with RGB color where the animation color is less than the RGB threshold. Animation is referenced by name.
ChromaAnimationAPI.FillThresholdRGBColorsAllFramesRGBName(string path, int redThreshold, int greenThreshold, int blueThreshold, int red, int green, int blue);
FillThresholdRGBColorsAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillThresholdRGBColorsAllFramesRGBNameD(string path, double redThreshold, double greenThreshold, double blueThreshold, double red, double green, double blue);
FillThresholdRGBColorsRGB
Fill the specified frame with RGB color where the animation color is less than the RGB threshold. Animation is referenced by id.
ChromaAnimationAPI.FillThresholdRGBColorsRGB(int animationId, int frameId, int redThreshold, int greenThreshold, int blueThreshold, int red, int green, int blue);
FillThresholdRGBColorsRGBName
Fill the specified frame with RGB color where the animation color is less than the RGB threshold. Animation is referenced by name.
ChromaAnimationAPI.FillThresholdRGBColorsRGBName(string path, int frameId, int redThreshold, int greenThreshold, int blueThreshold, int red, int green, int blue);
FillThresholdRGBColorsRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillThresholdRGBColorsRGBNameD(string path, double frameId, double redThreshold, double greenThreshold, double blueThreshold, double red, double green, double blue);
FillZeroColor
Fill the specified frame with RGB color where the animation color is zero. Animation is referenced by id.
ChromaAnimationAPI.FillZeroColor(int animationId, int frameId, int color);
FillZeroColorAllFrames
Fill all frames with RGB color where the animation color is zero. Animation is referenced by id.
ChromaAnimationAPI.FillZeroColorAllFrames(int animationId, int color);
FillZeroColorAllFramesName
Fill all frames with RGB color where the animation color is zero. Animation is referenced by name.
ChromaAnimationAPI.FillZeroColorAllFramesName(string path, int color);
FillZeroColorAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillZeroColorAllFramesNameD(string path, double color);
FillZeroColorAllFramesRGB
Fill all frames with RGB color where the animation color is zero. Animation is referenced by id.
ChromaAnimationAPI.FillZeroColorAllFramesRGB(int animationId, int red, int green, int blue);
FillZeroColorAllFramesRGBName
Fill all frames with RGB color where the animation color is zero. Animation is referenced by name.
ChromaAnimationAPI.FillZeroColorAllFramesRGBName(string path, int red, int green, int blue);
FillZeroColorAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillZeroColorAllFramesRGBNameD(string path, double red, double green, double blue);
FillZeroColorName
Fill the specified frame with RGB color where the animation color is zero. Animation is referenced by name.
ChromaAnimationAPI.FillZeroColorName(string path, int frameId, int color);
FillZeroColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillZeroColorNameD(string path, double frameId, double color);
FillZeroColorRGB
Fill the specified frame with RGB color where the animation color is zero. Animation is referenced by id.
ChromaAnimationAPI.FillZeroColorRGB(int animationId, int frameId, int red, int green, int blue);
FillZeroColorRGBName
Fill the specified frame with RGB color where the animation color is zero. Animation is referenced by name.
ChromaAnimationAPI.FillZeroColorRGBName(string path, int frameId, int red, int green, int blue);
FillZeroColorRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.FillZeroColorRGBNameD(string path, double frameId, double red, double green, double blue);
Get1DColor
Get the animation color for a frame given the 1D
led
. The led
should
be greater than or equal to 0 and less than the MaxLeds
. Animation is
referenced by id.
int result = ChromaAnimationAPI.Get1DColor(int animationId, int frameId, int led);
Get1DColorName
Get the animation color for a frame given the 1D
led
. The led
should
be greater than or equal to 0 and less than the MaxLeds
. Animation is
referenced by name.
int result = ChromaAnimationAPI.Get1DColorName(string path, int frameId, int led);
Get1DColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.Get1DColorNameD(string path, double frameId, double led);
Get2DColor
Get the animation color for a frame given the 2D
row
and column
. The
row
should be greater than or equal to 0 and less than the MaxRow
.
The column
should be greater than or equal to 0 and less than the MaxColumn
.
Animation is referenced by id.
int result = ChromaAnimationAPI.Get2DColor(int animationId, int frameId, int row, int column);
Get2DColorName
Get the animation color for a frame given the 2D
row
and column
. The
row
should be greater than or equal to 0 and less than the MaxRow
.
The column
should be greater than or equal to 0 and less than the MaxColumn
.
Animation is referenced by name.
int result = ChromaAnimationAPI.Get2DColorName(string path, int frameId, int row, int column);
Get2DColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.Get2DColorNameD(string path, double frameId, double row, double column);
GetAnimation
Get the animation id for the named animation.
int result = ChromaAnimationAPI.GetAnimation(string name);
GetAnimationCount
PluginGetAnimationCount
will return the number of loaded animations.
int result = ChromaAnimationAPI.GetAnimationCount();
GetAnimationD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetAnimationD(string name);
GetAnimationId
PluginGetAnimationId
will return the animationId
given the index
of
the loaded animation. The index
is zero-based and less than the number
returned by PluginGetAnimationCount
. Use PluginGetAnimationName
to
get the name of the animation.
int result = ChromaAnimationAPI.GetAnimationId(int index);
GetAnimationName
PluginGetAnimationName
takes an animationId
and returns the name of
the animation of the .chroma
animation file. If a name is not available
then an empty string will be returned.
string result = ChromaAnimationAPI.GetAnimationName(int animationId);
GetCurrentFrame
Get the current frame of the animation referenced by id.
int result = ChromaAnimationAPI.GetCurrentFrame(int animationId);
GetCurrentFrameName
Get the current frame of the animation referenced by name.
int result = ChromaAnimationAPI.GetCurrentFrameName(string path);
GetCurrentFrameNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetCurrentFrameNameD(string path);
GetDevice
Returns the EChromaSDKDevice1DEnum
or EChromaSDKDevice2DEnum
of a Chroma
animation respective to the deviceType
, as an integer upon success. Returns
negative one upon failure.
int result = ChromaAnimationAPI.GetDevice(int animationId);
GetDeviceName
Returns the EChromaSDKDevice1DEnum
or EChromaSDKDevice2DEnum
of a Chroma
animation respective to the deviceType
, as an integer upon success. Returns
negative one upon failure.
int result = ChromaAnimationAPI.GetDeviceName(string path);
GetDeviceNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetDeviceNameD(string path);
GetDeviceType
Returns the EChromaSDKDeviceTypeEnum
of a Chroma
animation as an integer
upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.GetDeviceType(int animationId);
GetDeviceTypeName
Returns the EChromaSDKDeviceTypeEnum
of a Chroma
animation as an integer
upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.GetDeviceTypeName(string path);
GetDeviceTypeNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetDeviceTypeNameD(string path);
GetFrame
Get the frame colors and duration (in seconds) for a Chroma
animation
referenced by id. The color
is expected to be an array of the expected
dimensions for the deviceType/device
. The length
parameter is the size
of the color
array. For EChromaSDKDevice1DEnum
the array size should
be MAX LEDS
. For EChromaSDKDevice2DEnum
the array size should be MAX ROW
times MAX COLUMN
. Keys are populated only for EChromaSDKDevice2DEnum::DE_Keyboard
and EChromaSDKDevice2DEnum::DE_KeyboardExtended. Keys will only use the
EChromaSDKDevice2DEnum::DE_Keyboard MAX_ROW
times MAX_COLUMN
keysLength.
Returns the animation id upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.GetFrame(int animationId, int frameId, out float duration, int[] colors, int length, int[] keys, int keysLength);
GetFrameCount
Returns the frame count of a Chroma
animation upon success. Returns negative
one upon failure.
int result = ChromaAnimationAPI.GetFrameCount(int animationId);
GetFrameCountName
Returns the frame count of a Chroma
animation upon success. Returns negative
one upon failure.
int result = ChromaAnimationAPI.GetFrameCountName(string path);
GetFrameCountNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetFrameCountNameD(string path);
GetFrameDuration
Returns the duration of an animation frame in seconds upon success. Returns zero upon failure.
float result = ChromaAnimationAPI.GetFrameDuration(int animationId, int frameId);
GetFrameDurationName
Returns the duration of an animation frame in seconds upon success. Returns zero upon failure.
float result = ChromaAnimationAPI.GetFrameDurationName(string path, int frameId);
GetFrameName
Get the frame colors and duration (in seconds) for a Chroma
animation
referenced by name. The color
is expected to be an array of the expected
dimensions for the deviceType/device
. The length
parameter is the size
of the color
array. For EChromaSDKDevice1DEnum
the array size should
be MAX LEDS
. For EChromaSDKDevice2DEnum
the array size should be MAX ROW
times MAX COLUMN
. Keys are populated only for EChromaSDKDevice2DEnum::DE_Keyboard
and EChromaSDKDevice2DEnum::DE_KeyboardExtended. Keys will only use the
EChromaSDKDevice2DEnum::DE_Keyboard MAX_ROW
times MAX_COLUMN
keysLength.
Returns the animation id upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.GetFrameName(string path, int frameId, out float duration, int[] colors, int length, int[] keys, int keysLength);
GetKeyColor
Get the color of an animation key for the given frame referenced by id.
int result = ChromaAnimationAPI.GetKeyColor(int animationId, int frameId, int rzkey);
GetKeyColorD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetKeyColorD(string path, double frameId, double rzkey);
GetKeyColorName
Get the color of an animation key for the given frame referenced by name.
int result = ChromaAnimationAPI.GetKeyColorName(string path, int frameId, int rzkey);
GetLibraryLoadedState
Returns RZRESULT_SUCCESS
if the plugin has been initialized successfully.
Returns RZRESULT_DLL_NOT_FOUND
if core Chroma library is not found. Returns
RZRESULT_DLL_INVALID_SIGNATURE
if core Chroma library has an invalid
signature.
int result = ChromaAnimationAPI.GetLibraryLoadedState();
GetLibraryLoadedStateD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetLibraryLoadedStateD();
GetMaxColumn
Returns the MAX COLUMN
given the EChromaSDKDevice2DEnum
device as an
integer upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.GetMaxColumn(Device2D device);
GetMaxColumnD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetMaxColumnD(double device);
GetMaxLeds
Returns the MAX LEDS given the EChromaSDKDevice1DEnum
device as an integer
upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.GetMaxLeds(Device1D device);
GetMaxLedsD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetMaxLedsD(double device);
GetMaxRow
Returns the MAX ROW
given the EChromaSDKDevice2DEnum
device as an integer
upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.GetMaxRow(Device2D device);
GetMaxRowD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetMaxRowD(double device);
GetPlayingAnimationCount
PluginGetPlayingAnimationCount
will return the number of playing animations.
int result = ChromaAnimationAPI.GetPlayingAnimationCount();
GetPlayingAnimationId
PluginGetPlayingAnimationId
will return the animationId
given the index
of the playing animation. The index
is zero-based and less than the number
returned by PluginGetPlayingAnimationCount
. Use PluginGetAnimationName
to get the name of the animation.
int result = ChromaAnimationAPI.GetPlayingAnimationId(int index);
GetRGB
Get the RGB color given red, green, and blue.
int result = ChromaAnimationAPI.GetRGB(int red, int green, int blue);
GetRGBD
D suffix for limited data types.
double result = ChromaAnimationAPI.GetRGBD(double red, double green, double blue);
GetTotalDuration
Returns the total duration of an animation in seconds upon success. Returns zero upon failure.
float result = ChromaAnimationAPI.GetTotalDuration(int animationId);
GetTotalDurationName
Returns the total duration of an animation in seconds upon success. Returns zero upon failure.
float result = ChromaAnimationAPI.GetTotalDurationName(string path);
HasAnimationLoop
Check if the animation has loop enabled referenced by id.
bool result = ChromaAnimationAPI.HasAnimationLoop(int animationId);
HasAnimationLoopName
Check if the animation has loop enabled referenced by name.
bool result = ChromaAnimationAPI.HasAnimationLoopName(string path);
HasAnimationLoopNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.HasAnimationLoopNameD(string path);
Init
Initialize the ChromaSDK. Zero indicates success, otherwise failure. Many API methods auto initialize the ChromaSDK if not already initialized.
int result = ChromaAnimationAPI.Init();
InitD
D suffix for limited data types.
double result = ChromaAnimationAPI.InitD();
InitSDK
Initialize the ChromaSDK. AppInfo populates the details in Synapse. Zero indicates success, otherwise failure. Many API methods auto initialize the ChromaSDK if not already initialized.
int result = ChromaAnimationAPI.InitSDK(ref ChromaSDK.APPINFOTYPE appInfo);
InsertDelay
Insert an animation delay by duplicating the frame by the delay number of times. Animation is referenced by id.
ChromaAnimationAPI.InsertDelay(int animationId, int frameId, int delay);
InsertDelayName
Insert an animation delay by duplicating the frame by the delay number of times. Animation is referenced by name.
ChromaAnimationAPI.InsertDelayName(string path, int frameId, int delay);
InsertDelayNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.InsertDelayNameD(string path, double frameId, double delay);
InsertFrame
Duplicate the source frame index at the target frame index. Animation is referenced by id.
ChromaAnimationAPI.InsertFrame(int animationId, int sourceFrame, int targetFrame);
InsertFrameName
Duplicate the source frame index at the target frame index. Animation is referenced by name.
ChromaAnimationAPI.InsertFrameName(string path, int sourceFrame, int targetFrame);
InsertFrameNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.InsertFrameNameD(string path, double sourceFrame, double targetFrame);
InvertColors
Invert all the colors at the specified frame. Animation is referenced by id.
ChromaAnimationAPI.InvertColors(int animationId, int frameId);
InvertColorsAllFrames
Invert all the colors for all frames. Animation is referenced by id.
ChromaAnimationAPI.InvertColorsAllFrames(int animationId);
InvertColorsAllFramesName
Invert all the colors for all frames. Animation is referenced by name.
ChromaAnimationAPI.InvertColorsAllFramesName(string path);
InvertColorsAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.InvertColorsAllFramesNameD(string path);
InvertColorsName
Invert all the colors at the specified frame. Animation is referenced by name.
ChromaAnimationAPI.InvertColorsName(string path, int frameId);
InvertColorsNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.InvertColorsNameD(string path, double frameId);
IsAnimationPaused
Check if the animation is paused referenced by id.
bool result = ChromaAnimationAPI.IsAnimationPaused(int animationId);
IsAnimationPausedName
Check if the animation is paused referenced by name.
bool result = ChromaAnimationAPI.IsAnimationPausedName(string path);
IsAnimationPausedNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.IsAnimationPausedNameD(string path);
IsDialogOpen
The editor dialog is a non-blocking modal window, this method returns true if the modal window is open, otherwise false.
bool result = ChromaAnimationAPI.IsDialogOpen();
IsDialogOpenD
D suffix for limited data types.
double result = ChromaAnimationAPI.IsDialogOpenD();
IsInitialized
Returns true if the plugin has been initialized. Returns false if the plugin is uninitialized.
bool result = ChromaAnimationAPI.IsInitialized();
IsInitializedD
D suffix for limited data types.
double result = ChromaAnimationAPI.IsInitializedD();
IsPlatformSupported
If the method can be invoked the method returns true.
bool result = ChromaAnimationAPI.IsPlatformSupported();
IsPlatformSupportedD
D suffix for limited data types.
double result = ChromaAnimationAPI.IsPlatformSupportedD();
IsPlaying
PluginIsPlayingName
automatically handles initializing the ChromaSDK
.
The named .chroma
animation file will be automatically opened. The method
will return whether the animation is playing or not. Animation is referenced
by id.
bool result = ChromaAnimationAPI.IsPlaying(int animationId);
IsPlayingD
D suffix for limited data types.
double result = ChromaAnimationAPI.IsPlayingD(double animationId);
IsPlayingName
PluginIsPlayingName
automatically handles initializing the ChromaSDK
.
The named .chroma
animation file will be automatically opened. The method
will return whether the animation is playing or not. Animation is referenced
by name.
bool result = ChromaAnimationAPI.IsPlayingName(string path);
IsPlayingNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.IsPlayingNameD(string path);
IsPlayingType
PluginIsPlayingType
automatically handles initializing the ChromaSDK
.
If any animation is playing for the deviceType
and device
combination,
the method will return true, otherwise false.
bool result = ChromaAnimationAPI.IsPlayingType(int deviceType, int device);
IsPlayingTypeD
D suffix for limited data types.
double result = ChromaAnimationAPI.IsPlayingTypeD(double deviceType, double device);
Lerp
Do a lerp math operation on a float.
float result = ChromaAnimationAPI.Lerp(float start, float end, float amt);
LerpColor
Lerp from one color to another given t in the range 0.0 to 1.0.
int result = ChromaAnimationAPI.LerpColor(int from, int to, float t);
LoadAnimation
Loads Chroma
effects so that the animation can be played immediately.
Returns the animation id upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.LoadAnimation(int animationId);
LoadAnimationD
D suffix for limited data types.
double result = ChromaAnimationAPI.LoadAnimationD(double animationId);
LoadAnimationName
Load the named animation.
ChromaAnimationAPI.LoadAnimationName(string path);
LoadComposite
Load a composite set of animations.
ChromaAnimationAPI.LoadComposite(string name);
MakeBlankFrames
Make a blank animation for the length of the frame count. Frame duration defaults to the duration. The frame color defaults to color. Animation is referenced by id.
ChromaAnimationAPI.MakeBlankFrames(int animationId, int frameCount, float duration, int color);
MakeBlankFramesName
Make a blank animation for the length of the frame count. Frame duration defaults to the duration. The frame color defaults to color. Animation is referenced by name.
ChromaAnimationAPI.MakeBlankFramesName(string path, int frameCount, float duration, int color);
MakeBlankFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MakeBlankFramesNameD(string path, double frameCount, double duration, double color);
MakeBlankFramesRandom
Make a blank animation for the length of the frame count. Frame duration defaults to the duration. The frame color is random. Animation is referenced by id.
ChromaAnimationAPI.MakeBlankFramesRandom(int animationId, int frameCount, float duration);
MakeBlankFramesRandomBlackAndWhite
Make a blank animation for the length of the frame count. Frame duration defaults to the duration. The frame color is random black and white. Animation is referenced by id.
ChromaAnimationAPI.MakeBlankFramesRandomBlackAndWhite(int animationId, int frameCount, float duration);
MakeBlankFramesRandomBlackAndWhiteName
Make a blank animation for the length of the frame count. Frame duration defaults to the duration. The frame color is random black and white. Animation is referenced by name.
ChromaAnimationAPI.MakeBlankFramesRandomBlackAndWhiteName(string path, int frameCount, float duration);
MakeBlankFramesRandomBlackAndWhiteNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MakeBlankFramesRandomBlackAndWhiteNameD(string path, double frameCount, double duration);
MakeBlankFramesRandomName
Make a blank animation for the length of the frame count. Frame duration defaults to the duration. The frame color is random. Animation is referenced by name.
ChromaAnimationAPI.MakeBlankFramesRandomName(string path, int frameCount, float duration);
MakeBlankFramesRandomNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MakeBlankFramesRandomNameD(string path, double frameCount, double duration);
MakeBlankFramesRGB
Make a blank animation for the length of the frame count. Frame duration defaults to the duration. The frame color defaults to color. Animation is referenced by id.
ChromaAnimationAPI.MakeBlankFramesRGB(int animationId, int frameCount, float duration, int red, int green, int blue);
MakeBlankFramesRGBName
Make a blank animation for the length of the frame count. Frame duration defaults to the duration. The frame color defaults to color. Animation is referenced by name.
ChromaAnimationAPI.MakeBlankFramesRGBName(string path, int frameCount, float duration, int red, int green, int blue);
MakeBlankFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MakeBlankFramesRGBNameD(string path, double frameCount, double duration, double red, double green, double blue);
MirrorHorizontally
Flips the color grid horizontally for all Chroma
animation frames. Returns
the animation id upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.MirrorHorizontally(int animationId);
MirrorVertically
Flips the color grid vertically for all Chroma
animation frames. This
method has no effect for EChromaSDKDevice1DEnum
devices. Returns the
animation id upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.MirrorVertically(int animationId);
MultiplyColorLerpAllFrames
Multiply the color intensity with the lerp result from color 1 to color
2 using the frame index divided by the frame count for the t
parameter.
Animation is referenced in id.
ChromaAnimationAPI.MultiplyColorLerpAllFrames(int animationId, int color1, int color2);
MultiplyColorLerpAllFramesName
Multiply the color intensity with the lerp result from color 1 to color
2 using the frame index divided by the frame count for the t
parameter.
Animation is referenced in name.
ChromaAnimationAPI.MultiplyColorLerpAllFramesName(string path, int color1, int color2);
MultiplyColorLerpAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyColorLerpAllFramesNameD(string path, double color1, double color2);
MultiplyIntensity
Multiply all the colors in the frame by the intensity value. The valid the intensity range is from 0.0 to 255.0. RGB components are multiplied equally. An intensity of 0.5 would half the color value. Black colors in the frame will not be affected by this method.
ChromaAnimationAPI.MultiplyIntensity(int animationId, int frameId, float intensity);
MultiplyIntensityAllFrames
Multiply all the colors for all frames by the intensity value. The valid the intensity range is from 0.0 to 255.0. RGB components are multiplied equally. An intensity of 0.5 would half the color value. Black colors in the frame will not be affected by this method.
ChromaAnimationAPI.MultiplyIntensityAllFrames(int animationId, float intensity);
MultiplyIntensityAllFramesName
Multiply all the colors for all frames by the intensity value. The valid the intensity range is from 0.0 to 255.0. RGB components are multiplied equally. An intensity of 0.5 would half the color value. Black colors in the frame will not be affected by this method.
ChromaAnimationAPI.MultiplyIntensityAllFramesName(string path, float intensity);
MultiplyIntensityAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyIntensityAllFramesNameD(string path, double intensity);
MultiplyIntensityAllFramesRGB
Multiply all frames by the RBG color intensity. Animation is referenced by id.
ChromaAnimationAPI.MultiplyIntensityAllFramesRGB(int animationId, int red, int green, int blue);
MultiplyIntensityAllFramesRGBName
Multiply all frames by the RBG color intensity. Animation is referenced by name.
ChromaAnimationAPI.MultiplyIntensityAllFramesRGBName(string path, int red, int green, int blue);
MultiplyIntensityAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyIntensityAllFramesRGBNameD(string path, double red, double green, double blue);
MultiplyIntensityColor
Multiply the specific frame by the RBG color intensity. Animation is referenced by id.
ChromaAnimationAPI.MultiplyIntensityColor(int animationId, int frameId, int color);
MultiplyIntensityColorAllFrames
Multiply all frames by the RBG color intensity. Animation is referenced by id.
ChromaAnimationAPI.MultiplyIntensityColorAllFrames(int animationId, int color);
MultiplyIntensityColorAllFramesName
Multiply all frames by the RBG color intensity. Animation is referenced by name.
ChromaAnimationAPI.MultiplyIntensityColorAllFramesName(string path, int color);
MultiplyIntensityColorAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyIntensityColorAllFramesNameD(string path, double color);
MultiplyIntensityColorName
Multiply the specific frame by the RBG color intensity. Animation is referenced by name.
ChromaAnimationAPI.MultiplyIntensityColorName(string path, int frameId, int color);
MultiplyIntensityColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyIntensityColorNameD(string path, double frameId, double color);
MultiplyIntensityName
Multiply all the colors in the frame by the intensity value. The valid the intensity range is from 0.0 to 255.0. RGB components are multiplied equally. An intensity of 0.5 would half the color value. Black colors in the frame will not be affected by this method.
ChromaAnimationAPI.MultiplyIntensityName(string path, int frameId, float intensity);
MultiplyIntensityNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyIntensityNameD(string path, double frameId, double intensity);
MultiplyIntensityRGB
Multiply the specific frame by the RBG color intensity. Animation is referenced by id.
ChromaAnimationAPI.MultiplyIntensityRGB(int animationId, int frameId, int red, int green, int blue);
MultiplyIntensityRGBName
Multiply the specific frame by the RBG color intensity. Animation is referenced by name.
ChromaAnimationAPI.MultiplyIntensityRGBName(string path, int frameId, int red, int green, int blue);
MultiplyIntensityRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyIntensityRGBNameD(string path, double frameId, double red, double green, double blue);
MultiplyNonZeroTargetColorLerp
Multiply the specific frame by the color lerp result between color 1 and
2 using the frame color value as the t
value. Animation is referenced
by id.
ChromaAnimationAPI.MultiplyNonZeroTargetColorLerp(int animationId, int frameId, int color1, int color2);
MultiplyNonZeroTargetColorLerpAllFrames
Multiply all frames by the color lerp result between color 1 and 2 using
the frame color value as the t
value. Animation is referenced by id.
ChromaAnimationAPI.MultiplyNonZeroTargetColorLerpAllFrames(int animationId, int color1, int color2);
MultiplyNonZeroTargetColorLerpAllFramesName
Multiply all frames by the color lerp result between color 1 and 2 using
the frame color value as the t
value. Animation is referenced by name.
ChromaAnimationAPI.MultiplyNonZeroTargetColorLerpAllFramesName(string path, int color1, int color2);
MultiplyNonZeroTargetColorLerpAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyNonZeroTargetColorLerpAllFramesNameD(string path, double color1, double color2);
MultiplyNonZeroTargetColorLerpAllFramesRGB
Multiply the specific frame by the color lerp result between RGB 1 and 2
using the frame color value as the t
value. Animation is referenced by
id.
ChromaAnimationAPI.MultiplyNonZeroTargetColorLerpAllFramesRGB(int animationId, int red1, int green1, int blue1, int red2, int green2, int blue2);
MultiplyNonZeroTargetColorLerpAllFramesRGBName
Multiply the specific frame by the color lerp result between RGB 1 and 2
using the frame color value as the t
value. Animation is referenced by
name.
ChromaAnimationAPI.MultiplyNonZeroTargetColorLerpAllFramesRGBName(string path, int red1, int green1, int blue1, int red2, int green2, int blue2);
MultiplyNonZeroTargetColorLerpAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyNonZeroTargetColorLerpAllFramesRGBNameD(string path, double red1, double green1, double blue1, double red2, double green2, double blue2);
MultiplyTargetColorLerp
Multiply the specific frame by the color lerp result between color 1 and
2 using the frame color value as the t
value. Animation is referenced
by id.
ChromaAnimationAPI.MultiplyTargetColorLerp(int animationId, int frameId, int color1, int color2);
MultiplyTargetColorLerpAllFrames
Multiply all frames by the color lerp result between color 1 and 2 using
the frame color value as the t
value. Animation is referenced by id.
ChromaAnimationAPI.MultiplyTargetColorLerpAllFrames(int animationId, int color1, int color2);
MultiplyTargetColorLerpAllFramesName
Multiply all frames by the color lerp result between color 1 and 2 using
the frame color value as the t
value. Animation is referenced by name.
ChromaAnimationAPI.MultiplyTargetColorLerpAllFramesName(string path, int color1, int color2);
MultiplyTargetColorLerpAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyTargetColorLerpAllFramesNameD(string path, double color1, double color2);
MultiplyTargetColorLerpAllFramesRGB
Multiply all frames by the color lerp result between RGB 1 and 2 using the
frame color value as the t
value. Animation is referenced by id.
ChromaAnimationAPI.MultiplyTargetColorLerpAllFramesRGB(int animationId, int red1, int green1, int blue1, int red2, int green2, int blue2);
MultiplyTargetColorLerpAllFramesRGBName
Multiply all frames by the color lerp result between RGB 1 and 2 using the
frame color value as the t
value. Animation is referenced by name.
ChromaAnimationAPI.MultiplyTargetColorLerpAllFramesRGBName(string path, int red1, int green1, int blue1, int red2, int green2, int blue2);
MultiplyTargetColorLerpAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.MultiplyTargetColorLerpAllFramesRGBNameD(string path, double red1, double green1, double blue1, double red2, double green2, double blue2);
MultiplyTargetColorLerpName
Multiply the specific frame by the color lerp result between color 1 and
2 using the frame color value as the t
value. Animation is referenced
by name.
ChromaAnimationAPI.MultiplyTargetColorLerpName(string path, int frameId, int color1, int color2);
OffsetColors
Offset all colors in the frame using the RGB offset. Use the range of -255 to 255 for red, green, and blue parameters. Negative values remove color. Positive values add color.
ChromaAnimationAPI.OffsetColors(int animationId, int frameId, int red, int green, int blue);
OffsetColorsAllFrames
Offset all colors for all frames using the RGB offset. Use the range of -255 to 255 for red, green, and blue parameters. Negative values remove color. Positive values add color.
ChromaAnimationAPI.OffsetColorsAllFrames(int animationId, int red, int green, int blue);
OffsetColorsAllFramesName
Offset all colors for all frames using the RGB offset. Use the range of -255 to 255 for red, green, and blue parameters. Negative values remove color. Positive values add color.
ChromaAnimationAPI.OffsetColorsAllFramesName(string path, int red, int green, int blue);
OffsetColorsAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.OffsetColorsAllFramesNameD(string path, double red, double green, double blue);
OffsetColorsName
Offset all colors in the frame using the RGB offset. Use the range of -255 to 255 for red, green, and blue parameters. Negative values remove color. Positive values add color.
ChromaAnimationAPI.OffsetColorsName(string path, int frameId, int red, int green, int blue);
OffsetColorsNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.OffsetColorsNameD(string path, double frameId, double red, double green, double blue);
OffsetNonZeroColors
This method will only update colors in the animation that are not already set to black. Offset a subset of colors in the frame using the RGB offset. Use the range of -255 to 255 for red, green, and blue parameters. Negative values remove color. Positive values add color.
ChromaAnimationAPI.OffsetNonZeroColors(int animationId, int frameId, int red, int green, int blue);
OffsetNonZeroColorsAllFrames
This method will only update colors in the animation that are not already set to black. Offset a subset of colors for all frames using the RGB offset. Use the range of -255 to 255 for red, green, and blue parameters. Negative values remove color. Positive values add color.
ChromaAnimationAPI.OffsetNonZeroColorsAllFrames(int animationId, int red, int green, int blue);
OffsetNonZeroColorsAllFramesName
This method will only update colors in the animation that are not already set to black. Offset a subset of colors for all frames using the RGB offset. Use the range of -255 to 255 for red, green, and blue parameters. Negative values remove color. Positive values add color.
ChromaAnimationAPI.OffsetNonZeroColorsAllFramesName(string path, int red, int green, int blue);
OffsetNonZeroColorsAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.OffsetNonZeroColorsAllFramesNameD(string path, double red, double green, double blue);
OffsetNonZeroColorsName
This method will only update colors in the animation that are not already set to black. Offset a subset of colors in the frame using the RGB offset. Use the range of -255 to 255 for red, green, and blue parameters. Negative values remove color. Positive values add color.
ChromaAnimationAPI.OffsetNonZeroColorsName(string path, int frameId, int red, int green, int blue);
OffsetNonZeroColorsNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.OffsetNonZeroColorsNameD(string path, double frameId, double red, double green, double blue);
OpenAnimation
Opens a Chroma
animation file so that it can be played. Returns an animation
id >= 0 upon success. Returns negative one if there was a failure. The
animation id is used in most of the API methods.
int result = ChromaAnimationAPI.OpenAnimation(string path);
OpenAnimationD
D suffix for limited data types.
double result = ChromaAnimationAPI.OpenAnimationD(string path);
OpenAnimationFromMemory
Opens a Chroma
animation data from memory so that it can be played. Data
is a pointer to BYTE array of the loaded animation in memory. Name
will
be assigned to the animation when loaded. Returns an animation id >= 0
upon success. Returns negative one if there was a failure. The animation
id is used in most of the API methods.
int result = ChromaAnimationAPI.OpenAnimationFromMemory(byte[] data, string name);
OpenEditorDialog
Opens a Chroma
animation file with the .chroma
extension. Returns zero
upon success. Returns negative one if there was a failure.
int result = ChromaAnimationAPI.OpenEditorDialog(string path);
OpenEditorDialogAndPlay
Open the named animation in the editor dialog and play the animation at start.
int result = ChromaAnimationAPI.OpenEditorDialogAndPlay(string path);
OpenEditorDialogAndPlayD
D suffix for limited data types.
double result = ChromaAnimationAPI.OpenEditorDialogAndPlayD(string path);
OpenEditorDialogD
D suffix for limited data types.
double result = ChromaAnimationAPI.OpenEditorDialogD(string path);
OverrideFrameDuration
Sets the duration
for all grames in the Chroma
animation to the duration
parameter. Returns the animation id upon success. Returns negative one
upon failure.
int result = ChromaAnimationAPI.OverrideFrameDuration(int animationId, float duration);
OverrideFrameDurationD
D suffix for limited data types.
double result = ChromaAnimationAPI.OverrideFrameDurationD(double animationId, double duration);
OverrideFrameDurationName
Override the duration of all frames with the duration
value. Animation
is referenced by name.
ChromaAnimationAPI.OverrideFrameDurationName(string path, float duration);
PauseAnimation
Pause the current animation referenced by id.
ChromaAnimationAPI.PauseAnimation(int animationId);
PauseAnimationName
Pause the current animation referenced by name.
ChromaAnimationAPI.PauseAnimationName(string path);
PauseAnimationNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.PauseAnimationNameD(string path);
PlayAnimation
Plays the Chroma
animation. This will load the animation, if not loaded
previously. Returns the animation id upon success. Returns negative one
upon failure.
int result = ChromaAnimationAPI.PlayAnimation(int animationId);
PlayAnimationD
D suffix for limited data types.
double result = ChromaAnimationAPI.PlayAnimationD(double animationId);
PlayAnimationFrame
PluginPlayAnimationFrame
automatically handles initializing the ChromaSDK
.
The method will play the animation given the animationId
with looping
on
or off
starting at the frameId
.
ChromaAnimationAPI.PlayAnimationFrame(int animationId, int frameId, bool loop);
PlayAnimationFrameName
PluginPlayAnimationFrameName
automatically handles initializing the ChromaSDK
.
The named .chroma
animation file will be automatically opened. The animation
will play with looping on
or off
starting at the frameId
.
ChromaAnimationAPI.PlayAnimationFrameName(string path, int frameId, bool loop);
PlayAnimationFrameNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.PlayAnimationFrameNameD(string path, double frameId, double loop);
PlayAnimationLoop
PluginPlayAnimationLoop
automatically handles initializing the ChromaSDK
.
The method will play the animation given the animationId
with looping
on
or off
.
ChromaAnimationAPI.PlayAnimationLoop(int animationId, bool loop);
PlayAnimationName
PluginPlayAnimationName
automatically handles initializing the ChromaSDK
.
The named .chroma
animation file will be automatically opened. The animation
will play with looping on
or off
.
ChromaAnimationAPI.PlayAnimationName(string path, bool loop);
PlayAnimationNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.PlayAnimationNameD(string path, double loop);
PlayComposite
PluginPlayComposite
automatically handles initializing the ChromaSDK
.
The named animation files for the .chroma
set will be automatically opened.
The set of animations will play with looping on
or off
.
ChromaAnimationAPI.PlayComposite(string name, bool loop);
PlayCompositeD
D suffix for limited data types.
double result = ChromaAnimationAPI.PlayCompositeD(string name, double loop);
PreviewFrame
Displays the Chroma
animation frame on Chroma
hardware given the frameId
.
Returns the animation id upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.PreviewFrame(int animationId, int frameId);
PreviewFrameD
D suffix for limited data types.
double result = ChromaAnimationAPI.PreviewFrameD(double animationId, double frameId);
PreviewFrameName
Displays the Chroma
animation frame on Chroma
hardware given the frameId
.
Animaton is referenced by name.
ChromaAnimationAPI.PreviewFrameName(string path, int frameId);
ReduceFrames
Reduce the frames of the animation by removing every nth element. Animation is referenced by id.
ChromaAnimationAPI.ReduceFrames(int animationId, int n);
ReduceFramesName
Reduce the frames of the animation by removing every nth element. Animation is referenced by name.
ChromaAnimationAPI.ReduceFramesName(string path, int n);
ReduceFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.ReduceFramesNameD(string path, double n);
ResetAnimation
Resets the Chroma
animation to 1 blank frame. Returns the animation id
upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.ResetAnimation(int animationId);
ResumeAnimation
Resume the animation with loop ON
or OFF
referenced by id.
ChromaAnimationAPI.ResumeAnimation(int animationId, bool loop);
ResumeAnimationName
Resume the animation with loop ON
or OFF
referenced by name.
ChromaAnimationAPI.ResumeAnimationName(string path, bool loop);
ResumeAnimationNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.ResumeAnimationNameD(string path, double loop);
Reverse
Reverse the animation frame order of the Chroma
animation. Returns the
animation id upon success. Returns negative one upon failure. Animation
is referenced by id.
int result = ChromaAnimationAPI.Reverse(int animationId);
ReverseAllFrames
Reverse the animation frame order of the Chroma
animation. Animation is
referenced by id.
ChromaAnimationAPI.ReverseAllFrames(int animationId);
ReverseAllFramesName
Reverse the animation frame order of the Chroma
animation. Animation is
referenced by name.
ChromaAnimationAPI.ReverseAllFramesName(string path);
ReverseAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.ReverseAllFramesNameD(string path);
SaveAnimation
Save the animation referenced by id to the path specified.
int result = ChromaAnimationAPI.SaveAnimation(int animationId, string path);
SaveAnimationName
Save the named animation to the target path specified.
int result = ChromaAnimationAPI.SaveAnimationName(string sourceAnimation, string targetAnimation);
Set1DColor
Set the animation color for a frame given the 1D
led
. The led
should
be greater than or equal to 0 and less than the MaxLeds
. The animation
is referenced by id.
ChromaAnimationAPI.Set1DColor(int animationId, int frameId, int led, int color);
Set1DColorName
Set the animation color for a frame given the 1D
led
. The led
should
be greater than or equal to 0 and less than the MaxLeds
. The animation
is referenced by name.
ChromaAnimationAPI.Set1DColorName(string path, int frameId, int led, int color);
Set1DColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.Set1DColorNameD(string path, double frameId, double led, double color);
Set2DColor
Set the animation color for a frame given the 2D
row
and column
. The
row
should be greater than or equal to 0 and less than the MaxRow
.
The column
should be greater than or equal to 0 and less than the MaxColumn
.
The animation is referenced by id.
ChromaAnimationAPI.Set2DColor(int animationId, int frameId, int row, int column, int color);
Set2DColorName
Set the animation color for a frame given the 2D
row
and column
. The
row
should be greater than or equal to 0 and less than the MaxRow
.
The column
should be greater than or equal to 0 and less than the MaxColumn
.
The animation is referenced by name.
ChromaAnimationAPI.Set2DColorName(string path, int frameId, int row, int column, int color);
Set2DColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.Set2DColorNameD(string path, double frameId, double rowColumnIndex, double color);
SetChromaCustomColorAllFrames
When custom color is set, the custom key mode will be used. The animation is referenced by id.
ChromaAnimationAPI.SetChromaCustomColorAllFrames(int animationId);
SetChromaCustomColorAllFramesName
When custom color is set, the custom key mode will be used. The animation is referenced by name.
ChromaAnimationAPI.SetChromaCustomColorAllFramesName(string path);
SetChromaCustomColorAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetChromaCustomColorAllFramesNameD(string path);
SetChromaCustomFlag
Set the Chroma custom key color flag on all frames. True
changes the layout
from grid to key. True
changes the layout from key to grid. Animation
is referenced by id.
ChromaAnimationAPI.SetChromaCustomFlag(int animationId, bool flag);
SetChromaCustomFlagName
Set the Chroma custom key color flag on all frames. True
changes the layout
from grid to key. True
changes the layout from key to grid. Animation
is referenced by name.
ChromaAnimationAPI.SetChromaCustomFlagName(string path, bool flag);
SetChromaCustomFlagNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetChromaCustomFlagNameD(string path, double flag);
SetCurrentFrame
Set the current frame of the animation referenced by id.
ChromaAnimationAPI.SetCurrentFrame(int animationId, int frameId);
SetCurrentFrameName
Set the current frame of the animation referenced by name.
ChromaAnimationAPI.SetCurrentFrameName(string path, int frameId);
SetCurrentFrameNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetCurrentFrameNameD(string path, double frameId);
SetCustomColorFlag2D
Set the custom alpha flag on the color array
int result = ChromaAnimationAPI.SetCustomColorFlag2D(int device, int[] colors);
SetDevice
Changes the deviceType
and device
of a Chroma
animation. If the device
is changed, the Chroma
animation will be reset with 1 blank frame. Returns
the animation id upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.SetDevice(int animationId, int deviceType, int device);
SetEffect
SetEffect will display the referenced effect id.
int result = ChromaAnimationAPI.SetEffect(Guid effectId);
SetEffectCustom1D
SetEffectCustom1D will display the referenced colors immediately
int result = ChromaAnimationAPI.SetEffectCustom1D(int device, int[] colors);
SetEffectCustom2D
SetEffectCustom2D will display the referenced colors immediately.
int result = ChromaAnimationAPI.SetEffectCustom2D(int device, int[] colors);
SetEffectKeyboardCustom2D
SetEffectKeyboardCustom2D will display the referenced custom keyboard colors immediately. Colors represent a visual grid layout. Keys represent the hotkeys for any layout.
int result = ChromaAnimationAPI.SetEffectKeyboardCustom2D(int device, int[] colors, int[] keys);
SetIdleAnimation
When the idle animation is used, the named animation will play when no other animations are playing. Reference the animation by id.
ChromaAnimationAPI.SetIdleAnimation(int animationId);
SetIdleAnimationName
When the idle animation is used, the named animation will play when no other animations are playing. Reference the animation by name.
ChromaAnimationAPI.SetIdleAnimationName(string path);
SetKeyColor
Set animation key to a static color for the given frame.
ChromaAnimationAPI.SetKeyColor(int animationId, int frameId, int rzkey, int color);
SetKeyColorAllFrames
Set the key to the specified key color for all frames. Animation is referenced by id.
ChromaAnimationAPI.SetKeyColorAllFrames(int animationId, int rzkey, int color);
SetKeyColorAllFramesName
Set the key to the specified key color for all frames. Animation is referenced by name.
ChromaAnimationAPI.SetKeyColorAllFramesName(string path, int rzkey, int color);
SetKeyColorAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetKeyColorAllFramesNameD(string path, double rzkey, double color);
SetKeyColorAllFramesRGB
Set the key to the specified key color for all frames. Animation is referenced by id.
ChromaAnimationAPI.SetKeyColorAllFramesRGB(int animationId, int rzkey, int red, int green, int blue);
SetKeyColorAllFramesRGBName
Set the key to the specified key color for all frames. Animation is referenced by name.
ChromaAnimationAPI.SetKeyColorAllFramesRGBName(string path, int rzkey, int red, int green, int blue);
SetKeyColorAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetKeyColorAllFramesRGBNameD(string path, double rzkey, double red, double green, double blue);
SetKeyColorName
Set animation key to a static color for the given frame.
ChromaAnimationAPI.SetKeyColorName(string path, int frameId, int rzkey, int color);
SetKeyColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetKeyColorNameD(string path, double frameId, double rzkey, double color);
SetKeyColorRGB
Set the key to the specified key color for the specified frame. Animation is referenced by id.
ChromaAnimationAPI.SetKeyColorRGB(int animationId, int frameId, int rzkey, int red, int green, int blue);
SetKeyColorRGBName
Set the key to the specified key color for the specified frame. Animation is referenced by name.
ChromaAnimationAPI.SetKeyColorRGBName(string path, int frameId, int rzkey, int red, int green, int blue);
SetKeyColorRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetKeyColorRGBNameD(string path, double frameId, double rzkey, double red, double green, double blue);
SetKeyNonZeroColor
Set animation key to a static color for the given frame if the existing color is not already black.
ChromaAnimationAPI.SetKeyNonZeroColor(int animationId, int frameId, int rzkey, int color);
SetKeyNonZeroColorName
Set animation key to a static color for the given frame if the existing color is not already black.
ChromaAnimationAPI.SetKeyNonZeroColorName(string path, int frameId, int rzkey, int color);
SetKeyNonZeroColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetKeyNonZeroColorNameD(string path, double frameId, double rzkey, double color);
SetKeyNonZeroColorRGB
Set the key to the specified key color for the specified frame where color is not black. Animation is referenced by id.
ChromaAnimationAPI.SetKeyNonZeroColorRGB(int animationId, int frameId, int rzkey, int red, int green, int blue);
SetKeyNonZeroColorRGBName
Set the key to the specified key color for the specified frame where color is not black. Animation is referenced by name.
ChromaAnimationAPI.SetKeyNonZeroColorRGBName(string path, int frameId, int rzkey, int red, int green, int blue);
SetKeyNonZeroColorRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetKeyNonZeroColorRGBNameD(string path, double frameId, double rzkey, double red, double green, double blue);
SetKeyRowColumnColorName
Set animation key by row and column to a static color for the given frame.
ChromaAnimationAPI.SetKeyRowColumnColorName(string path, int frameId, int row, int column, int color);
SetKeysColor
Set an array of animation keys to a static color for the given frame. Animation is referenced by id.
ChromaAnimationAPI.SetKeysColor(int animationId, int frameId, int[] rzkeys, int keyCount, int color);
SetKeysColorAllFrames
Set an array of animation keys to a static color for all frames. Animation is referenced by id.
ChromaAnimationAPI.SetKeysColorAllFrames(int animationId, int[] rzkeys, int keyCount, int color);
SetKeysColorAllFramesName
Set an array of animation keys to a static color for all frames. Animation is referenced by name.
ChromaAnimationAPI.SetKeysColorAllFramesName(string path, int[] rzkeys, int keyCount, int color);
SetKeysColorAllFramesRGB
Set an array of animation keys to a static color for all frames. Animation is referenced by id.
ChromaAnimationAPI.SetKeysColorAllFramesRGB(int animationId, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeysColorAllFramesRGBName
Set an array of animation keys to a static color for all frames. Animation is referenced by name.
ChromaAnimationAPI.SetKeysColorAllFramesRGBName(string path, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeysColorName
Set an array of animation keys to a static color for the given frame.
ChromaAnimationAPI.SetKeysColorName(string path, int frameId, int[] rzkeys, int keyCount, int color);
SetKeysColorRGB
Set an array of animation keys to a static color for the given frame. Animation is referenced by id.
ChromaAnimationAPI.SetKeysColorRGB(int animationId, int frameId, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeysColorRGBName
Set an array of animation keys to a static color for the given frame. Animation is referenced by name.
ChromaAnimationAPI.SetKeysColorRGBName(string path, int frameId, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeysNonZeroColor
Set an array of animation keys to a static color for the given frame if the existing color is not already black.
ChromaAnimationAPI.SetKeysNonZeroColor(int animationId, int frameId, int[] rzkeys, int keyCount, int color);
SetKeysNonZeroColorAllFrames
Set an array of animation keys to a static color for the given frame where the color is not black. Animation is referenced by id.
ChromaAnimationAPI.SetKeysNonZeroColorAllFrames(int animationId, int[] rzkeys, int keyCount, int color);
SetKeysNonZeroColorAllFramesName
Set an array of animation keys to a static color for all frames if the existing color is not already black. Reference animation by name.
ChromaAnimationAPI.SetKeysNonZeroColorAllFramesName(string path, int[] rzkeys, int keyCount, int color);
SetKeysNonZeroColorName
Set an array of animation keys to a static color for the given frame if the existing color is not already black. Reference animation by name.
ChromaAnimationAPI.SetKeysNonZeroColorName(string path, int frameId, int[] rzkeys, int keyCount, int color);
SetKeysNonZeroColorRGB
Set an array of animation keys to a static color for the given frame where the color is not black. Animation is referenced by id.
ChromaAnimationAPI.SetKeysNonZeroColorRGB(int animationId, int frameId, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeysNonZeroColorRGBName
Set an array of animation keys to a static color for the given frame where the color is not black. Animation is referenced by name.
ChromaAnimationAPI.SetKeysNonZeroColorRGBName(string path, int frameId, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeysZeroColor
Set an array of animation keys to a static color for the given frame where the color is black. Animation is referenced by id.
ChromaAnimationAPI.SetKeysZeroColor(int animationId, int frameId, int[] rzkeys, int keyCount, int color);
SetKeysZeroColorAllFrames
Set an array of animation keys to a static color for all frames where the color is black. Animation is referenced by id.
ChromaAnimationAPI.SetKeysZeroColorAllFrames(int animationId, int[] rzkeys, int keyCount, int color);
SetKeysZeroColorAllFramesName
Set an array of animation keys to a static color for all frames where the color is black. Animation is referenced by name.
ChromaAnimationAPI.SetKeysZeroColorAllFramesName(string path, int[] rzkeys, int keyCount, int color);
SetKeysZeroColorAllFramesRGB
Set an array of animation keys to a static color for all frames where the color is black. Animation is referenced by id.
ChromaAnimationAPI.SetKeysZeroColorAllFramesRGB(int animationId, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeysZeroColorAllFramesRGBName
Set an array of animation keys to a static color for all frames where the color is black. Animation is referenced by name.
ChromaAnimationAPI.SetKeysZeroColorAllFramesRGBName(string path, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeysZeroColorName
Set an array of animation keys to a static color for the given frame where the color is black. Animation is referenced by name.
ChromaAnimationAPI.SetKeysZeroColorName(string path, int frameId, int[] rzkeys, int keyCount, int color);
SetKeysZeroColorRGB
Set an array of animation keys to a static color for the given frame where the color is black. Animation is referenced by id.
ChromaAnimationAPI.SetKeysZeroColorRGB(int animationId, int frameId, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeysZeroColorRGBName
Set an array of animation keys to a static color for the given frame where the color is black. Animation is referenced by name.
ChromaAnimationAPI.SetKeysZeroColorRGBName(string path, int frameId, int[] rzkeys, int keyCount, int red, int green, int blue);
SetKeyZeroColor
Set animation key to a static color for the given frame where the color is black. Animation is referenced by id.
ChromaAnimationAPI.SetKeyZeroColor(int animationId, int frameId, int rzkey, int color);
SetKeyZeroColorName
Set animation key to a static color for the given frame where the color is black. Animation is referenced by name.
ChromaAnimationAPI.SetKeyZeroColorName(string path, int frameId, int rzkey, int color);
SetKeyZeroColorNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetKeyZeroColorNameD(string path, double frameId, double rzkey, double color);
SetKeyZeroColorRGB
Set animation key to a static color for the given frame where the color is black. Animation is referenced by id.
ChromaAnimationAPI.SetKeyZeroColorRGB(int animationId, int frameId, int rzkey, int red, int green, int blue);
SetKeyZeroColorRGBName
Set animation key to a static color for the given frame where the color is black. Animation is referenced by name.
ChromaAnimationAPI.SetKeyZeroColorRGBName(string path, int frameId, int rzkey, int red, int green, int blue);
SetKeyZeroColorRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SetKeyZeroColorRGBNameD(string path, double frameId, double rzkey, double red, double green, double blue);
SetLogDelegate
Invokes the setup for a debug logging callback so that stdout
is redirected
to the callback. This is used by Unity
so that debug messages can appear
in the console window.
ChromaAnimationAPI.SetLogDelegate(IntPtr fp);
SetStaticColor
Sets the target device to the static color.
ChromaAnimationAPI.SetStaticColor(int deviceType, int device, int color);
SetStaticColorAll
Sets all devices to the static color.
ChromaAnimationAPI.SetStaticColorAll(int color);
StaticColor
Sets the target device to the static color.
ChromaAnimationAPI.StaticColor(int deviceType, int device, int color);
StaticColorAll
Sets all devices to the static color.
ChromaAnimationAPI.StaticColorAll(int color);
StaticColorD
D suffix for limited data types.
double result = ChromaAnimationAPI.StaticColorD(double deviceType, double device, double color);
StopAll
PluginStopAll
will automatically stop all animations that are playing.
ChromaAnimationAPI.StopAll();
StopAnimation
Stops animation playback if in progress. Returns the animation id upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.StopAnimation(int animationId);
StopAnimationD
D suffix for limited data types.
double result = ChromaAnimationAPI.StopAnimationD(double animationId);
StopAnimationName
PluginStopAnimationName
automatically handles initializing the ChromaSDK
.
The named .chroma
animation file will be automatically opened. The animation
will stop if playing.
ChromaAnimationAPI.StopAnimationName(string path);
StopAnimationNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.StopAnimationNameD(string path);
StopAnimationType
PluginStopAnimationType
automatically handles initializing the ChromaSDK
.
If any animation is playing for the deviceType
and device
combination,
it will be stopped.
ChromaAnimationAPI.StopAnimationType(int deviceType, int device);
StopAnimationTypeD
D suffix for limited data types.
double result = ChromaAnimationAPI.StopAnimationTypeD(double deviceType, double device);
StopComposite
PluginStopComposite
automatically handles initializing the ChromaSDK
.
The named animation files for the .chroma
set will be automatically opened.
The set of animations will be stopped if playing.
ChromaAnimationAPI.StopComposite(string name);
StopCompositeD
D suffix for limited data types.
double result = ChromaAnimationAPI.StopCompositeD(string name);
SubtractColor
Return color1 - color2
int result = ChromaAnimationAPI.SubtractColor(int color1, int color2);
SubtractNonZeroAllKeys
Subtract the source color from the target color for the frame where the target color is not black. Source and target are referenced by id.
ChromaAnimationAPI.SubtractNonZeroAllKeys(int sourceAnimationId, int targetAnimationId, int frameId);
SubtractNonZeroAllKeysAllFrames
Subtract the source color from the target color for all frames where the target color is not black. Source and target are referenced by id.
ChromaAnimationAPI.SubtractNonZeroAllKeysAllFrames(int sourceAnimationId, int targetAnimationId);
SubtractNonZeroAllKeysAllFramesName
Subtract the source color from the target color for all frames where the target color is not black. Source and target are referenced by name.
ChromaAnimationAPI.SubtractNonZeroAllKeysAllFramesName(string sourceAnimation, string targetAnimation);
SubtractNonZeroAllKeysAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SubtractNonZeroAllKeysAllFramesNameD(string sourceAnimation, string targetAnimation);
SubtractNonZeroAllKeysAllFramesOffset
Subtract the source color from the target color for all frames where the target color is not black starting at offset for the length of the source. Source and target are referenced by id.
ChromaAnimationAPI.SubtractNonZeroAllKeysAllFramesOffset(int sourceAnimationId, int targetAnimationId, int offset);
SubtractNonZeroAllKeysAllFramesOffsetName
Subtract the source color from the target color for all frames where the target color is not black starting at offset for the length of the source. Source and target are referenced by name.
ChromaAnimationAPI.SubtractNonZeroAllKeysAllFramesOffsetName(string sourceAnimation, string targetAnimation, int offset);
SubtractNonZeroAllKeysAllFramesOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SubtractNonZeroAllKeysAllFramesOffsetNameD(string sourceAnimation, string targetAnimation, double offset);
SubtractNonZeroAllKeysName
Subtract the source color from the target color for the frame where the target color is not black. Source and target are referenced by name.
ChromaAnimationAPI.SubtractNonZeroAllKeysName(string sourceAnimation, string targetAnimation, int frameId);
SubtractNonZeroAllKeysOffset
Subtract the source color from the target where color is not black for the source frame and target offset frame, reference source and target by id.
ChromaAnimationAPI.SubtractNonZeroAllKeysOffset(int sourceAnimationId, int targetAnimationId, int frameId, int offset);
SubtractNonZeroAllKeysOffsetName
Subtract the source color from the target where color is not black for the source frame and target offset frame, reference source and target by name.
ChromaAnimationAPI.SubtractNonZeroAllKeysOffsetName(string sourceAnimation, string targetAnimation, int frameId, int offset);
SubtractNonZeroAllKeysOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SubtractNonZeroAllKeysOffsetNameD(string sourceAnimation, string targetAnimation, double frameId, double offset);
SubtractNonZeroTargetAllKeysAllFrames
Subtract the source color from the target color where the target color is not black for all frames. Reference source and target by id.
ChromaAnimationAPI.SubtractNonZeroTargetAllKeysAllFrames(int sourceAnimationId, int targetAnimationId);
SubtractNonZeroTargetAllKeysAllFramesName
Subtract the source color from the target color where the target color is not black for all frames. Reference source and target by name.
ChromaAnimationAPI.SubtractNonZeroTargetAllKeysAllFramesName(string sourceAnimation, string targetAnimation);
SubtractNonZeroTargetAllKeysAllFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SubtractNonZeroTargetAllKeysAllFramesNameD(string sourceAnimation, string targetAnimation);
SubtractNonZeroTargetAllKeysAllFramesOffset
Subtract the source color from the target color where the target color is not black for all frames starting at the target offset for the length of the source. Reference source and target by id.
ChromaAnimationAPI.SubtractNonZeroTargetAllKeysAllFramesOffset(int sourceAnimationId, int targetAnimationId, int offset);
SubtractNonZeroTargetAllKeysAllFramesOffsetName
Subtract the source color from the target color where the target color is not black for all frames starting at the target offset for the length of the source. Reference source and target by name.
ChromaAnimationAPI.SubtractNonZeroTargetAllKeysAllFramesOffsetName(string sourceAnimation, string targetAnimation, int offset);
SubtractNonZeroTargetAllKeysAllFramesOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SubtractNonZeroTargetAllKeysAllFramesOffsetNameD(string sourceAnimation, string targetAnimation, double offset);
SubtractNonZeroTargetAllKeysOffset
Subtract the source color from the target color where the target color is not black from the source frame to the target offset frame. Reference source and target by id.
ChromaAnimationAPI.SubtractNonZeroTargetAllKeysOffset(int sourceAnimationId, int targetAnimationId, int frameId, int offset);
SubtractNonZeroTargetAllKeysOffsetName
Subtract the source color from the target color where the target color is not black from the source frame to the target offset frame. Reference source and target by name.
ChromaAnimationAPI.SubtractNonZeroTargetAllKeysOffsetName(string sourceAnimation, string targetAnimation, int frameId, int offset);
SubtractNonZeroTargetAllKeysOffsetNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SubtractNonZeroTargetAllKeysOffsetNameD(string sourceAnimation, string targetAnimation, double frameId, double offset);
SubtractThresholdColorsMinMaxAllFramesRGB
Subtract all frames with the min RGB color where the animation color is less than the min threshold AND with the max RGB color where the animation is more than the max threshold. Animation is referenced by id.
ChromaAnimationAPI.SubtractThresholdColorsMinMaxAllFramesRGB(int animationId, int minThreshold, int minRed, int minGreen, int minBlue, int maxThreshold, int maxRed, int maxGreen, int maxBlue);
SubtractThresholdColorsMinMaxAllFramesRGBName
Subtract all frames with the min RGB color where the animation color is less than the min threshold AND with the max RGB color where the animation is more than the max threshold. Animation is referenced by name.
ChromaAnimationAPI.SubtractThresholdColorsMinMaxAllFramesRGBName(string path, int minThreshold, int minRed, int minGreen, int minBlue, int maxThreshold, int maxRed, int maxGreen, int maxBlue);
SubtractThresholdColorsMinMaxAllFramesRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SubtractThresholdColorsMinMaxAllFramesRGBNameD(string path, double minThreshold, double minRed, double minGreen, double minBlue, double maxThreshold, double maxRed, double maxGreen, double maxBlue);
SubtractThresholdColorsMinMaxRGB
Subtract the specified frame with the min RGB color where the animation color is less than the min threshold AND with the max RGB color where the animation is more than the max threshold. Animation is referenced by id.
ChromaAnimationAPI.SubtractThresholdColorsMinMaxRGB(int animationId, int frameId, int minThreshold, int minRed, int minGreen, int minBlue, int maxThreshold, int maxRed, int maxGreen, int maxBlue);
SubtractThresholdColorsMinMaxRGBName
Subtract the specified frame with the min RGB color where the animation color is less than the min threshold AND with the max RGB color where the animation is more than the max threshold. Animation is referenced by name.
ChromaAnimationAPI.SubtractThresholdColorsMinMaxRGBName(string path, int frameId, int minThreshold, int minRed, int minGreen, int minBlue, int maxThreshold, int maxRed, int maxGreen, int maxBlue);
SubtractThresholdColorsMinMaxRGBNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.SubtractThresholdColorsMinMaxRGBNameD(string path, int frameId, int minThreshold, int minRed, int minGreen, int minBlue, int maxThreshold, int maxRed, int maxGreen, int maxBlue);
TrimEndFrames
Trim the end of the animation. The length of the animation will be the lastFrameId plus one. Reference the animation by id.
ChromaAnimationAPI.TrimEndFrames(int animationId, int lastFrameId);
TrimEndFramesName
Trim the end of the animation. The length of the animation will be the lastFrameId plus one. Reference the animation by name.
ChromaAnimationAPI.TrimEndFramesName(string path, int lastFrameId);
TrimEndFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.TrimEndFramesNameD(string path, double lastFrameId);
TrimFrame
Remove the frame from the animation. Reference animation by id.
ChromaAnimationAPI.TrimFrame(int animationId, int frameId);
TrimFrameName
Remove the frame from the animation. Reference animation by name.
ChromaAnimationAPI.TrimFrameName(string path, int frameId);
TrimFrameNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.TrimFrameNameD(string path, double frameId);
TrimStartFrames
Trim the start of the animation starting at frame 0 for the number of frames. Reference the animation by id.
ChromaAnimationAPI.TrimStartFrames(int animationId, int numberOfFrames);
TrimStartFramesName
Trim the start of the animation starting at frame 0 for the number of frames. Reference the animation by name.
ChromaAnimationAPI.TrimStartFramesName(string path, int numberOfFrames);
TrimStartFramesNameD
D suffix for limited data types.
double result = ChromaAnimationAPI.TrimStartFramesNameD(string path, double numberOfFrames);
Uninit
Uninitializes the ChromaSDK
. Returns 0 upon success. Returns negative
one upon failure.
int result = ChromaAnimationAPI.Uninit();
UninitD
D suffix for limited data types.
double result = ChromaAnimationAPI.UninitD();
UnloadAnimation
Unloads Chroma
effects to free up resources. Returns the animation id
upon success. Returns negative one upon failure. Reference the animation
by id.
int result = ChromaAnimationAPI.UnloadAnimation(int animationId);
UnloadAnimationD
D suffix for limited data types.
double result = ChromaAnimationAPI.UnloadAnimationD(double animationId);
UnloadAnimationName
Unload the animation effects. Reference the animation by name.
ChromaAnimationAPI.UnloadAnimationName(string path);
UnloadComposite
Unload the the composite set of animation effects. Reference the animation by name.
ChromaAnimationAPI.UnloadComposite(string name);
UnloadLibrarySDK
Unload the Razer Chroma SDK Library before exiting the application.
ChromaAnimationAPI.UnloadLibrarySDK();
UnloadLibraryStreamingPlugin
Unload the Razer Chroma Streaming Plugin Library before exiting the application.
ChromaAnimationAPI.UnloadLibraryStreamingPlugin();
UpdateFrame
Updates the frameId
of the Chroma
animation referenced by id and sets
the duration
(in seconds). The color
is expected to be an array of
the dimensions for the deviceType/device
. The length
parameter is the
size of the color
array. For EChromaSDKDevice1DEnum
the array size
should be MAX LEDS
. For EChromaSDKDevice2DEnum
the array size should
be MAX ROW
times MAX COLUMN
. Keys are populated only for EChromaSDKDevice2DEnum::DE_Keyboard
and EChromaSDKDevice2DEnum::DE_KeyboardExtended. Keys will only use the
EChromaSDKDevice2DEnum::DE_Keyboard MAX_ROW
times MAX_COLUMN
keysLength.
int result = ChromaAnimationAPI.UpdateFrame(int animationId, int frameId, float duration, int[] colors, int length, int[] keys, int keysLength);
UpdateFrameName
Update the frameId
of the Chroma
animation referenced by name and sets
the duration
(in seconds). The color
is expected to be an array of
the dimensions for the deviceType/device
. The length
parameter is the
size of the color
array. For EChromaSDKDevice1DEnum
the array size
should be MAX LEDS
. For EChromaSDKDevice2DEnum
the array size should
be MAX ROW
times MAX COLUMN
. Keys are populated only for EChromaSDKDevice2DEnum::DE_Keyboard
and EChromaSDKDevice2DEnum::DE_KeyboardExtended. Keys will only use the
EChromaSDKDevice2DEnum::DE_Keyboard MAX_ROW
times MAX_COLUMN
keysLength.
Returns the animation id upon success. Returns negative one upon failure.
int result = ChromaAnimationAPI.UpdateFrameName(string path, int frameId, float duration, int[] colors, int length, int[] keys, int keysLength);
UseForwardChromaEvents
On by default, UseForwardChromaEvents
sends the animation name to CoreSetEventName
automatically when PlayAnimationName
is called.
ChromaAnimationAPI.UseForwardChromaEvents(bool flag);
UseIdleAnimation
When the idle animation flag is true, when no other animations are playing,
the idle animation will be used. The idle animation will not be affected
by the API calls to PluginIsPlaying, PluginStopAnimationType, PluginGetPlayingAnimationId,
and PluginGetPlayingAnimationCount. Then the idle animation flag is false,
the idle animation is disabled. Device
uses EChromaSDKDeviceEnum
enums.
ChromaAnimationAPI.UseIdleAnimation(int device, bool flag);
UseIdleAnimations
Set idle animation flag for all devices.
ChromaAnimationAPI.UseIdleAnimations(bool flag);
UsePreloading
Set preloading animation flag, which is set to true by default. Reference animation by id.
ChromaAnimationAPI.UsePreloading(int animationId, bool flag);
UsePreloadingName
Set preloading animation flag, which is set to true by default. Reference animation by name.
ChromaAnimationAPI.UsePreloadingName(string path, bool flag);